Hello there guys. We're playing a Human-Only campaign (since it's an anime-like campaign; highschoolers with powers against otherworldy threats), and I was wondering: How can I make a Skirmisher Styled Human Sorcerer? I'm building while reading the Hanbook (and I mean the forums one, this http://community.wizards.com/go/thread/view/75882/28976317), and I don't see any real guidelines on how to do it.
My character will start off at Level 8.
It's actually like this
--LVL 8 HUMAN SORCERER, UNALIGNED--
16 STR, 1 2 CON, 14 DEX, 11 INT, 8 WIS, 20 CHA (Used 22/22 buypoints, used the 4 +1 Bonuses attained at 4 and 8)
AC 22, FORT 18, REF 17, WILL 22
HP 59
CLASS FEATURES: COSMIC POWER FEATS: Dual Implement Spellcaster, Unarmored Agility, Staff Expertize (3 more feats to go, wondering which I should take, interested in the Spellblade ones)
EQUIPMENTS: Staff of Provocation +2 Magic Dagger +2 Cloth Armor of Sudden Recovery +3
DAMAGE WORKSPACE +10 to Spell Attacks with Staff (4 1/2 lvl + 5 Ability + 1 Feat + 2 Enh) +12 to Spell Damage with Dual Implement (5 Ability +3 Class +2 Enhancement +2 Feat)
Any tips? I'm still building; everything is valid, except for stuff found on Elemental Chaos Essentials, and non-human races.
Hello there guys. We're playing a Human-Only campaign (since it's an anime-like campaign; highschoolers with powers against otherworldy threats), and I was wondering: How can I make a Skirmisher Styled Human Sorcerer? I'm building while reading the H
- I would change my stats to 18/11/13/8/10/20 (if you want DIS in heroic that is) and gain +1 Fort, Damage, and AC.
- Get Superior Implement Proficiency (Accurate Staff likely).
- Auspicious Birth / Born Under a Bad Sign background for HPs
- Something in your neck slot to help NADs
- List your power selection
- I would change my stats to 18/11/13/8/10/20 (if you want DIS in heroic that is) and gain +1 Fort, Damage, and AC.- Get Superior Implement Proficiency (Accurate Staff likely). - Auspicious Birth / Born Under a Bad Sign background for HPs- Something
Skirmisher usually means a mobile, melee fighter. Rogues are pretty stereotypical here, or scouts. Rangers can tend to stay in one place, as can Avengers and slayers, but Rogues frequently need to move for the flank. Barbarians requently move via a charge.
Sorcerers are not typically skirmishers. Their attacks are ranged or close (Flame Spiral). They may be in melee range for a couple of rounds, but they don't live there. After the first few rounds, they'll typically want to get out of melee range, and won't be constantly moving. So it's a rare sorcerer that's a skirmisher.
Are you looking for an effective Skirmisher? Or an effective Sorcerer? Or are you really looking for an effective skirmishing sorcerer (that's gonna be trickier).
Skirmisher usually means a mobile, melee fighter. Rogues are pretty stereotypical here, or scouts. Rangers can tend to stay in one place, as can Avengers and slayers, but Rogues frequently need to move for the flank. Barbarians requently move via
Skirmisher usually means a mobile, melee fighter. Rogues are pretty stereotypical here, or scouts. Rangers can tend to stay in one place, as can Avengers and slayers, but Rogues frequently need to move for the flank. Barbarians requently move via a charge.
Sorcerers are not typically skirmishers. Their attacks are ranged or close (Flame Spiral). They may be in melee range for a couple of rounds, but they don't live there. After the first few rounds, they'll typically want to get out of melee range, and won't be constantly moving. So it's a rare sorcerer that's a skirmisher.
Are you looking for an effective Skirmisher? Or an effective Sorcerer? Or are you really looking for an effective skirmishing sorcerer (that's gonna be trickier).
