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5 months ago ::
Jan 02, 2013 - 4:00PM
#1
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Date Joined:
Dec 16, 2011
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Hello there guys. We're playing a Human-Only campaign (since it's an anime-like campaign; highschoolers with powers against otherworldy threats), and I was wondering: How can I make a Skirmisher Styled Human Sorcerer? I'm building while reading the Hanbook (and I mean the forums one, this http://community.wizards.com/go/thread/view/75882/28976317), and I don't see any real guidelines on how to do it.
My character will start off at Level 8.
It's actually like this
--LVL 8 HUMAN SORCERER, UNALIGNED--
16 STR, 1 2 CON, 14 DEX, 11 INT, 8 WIS, 20 CHA (Used 22/22 buypoints, used the 4 +1 Bonuses attained at 4 and 8)
AC 22, FORT 18, REF 17, WILL 22
HP 59
CLASS FEATURES: COSMIC POWER FEATS: Dual Implement Spellcaster, Unarmored Agility, Staff Expertize (3 more feats to go, wondering which I should take, interested in the Spellblade ones)
AT-WILL: Blazing Starfall Ensorcelled Blade Burning Spray
EQUIPMENTS: Staff of Provocation +2 Magic Dagger +2 Cloth Armor of Sudden Recovery +3
DAMAGE WORKSPACE +10 to Spell Attacks with Staff (4 1/2 lvl + 5 Ability + 1 Feat + 2 Enh) +12 to Spell Damage with Dual Implement (5 Ability +3 Class +2 Enhancement +2 Feat)
Any tips? I'm still building; everything is valid, except for stuff found on Elemental Chaos Essentials, and non-human races.
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5 months ago ::
Jan 02, 2013 - 4:06PM
#2
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Date Joined:
Aug 31, 2009
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I'm not sure what you mean by skirmisher. In 4e, that just applies to a monster that is more mobile than other types.
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5 months ago ::
Jan 02, 2013 - 4:15PM
#3
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Date Joined:
Dec 16, 2011
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I'm not sure what you mean by skirmisher. In 4e, that just applies to a monster that is more mobile than other types.
It's a term used quite a lot on the builds guide, I don't know either why
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5 months ago ::
Jan 02, 2013 - 4:29PM
#4
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Date Joined:
Aug 27, 2009
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- I would change my stats to 18/11/13/8/10/20 (if you want DIS in heroic that is) and gain +1 Fort, Damage, and AC.
- Get Superior Implement Proficiency (Accurate Staff likely).
- Auspicious Birth / Born Under a Bad Sign background for HPs
- Something in your neck slot to help NADs
- List your power selection
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5 months ago ::
Jan 02, 2013 - 4:33PM
#5
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Date Joined:
Dec 16, 2011
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- I would change my stats to 18/11/13/8/10/20 (if you want DIS in heroic that is) and gain +1 Fort, Damage, and AC.
- Get Superior Implement Proficiency (Accurate Staff likely).
- Auspicious Birth / Born Under a Bad Sign background for HPs
- Something in your neck slot to help NADs
- List your power selection
Hmmmmmm.... well, I'll check out about the stats.
I haven't made my pick on Encounters/Dailies yet, I listed my at-wills tough.
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5 months ago ::
Jan 02, 2013 - 4:44PM
#6
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Date Joined:
Aug 27, 2009
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Also, ditch the Staff of Provocation and get a Staff of Ruin (same item level).
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5 months ago ::
Jan 02, 2013 - 4:45PM
#7
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Date Joined:
Dec 16, 2011
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Also, ditch the Staff of Provocation and get a Staff of Ruin (same item level).
By the way, in which handbook dcan I find he Superior Implement Training Feats?
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5 months ago ::
Jan 02, 2013 - 4:48PM
#8
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Date Joined:
Nov 23, 2003
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Skirmisher usually means a mobile, melee fighter. Rogues are pretty stereotypical here, or scouts. Rangers can tend to stay in one place, as can Avengers and slayers, but Rogues frequently need to move for the flank. Barbarians requently move via a charge.
Sorcerers are not typically skirmishers. Their attacks are ranged or close (Flame Spiral). They may be in melee range for a couple of rounds, but they don't live there. After the first few rounds, they'll typically want to get out of melee range, and won't be constantly moving. So it's a rare sorcerer that's a skirmisher.
Are you looking for an effective Skirmisher? Or an effective Sorcerer? Or are you really looking for an effective skirmishing sorcerer (that's gonna be trickier).
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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5 months ago ::
Jan 02, 2013 - 4:58PM
#9
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Date Joined:
Dec 16, 2011
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Skirmisher usually means a mobile, melee fighter. Rogues are pretty stereotypical here, or scouts. Rangers can tend to stay in one place, as can Avengers and slayers, but Rogues frequently need to move for the flank. Barbarians requently move via a charge.
Sorcerers are not typically skirmishers. Their attacks are ranged or close (Flame Spiral). They may be in melee range for a couple of rounds, but they don't live there. After the first few rounds, they'll typically want to get out of melee range, and won't be constantly moving. So it's a rare sorcerer that's a skirmisher.
Are you looking for an effective Skirmisher? Or an effective Sorcerer? Or are you really looking for an effective skirmishing sorcerer (that's gonna be trickier).
Well, if that's tricky then let's just say I want to make a high-damage dealing, USEFUL Human Sorcerer
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5 months ago ::
Jan 02, 2013 - 9:59PM
#10
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Skirmisher usually means a mobile, melee fighter. Rogues are pretty stereotypical here, or scouts. Rangers can tend to stay in one place, as can Avengers and slayers, but Rogues frequently need to move for the flank. Barbarians requently move via a charge.
Sorcerers are not typically skirmishers. Their attacks are ranged or close (Flame Spiral). They may be in melee range for a couple of rounds, but they don't live there. After the first few rounds, they'll typically want to get out of melee range, and won't be constantly moving. So it's a rare sorcerer that's a skirmisher.
Are you looking for an effective Skirmisher? Or an effective Sorcerer? Or are you really looking for an effective skirmishing sorcerer (that's gonna be trickier).
Spark Form, Flame Spiral, Thunder Leap, Slaad's Gambit, and the all-important Ensorcelled Blade on a Yakuza? The only time a Sorcerer isn't in melee, it's becaues the targets are dead.
@Aldath: Human is a fairly bad choice for sorcerer, you gain little from an extra at-will or feat (and it's not going to be a racial feat), and you're highly dependant on your secondary stat for Damage, AC/NAD, and Riders. There's only 2 races that don't match Cha+Dex/Str that are worth taking, Human ain't one.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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