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5 months ago ::
Jan 02, 2013 - 7:54AM
#31
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Date Joined:
Jun 15, 2006
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Option A: Kobolds linked with dragonblood family: dracoborn, dracotaurs, dracokins, draconians.......(and spellcalles?). Maybe goblinoid ancestors who got dragonblood traits like the spellcales from "Races of dragons". Option B: Kobolds linked with reptiliand humanoids: lizardfolk, troglodytes, urds, khaasta...  Option C: two subraces, one would be A and the other B. (and both hate each other). The kobolds´ jaw and snout should be like a reptilian badoon. Those too big nasal holes are too ridiculous. Is there any real world reptile with a snout like it? I would rather the AD&D reptilian ape.  * Some humanoid monsters should be designed to be nemesis or achenemy of some PC races. Goblins, kobolds and springans should be favorite antagonist of little PC races (halflings and gnomes). * Some DMs could say kobolds from their setting were a goblinoid comunity who were transformed by dragons (to use them like slaves) or some deity...or kobolds ancestors used magic to transform themself to survive, a softer version of prestige class disciple of dragon.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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5 months ago ::
Jan 02, 2013 - 7:58AM
#32
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Date Joined:
Jan 29, 2005
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Option A: Kobolds linked with dragonblood family: dracoborn, dracotaurs, dracokins, draconians.......(and spellcalles?). Maybe goblinoid ancestors who got dragonblood traits like the spellcales from "Races of dragons".
Option B: Kobolds linked with reptiliand humanoids: lizardfolk, troglodytes, urds, khaasta...
I kinda like option B, where they are genetically related to lizards, but have racial delusions of grandeur and want to be related to dragons.
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5 months ago ::
Jan 02, 2013 - 8:11AM
#33
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Date Joined:
Aug 31, 2007
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D&D doesn't need two dragon-kin races.
Why?
Because the range of dragon related creatures is over crowded in D&D and the total range of dragon/lizard/serpent related is even worse.
Plus, what makes Kobolds useful isn't dragon related. They are useful because they are wimpy, the race that even a 1st level character can take on when out numbered. When you make them dragon-kin, people start expecting them have dragon-like powers, and that gets in the way of their in game utility. ..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" class="mceContentBody " contenteditable="true" />
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5 months ago ::
Jan 02, 2013 - 8:17AM
#34
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I'll add my voice to what a few others are saying, I really like the idea of kobolds being in the same "family" as Dragonborn. Further, I would like halflings to be included in the same family as humans. I don't think this would make much mechanical difference, but we have had the idea of monster families (gob, hobgob, bugbear) for a while now, and it always seemed to make a fair bit of sense.
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5 months ago ::
Jan 02, 2013 - 8:18AM
#35
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Date Joined:
Jun 17, 2010
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D&D doesn't need two dragon-kin races.
Why?
Because the range of dragon related creatures is over crowded in D&D
...huh?
We've got dragons, and....dragonborn. And not kobolds, apparently.
What are all the others?
When you make them dragon-kin, people start expecting them have dragon-like powers
...huh?
Since when do all dragonkin have dragon-like powers? Why are people expecting that, particularly when it's very clearly explained that while they're related, they don't have nearly any of that awesomeness to them? That that's the point?
D&D Next = D&D: Quantum Edition
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5 months ago ::
Jan 02, 2013 - 8:20AM
#36
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Date Joined:
Aug 31, 2007
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It should be made clear that those of us in favor of a stronger kobold-dragon connection and a family of Dragonfolk that Lizardfolk and Dragonfolk are not the same thing.
That I agree with, if only because people who like Dragonfold and those that like Lizardfold tend to dislike them being associated with each other. There is enough space for both a lizard-folk and dragon-folk PC race, and both sides are happier if the two are no more related then lizards and dragons. Which is to say, very distantly but both legend and observation suggests that there is some connection somewhere even if it isn't clear which came first or how they are related.
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5 months ago ::
Jan 02, 2013 - 8:21AM
#37
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See, I don't like the "missing link" connection between kobolds and lizardfolk, because it implies a more direct evolution. I would rather it be more branching, like how we humans are actually fairly closely related to lemurs, but the common ancestor is still a good ways back.
Well i can't do a good tree with just text. But yea, i think there should be some sort of connection both ways.
What if kobolds where the offspring of lizardfolk and dragonborn?
Thus more like...
Dragons -> missing link -> Dragonborn -> kobolds <- lizardfolk <- missing link <- newt.
I actually wouldn't mind if every creature (except far realm) was releated in some super tree. Though not really a tree, since there would be more then 1 start point. And lot's of inter-species mating and magic tinkering...
owl -> owlbear <- bear. trent -> Gazeebo <- mimic <- ooze.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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5 months ago ::
Jan 02, 2013 - 8:22AM
#38
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D&D doesn't need two dragon-kin races.
Why?
Because the range of dragon related creatures is over crowded in D&D and the total range of dragon/lizard/serpent related is even worse.
Psst.
Just because it's printed doesn't mean you have to use them, and even if you use them, you can re-skin them and change the lore any way you want.
Another day, another three or four entries to my Ignore List.
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5 months ago ::
Jan 02, 2013 - 8:24AM
#39
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Date Joined:
Jun 17, 2010
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change the lore any way you want.
Which would make any discussion of what lore in the books should be pretty worthless, in your opinion, along with this entire article series.
What's the point of your contribution here, beyond implying that none of what we're discussing is worth discussing?
D&D Next = D&D: Quantum Edition
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5 months ago ::
Jan 02, 2013 - 8:32AM
#40
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Date Joined:
Jun 22, 2008
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To me the relationship is not important in the D&D game. The game could just leave it as vague and let each campaign flesh out the relationship.
The mechanics is the important thing that the gamemakers need to be worried about.
As someone who has played PC kobolds, dragonborn, and lizardfolk, I want all three as playable PC races. Leave their history out. I don't care how they are linked if it is going to bother some people.
I like reptilian races. I would rather have 3 reptiles than gnomes.
Cool races: Drow, lizardfolk, minotaur, undead
Uncool races: Half-elves, gnomes, half-orcs
If we must have hybrids, can we just have a mechanic for creating hybrids instead of making them a separate race?
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