Well, if that's tricky then let's just say I want to make a high-damage dealing, USEFUL Human Sorcerer
Well, if that's tricky then let's just say I want to make a high-damage dealing, USEFUL Human Sorcerer
Skirmisher usually means a mobile, melee fighter. Rogues are pretty stereotypical here, or scouts. Rangers can tend to stay in one place, as can Avengers and slayers, but Rogues frequently need to move for the flank. Barbarians requently move via a charge.
Sorcerers are not typically skirmishers. Their attacks are ranged or close (Flame Spiral). They may be in melee range for a couple of rounds, but they don't live there. After the first few rounds, they'll typically want to get out of melee range, and won't be constantly moving. So it's a rare sorcerer that's a skirmisher.
Are you looking for an effective Skirmisher? Or an effective Sorcerer? Or are you really looking for an effective skirmishing sorcerer (that's gonna be trickier).
Spark Form, Flame Spiral, Thunder Leap, Slaad's Gambit, and the all-important Ensorcelled Blade on a Yakuza? The only time a Sorcerer isn't in melee, it's becaues the targets are dead.
@Aldath: Human is a fairly bad choice for sorcerer, you gain little from an extra at-will or feat (and it's not going to be a racial feat), and you're highly dependant on your secondary stat for Damage, AC/NAD, and Riders. There's only 2 races that don't match Cha+Dex/Str that are worth taking, Human ain't one.
Spark Form, Flame Spiral, Thunder Leap, Slaad's Gambit, and the all-important Ensorcelled Blade on a Yakuza? The only time a Sorcerer isn't in melee, it's becaues the targets are dead.@Aldath: Human is a fairly bad choice for sorcerer, you gain littl
@Aldath: Human is a fairly bad choice for sorcerer, you gain little from an extra at-will or feat (and it's not going to be a racial feat), and you're highly dependant on your secondary stat for Damage, AC/NAD, and Riders. There's only 2 races that don't match Cha+Dex/Str that are worth taking, Human ain't one.
I can think of two good reasons to be a human sorcerer. Heroic Effort, and Adroit Explorer. Also, the feat can be handy, and the +1 to all NADs compensates somewhat for losing the secondary stat bump.
I can think of two good reasons to be a human sorcerer. Heroic Effort, and Adroit Explorer. Also, the feat can be handy, and the +1 to all NADs compensates somewhat for losing the secondary stat bump.
And I like Barbarian|Sorcerer hybrid but some may not consider it optimal.
community.wizards.com/go/thread/view/758...Storm-based Dagger sorcerers are pretty cool.And I like Barbarian|Sorcerer hybrid but some may not consider it optimal.
@Aldath: Human is a fairly bad choice for sorcerer, you gain little from an extra at-will or feat (and it's not going to be a racial feat), and you're highly dependant on your secondary stat for Damage, AC/NAD, and Riders. There's only 2 races that don't match Cha+Dex/Str that are worth taking, Human ain't one.
I can think of two good reasons to be a human sorcerer. Heroic Effort, and Adroit Explorer. Also, the feat can be handy, and the +1 to all NADs compensates somewhat for losing the secondary stat bump.
Extra Feat is barely worth +1 Damage/Riders past the basic heroic feat train, it's really sad but Skill Power is a top feat slot for Sorcs even if you aren't Insight trained, the feat selection is that bad. +1 NADs is almost exactly worth +1 AC/NAD, as has been mentioned elsewhere Sorc Will is hilariously high and your bad NAD is basically irreparable Human or not. Adroit Explorer is equal to Lightning Fury or Demonskin Adept. So it's Heroic Effort vs the Racial Powers and Feat support of other Races.
I can think of two good reasons to be a human sorcerer. Heroic Effort, and Adroit Explorer. Also, the feat can be handy, and the +1 to all NADs compensates somewhat for losing the secondary stat bump.[/quote]Extra Feat is barely worth +1 Damage/Rid
Have you considered Fighter|Sorcerer? At 8th level, you get the signature move of Flame Spiral+Come And Get It. Hybrid Talent for Fighter Armor(Hide+Heavy Shield+Str 16 or Scale+Heavy Shield) fixes AC. And Adroit Explorer for Flame Spiral again+Kirre's Roar gives you a followup for round 2.
