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Hello everyone, I'm planning on making a sorta silly character for our DnD 4e group. I want to make his combat style reflect his personality. I plan to base his personality off of the song "Threw It On The Ground," which I saw on youtube posted by thelonelyisland. So is there a way to build a character that grapples and throws people. Preferably onto the ground. A character who throws weapons might work too… Is there anyone out there with who made a grappling/throwing character for DnD 4e that would like to share their experiences with me?
Brawler Fighter is your go-to grabber. Check out the fighter handbook for more info. There's a few builds around her too.
And yes, he can put things on the ground.
Look up the old Beowulf build and start from there. If you post your build we can help bring it up to date with some of the newer things that build doesn't take into account.
And yes, read the fighter handbook.
Any kind of forced movement > prone can be described as throwing someone really.
One issue you might have is that grappler fighters want to keep enemies close, so throwing them away from you is usually not a great thing. However, throwing them to the ground at your feet can be very helpful.
Thank you guys. My own research also pointed towards fighter. That's a good sign. I won't be second guessing myself.
That's basically all I wanted, I don't need him to be the very best character. As long as he can throw people on the ground, which it looks like I'll be able to. I am going to abandon the ranger aspect obviously. I might try to work in the gouge weapon so that he can use the feat power gouge pin. Thanks for the speedy responses, mellored, Matyr, and Scatterbrained. Your help was just what I needed to move forward with this. I'll consider all of your advice.
FWIW, I made a hybrid Barb/Ftr that is a grappler. Basically he isolates, locks down, and liquifies. I didn't get a whole lot of feedback on it, probably because the regulars don't care for brawler fighters too much. It is a lot like the aforementioned Beowulf build, but a lot more striker. There are 2 variants in the thread: a longtooth shifter and a goliath.
If you search 'Slap Chop' on this board it should come up. I'm no CharOp expert though, so I'm sure there is room for improvement. Hope that helps a little.
^that. lightning flail + mark of storms + flail expertise = prone on any attack.
Though if your DM doesn't want to give you a lighting flail... World serpents grasp. Turn 1: Grab Turn 2: Prone
If you don't care about optimization the Misshapen theme has an encounter grab starting at first level for decent heroic damage. The giant gloves are a 13th level item with a daily power that lets you throw a grabbed opponent 6 squares and apply some damage.
The Beowulf build is a lot of fun. I did it with Misshapen theme and created "Brand the Hand" for a detective type adventure where we were the law enforcement. I even got to collar a few NPCs who tried to flee our questioning on the streets, and I played bad cop during interrogation.
It's also pretty dang effective on a turn by turn basis as far as tying up two NPCs. Also nothing like grabbing an NPC, marching across the battlefield, and throwing him down between your two strikers for a serious beatdown. We were level 5, and I didn't spend the feats for WSG, but I think that's the way to go if you want to do lots of knockdowns.
If you want to fight with your bare fists, consider the Master of the Fist feat to make your fists +3 proficiency weapons that deal 1d8 damage.
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