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4 months ago ::
Jan 20, 2013 - 9:24PM
#31
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Date Joined:
May 27, 2012
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wait did I miss something...when did Healing stop being an action....how does that work?
As of the previous packet, cure minor wounds has been designated a "word of power". This means that the cleric can make a weapon attack and cast that spell in the same round - it's effectively a swift action (3E) or a minor action (4E), if you were planning to make a weapon attack anyway.
The metagame is not the game.
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4 months ago ::
Jan 20, 2013 - 9:25PM
#32
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wait did I miss something...when did Healing stop being an action....how does that work?
As of the previous packet, cure minor wounds has been designated a "word of power". This means that the cleric can make a weapon attack and cast that spell in the same round - it's effectively a swift action (3E) or a minor action (4E), if you were planning to make a weapon attack anyway.
what pdf file is this listed under like I can see a bunch of spells marked as such but wheres the explanation of word of power
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4 months ago ::
Jan 21, 2013 - 12:02AM
#33
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Date Joined:
May 27, 2012
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what pdf file is this listed under like I can see a bunch of spells marked as such but wheres the explanation of word of power
They forgot to write the definition down in any of the PDF files in this packet, so you'd need to see the previous packet to find out what the exact wording is. They have explained elsewhere that they still follow the same rules in this packet as they did in the last packet, so that's the part that's relevant for testing to provide feedback, but as to what those rules actually are... I only know what other people have said.
The metagame is not the game.
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4 months ago ::
Jan 21, 2013 - 8:28AM
#34
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Ok so word of power is an awesome idea...one of the additions I LOVED about 4e was healing as a minor action because frankly smacking heal almost every turn as a cleric in 3.xe was a PITA and when 5e was first released I read it as being the same as 3.xe so the "word of power" setup I like...sure your weapon is likely less powerful than your spells but at least you get to do something when healing.
To preface this I'll say I play wizards mostly its what I do my fav spell being Beguiling Strands for 4e...my favoritew build being a Warlord/Wizard ....allowed me to control both sides of the battlefield at my whim anyways my point..my point is this is a playtest so we decided we should all try out each class built in our own ways so we could give better feedback so I tried out a cleric...but I couldn't completely drop wizard so I made an Arcanist Cleric and god I'm loving it especially because he's a dwarf so I can wear medium armor...anyways being able to switch between heaking when necessary and a well placed ray of frost or burning hands is epic. Unfortunately its only been a few encounters so not much to say beyond that but yeah awesome...the deity idea is well executed...we've also had a reaper and a stormcaller...love domains :D
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