I wouldn't call the following build optimized(at least not for effectiveness), but it might get you to what you want in terms of a Fighter|Sorcerer with anime style.
Have you considered Fighter|Sorcerer? At 8th level, you get the signature move of Flame Spiral+Come And Get It. Hybrid Talent for Fighter Armor(Hide+Heavy Shield+Str 16 or Scale+Heavy Shield) fixes AC. And Adroit Explorer for Flame Spiral again+Kirre
I can think of two good reasons to be a human sorcerer. Heroic Effort, and Adroit Explorer. Also, the feat can be handy, and the +1 to all NADs compensates somewhat for losing the secondary stat bump.
Extra Feat is barely worth +1 Damage/Riders past the basic heroic feat train, it's really sad but Skill Power is a top feat slot for Sorcs even if you aren't Insight trained, the feat selection is that bad. +1 NADs is almost exactly worth +1 AC/NAD, as has been mentioned elsewhere Sorc Will is hilariously high and your bad NAD is basically irreparable Human or not. Adroit Explorer is equal to Lightning Fury or Demonskin Adept. So it's Heroic Effort vs the Racial Powers and Feat support of other Races.
Sorcerer builds are tight for featspace well into paragon. In fact, you could build a pretty well optimized Sorcerer into epic without taking a single racial feat. So then it comes down to Heroic Effort vs. other racial powers. In that comparison, Heroic Effort stacks up very well.
Extra Feat is barely worth +1 Damage/Riders past the basic heroic feat train, it's really sad but Skill Power is a top feat slot for Sorcs even if you aren't Insight trained, the feat selection is that bad. +1 NADs is almost exactly worth +1 AC/NAD,
I can think of two good reasons to be a human sorcerer. Heroic Effort, and Adroit Explorer. Also, the feat can be handy, and the +1 to all NADs compensates somewhat for losing the secondary stat bump.
Extra Feat is barely worth +1 Damage/Riders past the basic heroic feat train, it's really sad but Skill Power is a top feat slot for Sorcs even if you aren't Insight trained, the feat selection is that bad. +1 NADs is almost exactly worth +1 AC/NAD, as has been mentioned elsewhere Sorc Will is hilariously high and your bad NAD is basically irreparable Human or not. Adroit Explorer is equal to Lightning Fury or Demonskin Adept. So it's Heroic Effort vs the Racial Powers and Feat support of other Races.
Sorcerer builds are tight for featspace well into paragon. In fact, you could build a pretty well optimized Sorcerer into epic without taking a single racial feat. So then it comes down to Heroic Effort vs. other racial powers. In that comparison, Heroic Effort stacks up very well.
If you aren't doing something specific, like a rebreather, there aren't too many sorc feats that are worth taking. See if you can do a revenant human, that should be interesting, and you could make a passable storm sorc out of it. My top 3 choices for sorc magic are dragon, dragon, or dragon, but YMMV.
Extra Feat is barely worth +1 Damage/Riders past the basic heroic feat train, it's really sad but Skill Power is a top feat slot for Sorcs even if you aren't Insight trained, the feat selection is that bad. +1 NADs is almost exactly worth +1 AC/NAD,
If you aren't doing something specific, like a rebreather, there aren't too many sorc feats that are worth taking. See if you can do a revenant human, that should be interesting, and you could make a passable storm sorc out of it. My top 3 choices for sorc magic are dragon, dragon, or dragon, but YMMV.
I'm not even talking about sorc-specific feats.
