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Switch to Forum Live View Vancian Magic System
6 months ago  ::  Jan 06, 2013 - 12:44PM #61
xladyfayre
Date Joined: Dec 21, 2012
Posts: 709
My group never plays with Vancian magic. We always play that Wizards cast as Sorcerors except they have other rules to make them not the same as sorcerors. We just find Vancian magic less fun so we changed it in our games. Its not fun to prep each spell even if its the same spell and then find out you do not need it and waste a slot then leaving your Wizard useless. 
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6 months ago  ::  Jan 06, 2013 - 12:55PM #62
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,863

Jan 5, 2013 -- 1:18PM, elecgraystone wrote:

  Not really. If the 'strong-arming' is a build in feature of that game, then it's never seen.




If strong arming was built into the system, the 5MWD would not appear at all.

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6 months ago  ::  Jan 06, 2013 - 12:58PM #63
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,863

Jan 6, 2013 -- 11:11AM, CVB wrote:

Jan 4, 2013 -- 6:12PM, Maxperson wrote:

Jan 4, 2013 -- 4:28PM, elecgraystone wrote:

Jan 4, 2013 -- 4:17PM, Istaran wrote:

Jan 4, 2013 -- 2:18PM, Maxperson wrote:

Jan 4, 2013 -- 2:13PM, elecgraystone wrote:


LOL 1 in 4 isn't a statisticaly insignificant percentage. If 1 in 4 cars exploded when starting up, would you hop right in and turn the key? Well, 25% feel the same way about playing with Vancian...




No, it's not insignificant.  However, it implies that the cause is not the rules, but how some playstyles interract with the rules.  That means that rather than needing a rules change, the issue simply needs a corrective module or two for those who encounter the problem to use.




True, it is an interaction issue.
5MWD is not possible in RPGA adventures (or mandatory, depending on your POV :P) because they write practically every adventure with insufficient time between the first combat encounter and the end of the adventure to stop and rest (their are some exceptions, but most are double-length adventures with only time for one night's rest). The result is pretty much every adventure you face 3-4 combats per game day. (or 1-2 really tough ones.)

It's generally "sandbox" type games that risk being disrupted by 5MWD. Anytime you leave the PCs free to act on their own schedule, they are strongly incentivized to rest frequently and face every enemy at full strength. Even in a sandbox game though, some players will chose to press on relentlessly rather than resting frequently, simply as a matter of personal preference.    


I guess you could strong arm your way out of the 5MWD. I never really thought of using 'brute force' to make rest always unavalible. I guess it could work to 'fix' 5MWD.




Those 75% that don't encounter it also do not strong arm it away........because it simply does not exist for them.  There is nothing to "fix".




Really? And you know this how?  Have you spoken to every single D&D player in the world as to how they have seen or not seen it?




What part of "poll" do you not undersdand? 

The truth is that the 5MWD exists.




And now your Strawman.  I never said that it didn't exist.  You even quote me saying that it does exist.

It looms over every single D&D gamer out there, whether it's ignored, not found, house ruled or otherwise avoided, it doesn't mean it's not there.




If by "every gamer" you in fact mean "only 25%", you are correct.

Agan, does NOT mean that it's NOT a problem.




I didn't say it wasn't a problem.  I said the issue only needs a module or two to fix. 

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