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5 months ago ::
Jan 02, 2013 - 7:19PM
#1
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Date Joined:
Jan 28, 2005
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So,long story short, my current 4e group has this cleric that so far is able to perfectly heal and grant us saving throws all the time. Problem is, it was pointed out by Baldhermit that this wasn't a good built. This cleric isn't mine, but I want to give some hints to my friend who built it, therefore, I'd like you to help me round out this baby. What is core to his character concept: Pacifist and cleric of Ilmater. Everything else is game. here it is: Spoiler:
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Boticário, level 11 Deva, Cleric, Miracle Worker Cleric: Healer's Lore Background: Birth - Blessed (+2 to Religion)
FINAL ABILITY SCORES Str 11, Con 14, Dex 9, Int 11, Wis 22, Cha 20.
STARTING ABILITY SCORES Str 10, Con 13, Dex 8, Int 10, Wis 17, Cha 15.
AC: 24 Fort: 19 Reflex: 17 Will: 28 HP: 76 Surges: 9 Surge Value: 19
TRAINED SKILLS Religion +14, Insight +16, Heal +16, Diplomacy +15
UNTRAINED SKILLS Acrobatics +3, Arcana +5, Bluff +10, Dungeoneering +11, Endurance +6, History +7, Intimidate +10, Nature +11, Perception +11, Stealth +3, Streetwise +10, Thievery +3, Athletics +4
FEATS Cleric: Ritual Caster Level 1: Defensive Healing Word Level 2: Last Legion Officer Level 4: Healer's Implement Level 6: Pacifist Healer Level 8: Shielding Word Level 10: Superior Will Level 11: Radiant Vessel
POWERS Channel Divinity: Healer's Mercy Channel Divinity: Divine Fortune Cleric at-will 1: Sacred Flame Cleric at-will 1: Astral Seal Cleric encounter 1: Exacting Utterance Cleric daily 1: Beacon of Hope Cleric utility 2: Calculated Acumen Cleric encounter 3: Hymn of Resurgence Cleric daily 5: Iron to Glass Cleric utility 6: Holy Lantern Cleric encounter 7: Peacemaker's Light Cleric daily 9: Dismissal Cleric utility 10: Reverent Mettle
ITEMS Ritual Book, Healer's Finemail +2, Belled Branch +3, Symbol of the Holy Nimbus +2, Fey-Blessed Circlet (heroic tier), Healer's Brooch +2
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5 months ago ::
Jan 02, 2013 - 7:33PM
#2
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So, we would have to do a complete overhaul of a character who's player is not even interested yet in changing anything? At this stage, with those defenses, might as well start from scratch, as I also said in the other thread.
However, you also said he did not really get into trouble, and the team is doing well, so I'd say that makes two reasons not to want to change this character.
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5 months ago ::
Jan 02, 2013 - 7:34PM
#3
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Date Joined:
Jun 19, 2004
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Its hard to optimize a pacifist because, in general, the very first thing you get told when being a cleric is to take Battle Cleric's Lore. The extra defenses and damage output really outweigh the healing in almost all circumstances.
Is there a reason they want their cleric to be pacifist?
Currently working on making a Dex based defender. Check it out hereSpoiler:
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5 months ago ::
Jan 02, 2013 - 7:45PM
#4
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If he insists on being a pacifist healer, take Cause Fear if your party has nice a few nice MBAs, and MC Shaman for Spirit's Prey and a decent wis skill if there is a ranged striker.
But hopefully he does not insist on being a pacifist healer. One of the players in my group played one for a while, against our suggestions. It was garbage.
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5 months ago ::
Jan 02, 2013 - 9:10PM
#5
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Date Joined:
Aug 31, 2009
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Shielding Word is really unnecessary on top of Defensive Healing Word and Last Legion Officer, and likewise Healer's Implement is probably overkill on the heals. I'm not sure what would be the best replacements, but expertise should be in there somewhere, and it could use improved defenses as well, but that might be a lost cause.
Between taking Sup Will on top of his current will (my will is so high!), insisting on being a pacifist (my healz are so high!), and ridiculous level defense boosting on HW (your defenses are so high!), this guy seems like a classic min-maxer, tanking almost everything to have really high numbers in a couple things. That approach can be effective in 4e (if you have a dense/coddling DM that doesn't exploit your weaknesses), but he's maxing the wrong things.