Once you've got your basic striker functionality (Expertise, Superior Implement, DIS, Icy Heart, Lasting Frost, Wintertouched), it's totally worthwhile to spend a few feats shoring up your defenses (Unarmored Agility/Leather Amor, Improved Defenses, Superior Will). That's all your heroic and low paragon feats right there. Not to mention White Lotus feats and/or multiclassing to have some other tricks going.
A Human Sorcerer isn't necessarily a more damaging striker than other races (although Heroic Effort makes it more effective where it counts), but it can be a sturdier and more versatile build. Solid blue.
I'm not even talking about sorc-specific feats.Once you've got your basic striker functionality (Expertise, Superior Implement, DIS, Icy Heart, Lasting Frost, Wintertouched), it's totally worthwhile to spend a few feats shoring up your defenses (Unar
Every optimized sorcerer is a skirmisher. Flat out.
Skirmisher
Specializes in mobility and clever positioning during battle Prefers to attack on the move or with combat advantage Benefits from brutes or soldiers that draw the adventurers’ attention
Yeah, that sounds like every good sorc to me.
Every optimized sorcerer is a skirmisher. Flat out. Skirmisher Specializes in mobility and clever positioning during battle Prefers to attack on the move or with combat advantage Benefits from brutes or soldiers that draw the adventurers&
If you aren't doing something specific, like a rebreather, there aren't too many sorc feats that are worth taking. See if you can do a revenant human, that should be interesting, and you could make a passable storm sorc out of it. My top 3 choices for sorc magic are dragon, dragon, or dragon, but YMMV.
I'm not even talking about sorc-specific feats.
Once you've got your basic striker functionality (Expertise, Superior Implement, DIS, Icy Heart, Lasting Frost, Wintertouched), it's totally worthwhile to spend a few feats shoring up your defenses (Unarmored Agility/Leather Amor, Improved Defenses, Superior Will). That's all your heroic and low paragon feats right there. Not to mention White Lotus feats and/or multiclassing to have some other tricks going.
A Human Sorcerer isn't necessarily a more damaging striker than other races (although Heroic Effort makes it more effective where it counts), but it can be a sturdier and more versatile build. Solid blue.
I wouldn't bother with blowing a feat for +1AC. Just accept that your AC is garbage, and use your powers to stay up. Dead monsters don't do any damage.
I do like white lotus in conjuction with sorcerous blade channeling though.
I'm not even talking about sorc-specific feats.Once you've got your basic striker functionality (Expertise, Superior Implement, DIS, Icy Heart, Lasting Frost, Wintertouched), it's totally worthwhile to spend a few feats shoring up your defenses (Unar
Lets be honest though, that's every real striker. Oh wait, that IS every real striker.
@Jugg: UA is +2, and without really trying (Armor of level, Chain Shirt) you should regularly be a L+15, so I wouldn't call UA wasted, I just don't consider it necessary for the same reasons you listed.
I will admit that my Sorc is feat starved, but I play a gimmick that's costing me 4 feats
Lets be honest though, that's every real striker. Oh wait, that IS every real striker.@Jugg: UA is +2, and without really trying (Armor of level, Chain Shirt) you should regularly be a L+15, so I wouldn't call UA wasted, I just don't consider it nece
Lets be honest though, that's every real striker. Oh wait, that IS every real striker.
@Jugg: UA is +2, and without really trying (Armor of level, Chain Shirt) you should regularly be a L+15, so I wouldn't call UA wasted, I just don't consider it necessary for the same reasons you listed.
I will admit that my Sorc is feat starved, but I play a gimmick that's costing me 4 feats
Right, and if you weren't you'd use those 4 feats for all the awesome class feats the sorc has! Er... wait.
Right, and if you weren't you'd use those 4 feats for all the awesome class feats the sorc has! Er... wait.
