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Flag YeGuilty January 3, 2013 9:40 AM PST

Hello everyone, I'm planning on making a sorta silly character for our DnD 4e group. I want to make his combat style reflect his personality.


I plan to base his personality off of the song "Threw It On The Ground," which I saw on youtube posted by thelonelyisland.


 So is there a way to build a character that grapples and throws people. Preferably onto the ground.


 A character who throws weapons might work too…


Is there anyone out there with who made a grappling/throwing character for DnD 4e that would like to share their experiences with me?

Flag mellored January 3, 2013 9:51 AM PST
Brawler Fighter is your go-to grabber.  Check out the fighter handbook for more info.  There's a few builds around her too.

And yes, he can put things on the ground.
Flag Matyr January 3, 2013 9:54 AM PST
Look up the old Beowulf build and start from there.  If you post your build we can help bring it up to date with some of the newer things that build doesn't take into account.

And yes, read the fighter handbook. 
Flag Scatterbrained January 3, 2013 10:14 AM PST
Any kind of forced movement > prone can be described as throwing someone really.

One issue you might have is that grappler fighters want to keep enemies close, so throwing them away from you is usually not a great thing. However, throwing them to the ground at your feet can be very helpful.
Flag YeGuilty January 3, 2013 10:14 AM PST
Thank you guys. My own research also pointed towards fighter. That's a good sign. I won't be second guessing myself.

That's basically all I wanted, I don't need him to be the very best character. As long as he can throw people on the ground, which it looks like I'll be able to. I am going to abandon the ranger aspect obviously. I might try to work in the gouge weapon so that he can use the feat power gouge pin.

Thanks for the speedy responses, mellored, Matyr, and Scatterbrained. Your help was just what I needed to move forward with this.

I'll consider all of your advice.
Flag Endarrion January 3, 2013 10:49 AM PST
FWIW, I made a hybrid Barb/Ftr that is a grappler. Basically he isolates, locks down, and liquifies. I didn't get a whole lot of feedback on it, probably because the regulars don't care for brawler fighters too much. It is a lot like the aforementioned Beowulf build, but a lot more striker. There are 2 variants in the thread: a longtooth shifter and a goliath.

If you search 'Slap Chop' on this board it should come up. I'm no CharOp expert though, so I'm sure there is room for improvement. Hope that helps a little.
Flag Mengu74 January 3, 2013 11:20 AM PST

Jan 3, 2013 -- 10:14AM, YeGuilty wrote:

I might try to work in the gouge weapon so that he can use the feat power gouge pin.


That's not going to work too well with a brawler, you need a free hand. I like a flail best for the brawler (preferably Alhulak for the accuracy). Out of the gate with Flail Expertise, Bash and Pinion will grab and knock prone, achieving what you want at least once per encounter. Something like Mercenary theme can give you another proning tool. Racial choice like Earth Genasi could give you another tool. Later you can pick up Mark of Storm and Lightning weapon to prone all day long.

Flag mellored January 3, 2013 11:32 AM PST
^that.   lightning flail + mark of storms + flail expertise = prone on any attack.  

Though if your DM doesn't want to give you a lighting flail...

World serpents grasp.
Turn 1: Grab
Turn 2: Prone
Flag Tech-Priest January 3, 2013 11:51 AM PST

Jan 3, 2013 -- 9:54AM, Matyr wrote:

Look up the old Beowulf build and start from there.  If you post your build we can help bring it up to date with some of the newer things that build doesn't take into account.

And yes, read the fighter handbook. 




Aside from the Beowulf build, the Headsman is an alternative which is just as awesome IMO.

Flag Dragoloth January 3, 2013 7:07 PM PST
If you don't care about optimization the Misshapen theme has an encounter grab starting at first level for decent heroic damage. The giant gloves are a 13th level item with a daily power that lets you throw a grabbed opponent 6 squares and apply some damage.
Flag Bakha January 3, 2013 9:02 PM PST
The Beowulf build is a lot of fun. I did it with Misshapen theme and created "Brand the Hand" for a detective type adventure where we were the law enforcement. I even got to collar a few NPCs who tried to flee our questioning on the streets, and I played bad cop during interrogation.

It's also pretty dang effective on a turn by turn basis as far as tying up two NPCs. Also nothing like grabbing an NPC, marching across the battlefield, and throwing him down between your two strikers for a serious beatdown.

We were level 5, and I didn't spend the feats for WSG, but I think that's the way to go if you want to do lots of knockdowns. 
Flag Black_Knight999 January 4, 2013 7:41 AM PST
If you want to fight with your bare fists, consider the Master of the Fist feat to make your fists +3 proficiency weapons that deal 1d8 damage.
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