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5 months ago ::
Jan 02, 2013 - 9:36PM
#6
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Date Joined:
Jan 28, 2005
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ok, his defenses are really low, except for will (player's reason was: I don't want him dominated or stunned, so that he'll always be able to save the party). What is he supposed to do instead? I do believe that the DM indeed doesn't exploit our weaknesses, cuz we faced some humans (that is, non-stupid enemies) and all of them sticked to the fighter and the Hexblade (dborn, hellblade pp). Plus, we haven't been ambushed yet (6 encounters so far) or had any battle other than 'enemy comes rushing right in front of us'. the toughest we've been through was a battle against eberron psionic enemies that dominated us but the cleric managed to grant us a saving throw. If you'd be so kind, I'd also like your opinion on the dwarf. Again, I must warn that he's below the expected here, I believe. He uses a shield and is keen on sticking to his shield, because of fluff reasons. Spoiler:
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Vondal, level 11 Dwarf, Fighter Fighter: Combat Superiority Fighter Talents: Battlerager Vigor Dwarf Subrace: Standard Dwarf Racial Traits
FINAL ABILITY SCORES Str 22, Con 19, Dex 11, Int 12, Wis 14, Cha 10.
STARTING ABILITY SCORES Str 17, Con 14, Dex 10, Int 11, Wis 13, Cha 9.
AC: 28 Fort: 25 Reflex: 20 Will: 19 HP: 94 Surges: 14 Surge Value: 23
TRAINED SKILLS Streetwise +10, Athletics +13, Endurance +13
UNTRAINED SKILLS Acrobatics +2, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +9, Heal +7, History +6, Insight +7, Intimidate +5, Nature +7, Perception +7, Religion +6, Stealth +2, Thievery +2
FEATS Level 1: Dwarven Weapon Training Level 2: Shield Push Level 4: Dwarf Stoneblood Level 6: Savage Axe Level 8: Axe Expertise Level 10: Devoted Challenge Level 11: Stonefoot Reprisal
POWERS Fighter at-will 1: Knockdown Assault Fighter at-will 1: Brash Strike Fighter encounter 1: Shield Riposte Fighter daily 1: Villain's Menace Fighter utility 2: Pass Forward Fighter encounter 3: Immediate Vengeance Fighter daily 5: Pinning Smash Fighter utility 6: Noble Indomitability Fighter encounter 7: Come and Get It Fighter daily 9: Victorious Surge Fighter utility 10: Body over Mind
ITEMS Shield of Defiance Heavy Shield (heroic tier), Braidmail Armor of Dwarven Vigor +3, Vengeful Waraxe +2, Devil's Claw +2, Iron Armbands of Power (heroic tier), Rushing Cleats (heroic tier), Cynic's Goggles (heroic tier)
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5 months ago ::
Jan 02, 2013 - 9:59PM
#7
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Most fighters want to use shields, especially BRV fighters with their low Reflex defense.
I would suggest that he gets his Wisdom up to 15 by paragon so he can take Superior Will. His will defense is low and he needs a way to fight off daze and stun.
Also, chainmail is bad and he should upgrade to plate. It isn't worth the damage bonus.
He can drop Savage Axe and Devoted Challenge for these two feats.
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5 months ago ::
Jan 03, 2013 - 2:00AM
#8
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Just to get it out of my system: "Don't be a Pacifist Cleric" there, improved by 50%.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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5 months ago ::
Jan 03, 2013 - 5:23AM
#9
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Date Joined:
Oct 28, 2010
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Just to get it out of my system: "Don't be a Pacifist Cleric" there, improved by 50%.
More specifically, refluff a lazylord|somethingorother. Actually, Lazlord|Cleric might have some legs, since some of the pacifist powers do go nicely with the big nova-generating powers.
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5 months ago ::
Jan 03, 2013 - 6:49AM
#10
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Date Joined:
Apr 25, 2002
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Just to get it out of my system: "Don't be a Pacifist Cleric" there, improved by 50%.
More specifically, refluff a lazylord|somethingorother. Actually, Lazlord|Cleric might have some legs, since some of the pacifist powers do go nicely with the big nova-generating powers.
That and perhaps most importantly: You don't need to take the poorly designed mechanical pacifist feat in order to roleplay being a pacifist. Every character in 4e can always choose to knock their opponent unconscious rather than trying to kill them.
NETH4-1 Containing Shadow (co-author) Handbooks
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