I have a lot of fun with this now 12th level Sorcerer/Ranger combo damage is mainly from his Chaos bolt but thats just for saving the big things for "when really needed)
at Will : Chaos Bolt is currently 1d10 + 18 which is a nice base damage. Encounter : Tempest Surge 3d8 + 16 (burst d4) Daily : Dazzling Ray 6d6 + 18
Fun part begins if I Crit then I add +3d8 (staff) +1d6 (Bracers) on top of that comes the Hunter's Quarry for an extra +2d8 if used and another +1d6 fire damage if REALLY lucky.
maximum damage is currently crit'ing with Dazzling ray, activated bracer and hunter's Quarry. Which is 54 + 40(5d8) + 12fire(2d6) = 102.
but thats not all: This dude have great saves Ac 27, fort 24 ref 28 will 28 making him hard to hit. Oh there is more he can morph into a rat giving +4 stealth to his already insane +24 - so he can double at a thief too.
I have a lot of fun with this now 12th level Sorcerer/Ranger combodamage is mainly from his Chaos bolt but thats just for saving the big things for "when really needed)at Will : Chaos Bolt is currently 1d10 + 18 which is a nice base damage. Encounter
I have a lot of fun with this now 12th level Sorcerer/Ranger combo damage is mainly from his Chaos bolt but thats just for saving the big things for "when really needed)
I'm glad you have fun with it, but practically speaking from the position of an expert on sorcerer optimization, nearly all of your choices are bad, especiallythat you only have a 17 Cha at your level, you shouldn't even have a 17 at 1st level. The only thing I see that's good is you took Expertise, UA (which is barely still useful), and Wild Spellfury.
I'm glad you have fun with it, but practically speaking from the position of an expert on sorcerer optimization, nearly all of your choices are bad, especially that you only have a 17 Cha at your level, you shouldn't even have a 17 at 1st level. The
I'm glad you have fun with it, but practically speaking from the position of an expert on sorcerer optimization, nearly all of your choices are bad, especiallythat you only have a 17 Cha at your level, you shouldn't even have a 17 at 1st level. The only thing I see that's good is you took Expertise, UA (which is barely still useful), and Wild Spellfury.
Actually its a typo which you experts probably already noticed since i have +18 to hit .... the character have 22 in charisma. And while not optimized it keeps pretty much to the three standard books (phb1+2+3) only the rat flavour and shade thing comes else where.
Optimized probably not effective have been so far. Defensive with fire power no doubt. But sorry about the typo.
Actually its a typo which you experts probably already noticed since i have +18 to hit .... the character have 22 in charisma. And while not optimized it keeps pretty much to the three standard books (phb1+2+3) only the rat flavour and shade thing co
6[cha]+3[enh]+7[2+dex]+3[feat]+3[shard] = +22 static at the very least.
You also want staff expertise (not impliment expertise: staff) and then a superior impliment (probably superior impliment proficiency: accurate staff).
6[cha]+3[enh]+7[2+dex]+3[feat]+3[shard] = +22 static at the very least.You also want staff expertise (not impliment expertise: staff) and then a superior impliment (probably superior impliment proficiency: accurate staff).
6[cha]+3[enh]+7[2+dex]+3[feat]+3[shard] = +22 static at the very least.
You also want staff expertise (not impliment expertise: staff) and then a superior impliment (probably superior impliment proficiency: accurate staff).
====== Created Using Wizards of the Coast D&D Character Builder ====== Balasar, level 11 Dragonborn, Sorcerer/Ranger, Demonskin Adept Sorcerous Power Option: Sorcerous Power Strength Hybrid Ranger Option: Hybrid Ranger Fortitude Hybrid Talent Option: Soul of the Sorcerer Soul of the Sorcerer Option: Dragon Soul Dragon Soul Option: Dragon Soul Cold Versatile Expertise Option: Versatile Expertise (Light blade) Versatile Expertise Option: Versatile Expertise (Heavy Blade) Dragonborn Racial Power Option: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Cold Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Ooze Master
FINAL ABILITY SCORES STR 21, CON 11, DEX 13, INT 9, WIS 13, CHA 21
STARTING ABILITY SCORES STR 16, CON 10, DEX 12, INT 8, WIS 12, CHA 16
ITEMS Frost Accurate dagger +2 x1 Amulet of Protection +3 x1 Iron Armbands of Power (heroic tier) Eagle Eye Goggles (heroic tier) x1 Power Jewel Magic Leather Armor +2 x1 Frost Short sword +2 x1 ====== End ======
I don't think sorc by itself is a "skirmisher", thats why I added ranger. And also because... twin strike.
