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Dungeons & Dra.. D&D Next General D.. Dexterity Restrictions on Armor Just Shouldn't BE
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5 months ago  ::  Jan 23, 2013 - 2:59PM #71
MechaPilot
Date Joined: Oct 5, 2007
Posts: 10,065
The Dex restriction really doesn't make sense given that articulated armor often provided better range of motion than the lesser armors, but it's a tradeoff we make for balance.

What I wouldn't mind seeing go away is the speed reduction.  Handle that with weight.  If you're strong enough to carry the weight of the armor without going over your limit and becoming encumbered, then you're strong enough to avoid the speed reduction.
Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

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5 months ago  ::  Jan 23, 2013 - 3:04PM #72
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,507
Have you ever tried to dodge something while wearing a big-ol' shirt of chain mail?

Because I have.  And let me tell you, it's not easy.  Your shoulders don't move quite right, the armor pinches when you twist, you reflexively avoid moves that might, for example, smash chain mail into your face....there is absolutely no way to move as quickly or dodge as effectively in armor that is even remotely heavy.


For that matter, wearing leather armor reduces mobility too (you ever tried to duck or jump when you're wearing 10-oz hard leather shinguards that go just slightly above the knee?  It's not easy!), but that can mostly be gotten rid of with practice.
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5 months ago  ::  Jan 23, 2013 - 3:15PM #73
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,545

Jan 23, 2013 -- 2:59PM, MechaPilot wrote:

The Dex restriction really doesn't make sense given that articulated armor often provided better range of motion than the lesser armors, but it's a tradeoff we make for balance. .




hilarious and true... the funny part is often people arguing for the armor inducing impairment think they are arguing for realism... when its really balance or a trope.

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5 months ago  ::  Jan 23, 2013 - 4:05PM #74
SebastianJ
Date Joined: Jan 10, 2013
Posts: 26
Dexterity limits for armor have -always- made sense.  Ever tried to fumble for your keys while wearing really thick gloves?  Even if articulated armor does give you greater mobility than nonarticulated gear, you're still not going to be running like Usain Bolt while wearing it. 

I could see there being a base "full plate" and a much more expensive version that allowed for more dex but that's about it.
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5 months ago  ::  Jan 23, 2013 - 4:28PM #75
ClockworkNecktie
Date Joined: Dec 5, 2012
Posts: 768
www.qwantz.com/index.php?comic=492

Also, to stay on-topic, the way armor and HP works in D&D is all pretty muddled, because it's trying to accomodate a bunch of combats that make no sense (e.g. swashbucklers fighting armored knights). I think the best we can hope for is that all of these archetypes are relatively balanced on the battlefield.
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5 months ago  ::  Jan 23, 2013 - 5:29PM #76
Rastapopoulos
Date Joined: Jan 2, 2013
Posts: 710

Jan 23, 2013 -- 12:52PM, Rory wrote:

DR isn’t without reproach its just a more of a direct simulation.  It provides the opportunity to add some fun weapon traits. Against plate its reasonable for a dagger to have a higher crit range, and  mace to ignore most of the DR. Good hard contact with a mace will do damage through plate. Its easier to hurt someone in plate than a loin cloth with a mace. With a dagger that isnt true though a dagger can be just as lethal.




I know! 
And that's one of the things I like whenever we play with DR armor. We have some house rules for that too.

I was just pointing out that the "armor making harder to hit" assumption isn't wrong either.
It depends, really, on what the game assumes to be the description of a "regular attack."
 

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