Here's my quick attempt at itSpoiler:
Show
====== Created Using Wizards of the Coast D&D Character Builder ======Balasar, level 11Dragonborn, Sorcerer/Ranger, Demonskin AdeptSorcerous Power Option: Sorcerous Power StrengthHybrid Ranger Option:
So basically you added ... invigorating stride and lost a feat and one of the best MBAs in the game.
It's STR based, you have an MBA, no need to double up on them.
You have Twin Strike, one of the best at wills in the game.
You have a passable AC for a character who prefers melee and blast powers.
You have a move action heal, for a character who prefers melee and blast powers.
I'd use it over a plain sorc that wasn't either a rebreather or a firegoat, but also the amusement factor entertains me. You're playing a ranger|sorc, wth is wrong with you...wait, why is everything dead?
It's STR based, you have an MBA, no need to double up on them. You have Twin Strike, one of the best at wills in the game. You have a passable AC for a character who prefers melee and blast powers. You have a move action heal, for a character who pre
You've been reading too much of Bajat's thread, or possibly MwaOs'. "But I have Twin Strike and other Ranger Stuff, and Ranger's are good, they're the best!" Yeah, that only applies when you're dealing with a class that doesn't start out with multi-attack capability.
For simplicity, I'll make this level 12 and give you the Shard and upgrade the dagger to +3 so the numbers aren't utterly pathetic. T1: Quarry, Off-Hand Strike .6*25.5+.05*43.5 = 17.125 Flame Spiral is .75*31.5+.05*46.5 + 2*(.65*26.6+.05*41.5)+24.5+.1.178*19.5 = 96.5111 Combined: 113.6361, .94697 KPR T2: Spark Form, 108.733 and Sudden Slime 11.9277, combined 120.6608, 1.0055 KPR T2:Demon Soul Bolts 75.3, .6275 KPR After that Twin Strike: 38.32, .3193 KPR KP2R: 1.9525. KP5R: 3.2186. KP10R: 4.8153. Mean KPR: .7
That puts this build equal to ... the DPR King 2 years ago that didn't use a single encounter power.
Both a pure Sorc or a pure Ranger will post better KPR than your mix.
You've been reading too much of Bajat's thread, or possibly MwaOs'. "But I have Twin Strike and other Ranger Stuff, and Ranger's are good, they're the best!" Yeah, that only applies when you're dealing with a class that doesn't start out with multi-a
Not to mention Level+13 AC isn't more survivable than an average melee ranger, much less one that takes the obvious BCL route or the hilarious High AC+Riposte strategy of your average Str Sorcerer. Please don't be MwaO and refuse to acknowledge that what you set out to gain with a Hybrid could be gained by either base class at exactly the same or lower cost to the primary role of striker. Slapping |Ranger on things doesn't automagically make them better, |Warlord or |Cleric on the other hand ...
Dead enemies = 0 DTPR.Not to mention Level+13 AC isn't more survivable than an average melee ranger, much less one that takes the obvious BCL route or the hilarious High AC+Riposte strategy of your average Str Sorcerer. Please don't be MwaO and refus
Not to mention Level+13 AC isn't more survivable than an average melee ranger, much less one that takes the obvious BCL route or the hilarious High AC+Riposte strategy of your average Str Sorcerer. Please don't be MwaO and refuse to acknowledge that what you set out to gain with a Hybrid could be gained by either base class at exactly the same or lower cost to the primary role of striker. Slapping |Ranger on things doesn't automagically make them better, |Warlord or |Cleric on the other hand ...
The survival is gained from the sorc side in the form of powers. 1/enc turn a hit into a miss. 1/day you've got defender AC for a fight. You've still got IS in your back pocket as a heal. Both classes have excellent powers to pick from. It's also a lot more fun than a melee ranger. I've done the ranger|fighter/avenger than can kill bahamut in 2 rounds. Single target damage is all well and good, but as good as a ranger is, if you're more than moderately optimizing for damage, about 1/4 of your damage in a round vs a single target is overkill, which is useless. By adding sorc, you at least have the option to AoE. Did I mention it's not as boring?
I'd swap out the E1 for plant to the hilt for the AP flame spiral carnage as well. Build's not perfect, but it will function, and more than meet baseline DPR requirements.
The survival is gained from the sorc side in the form of powers. 1/enc turn a hit into a miss. 1/day you've got defender AC for a fight. You've still got IS in your back pocket as a heal. Both classes have excellent powers to pick from. It's als
I tried to get it to 1, but it won't work without some way to recharge the minor action encounters a few times. Wonder how close a firewind genasi could come...1300+ HP with soldier defenses is quite a bit, if you're still going to have a playable character that is.
I tried to get it to 1, but it won't work without some way to recharge the minor action encounters a few times. Wonder how close a firewind genasi could come...1300+ HP with soldier defenses is quite a bit, if you're still going to have a playable c
My nova build came in at around 5k damage in a turn 1/day.
Ah but I wanted it to be an encounter thing, Think maybe 1 daily was included in the first round. Balls out it would have a ton of overkill on round 2. It's can also do it's job as a defender, which I liked.
Ah but I wanted it to be an encounter thing, Think maybe 1 daily was included in the first round. Balls out it would have a ton of overkill on round 2. It's can also do it's job as a defender, which I liked.
Not to mention Level+13 AC isn't more survivable than an average melee ranger, much less one that takes the obvious BCL route or the hilarious High AC+Riposte strategy of your average Str Sorcerer. Please don't be MwaO and refuse to acknowledge that what you set out to gain with a Hybrid could be gained by either base class at exactly the same or lower cost to the primary role of striker. Slapping |Ranger on things doesn't automagically make them better, |Warlord or |Cleric on the other hand ...
17 posts in and already talking trash.
Kids these days
17 posts in and already talking trash.Kids these days :nonono:
Not to mention Level+13 AC isn't more survivable than an average melee ranger, much less one that takes the obvious BCL route or the hilarious High AC+Riposte strategy of your average Str Sorcerer. Please don't be MwaO and refuse to acknowledge that what you set out to gain with a Hybrid could be gained by either base class at exactly the same or lower cost to the primary role of striker. Slapping |Ranger on things doesn't automagically make them better, |Warlord or |Cleric on the other hand ...
17 posts in and already talking trash.
Kids these days
He seems to have a grasp on the mechanics, and he is right, the hybrid I posted is not going to break any DPR records, but it will do it's job.
17 posts in and already talking trash.Kids these days :nonono:[/quote]He seems to have a grasp on the mechanics, and he is right, the hybrid I posted is not going to break any DPR records, but it will do it's job.
Not to mention Level+13 AC isn't more survivable than an average melee ranger, much less one that takes the obvious BCL route or the hilarious High AC+Riposte strategy of your average Str Sorcerer. Please don't be MwaO and refuse to acknowledge that what you set out to gain with a Hybrid could be gained by either base class at exactly the same or lower cost to the primary role of striker. Slapping |Ranger on things doesn't automagically make them better, |Warlord or |Cleric on the other hand ...
17 posts in and already talking trash.
Kids these days
Someone wants to prove irony isn't dead, who am I to stop them? Because Rogue|Warlords are oh so awesome...
17 posts in and already talking trash.Kids these days :nonono:[/quote]Someone wants to prove irony isn't dead, who am I to stop them? Because Rogue|Warlords are oh so awesome...