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Switch to Forum Live View Sorcerer Spell Optimization 3,5
5 months ago  ::  Jan 03, 2013 - 2:06PM #21
Ilysia
Date Joined: Jan 1, 2013
Posts: 8

Cyclone_Joker That article has some interesting ideas but setting concept is just to far away for my character, but I sure will give it a proper reread to pick up some tips, which can work with my build.


Krusk you sure have a point although both magic missile and lesser orb are level 1 spells.I regret though taking magic missile over lesser orb, that was not well thought through.


I will have to change that at some point. Now I just need to find a level 2 or 3 spell for additional blasting. Maybe the spell Combust as mentioned in the article Cyclone linked earlier. I am the kinda tumble ninja girl


ORC_Reaper thanks for keeping my thread clean


Slagger_the_Chuul yeahh I had a look at Dimensional anchor and it does say "Any creatureor object struck by the ray is covered with a shimmering emerald field that completely blocks extra dimensional travel." but it would also mean I would have to turn my fingertips toward myself and blast myself with it.. I guess I can fail saving throw at will but this is surely not how the spell was intended. Another option I thought of was a ring of counterspell, problem is of cause it can only be prepared to block one at the time. There is also the ring of improved counterspell but that kinda to pricey for the next many levels. The mobile spell caster sounds like a nice feat. I think my Gm would accept that one.
I thought of getting summon 3 but I doubt I go summoning all the way and get feats for it


Lashius - Thanks am taking your advise into account.


At this point I am considering going for these feats Heighten spell, combat casting and mobile spell casting. Getting some control spells as web, ventriloquism, stinking cloud, and later Dimensional door, Evard’s Black Tentacles., solid fog, orb of cold or force, the links from Draco was really quite useful. There quite allot of level 4 spells I like. Maybe I could throw in some mind affects as Slagger_the_Chuul mentioned if I had the spell slots for it.


My idea with this build is controlling the battlefield and with Dimensional door I can fly swiftly to my allies and move them around on the battlefield. I can drop in swiftly in mid battlefield drop of a touch spell and be out again. I do need to work more on this plan and see how I can make it work but RL hit me and I need to be getting to bed now. thanks all for your awesome help and suggestions.

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5 months ago  ::  Jan 03, 2013 - 2:17PM #22
StevenO
Date Joined: Apr 9, 2004
Posts: 14,079
Sorry for mentioning this but why are you considering Heighten Spell?  I once suggested it but then CJ just tells you to ignore that.  If you're wondering what the Orc "cleaned up" it stems from that post (two posts after that one were deleted) which still remains although I guess I don't know what Lashius may have said to get edited.
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5 months ago  ::  Jan 03, 2013 - 2:28PM #23
Ilysia
Date Joined: Jan 1, 2013
Posts: 8
Why should I value Cyclone_Joker advise above yours ? and your not the only one suggesting it. Cyclone_Joker link for a direction I do not intent to take my sorcerer.

About the cleanup ? I do not know I do not care it is the past. 
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5 months ago  ::  Jan 03, 2013 - 3:02PM #24
draco1119
  • California Dragon
Date Joined: Sep 25, 2005
Posts: 12,878
Orb of Force is the best of the orb spells, for one simple reason: there are very, VERY few creature immune to force, and also very few ways to gain immunity to force if you don't already have it.
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5 months ago  ::  Jan 07, 2013 - 2:05PM #25
Ilysia
Date Joined: Jan 1, 2013
Posts: 8

So I have been working on my character ideas and I cannot quite get it to fit my original ideas with a mobile spell caster. I simply don’t have all those Touch attacks which could be great for this build. I get a great battlefield controll, but that is about it. I here listed my potential spells first level of spell, then how many slot I got at level 6 and then the maximum spell slots I get for that level. I only planned to level 5 At this point which properly is a mistake as I cannot see the big picture. If you got any ideas and comment they be welcome. Not I taken spells not from the wizard/sorcerer spell list as it possible for sorcerer in this campaign to do due to house rule as long it is not healing or divine spell.


lv 0 9-9
Detect magic (got)
Read Magic (got)
Prestitigation (got)
Mage Hand (got)

Mending
Detect Poison
Open Close
Message
Caltrops (CS)
Silent Portal (CS

lv 1 9-9
Comprehend Language(got)
Mage Armor (got)
Magic Missile(got)
Feather Fall(got)
(* priority)
*True Casting (CM)
*ventriloquism
*True Strike
*Entangle (druid spell)
*Lesser orb of cold
*Buzzing Bee (SC)
Hold Portal
Shield
Grease
Unseen Servant
Tensers Floating Disc

lv 2 6-7
Combust
web
Hearth of Air (CM)
Quick Potion (SC)
Blindness/Deafnes
Spectrall Hand
Mirror Image

lv3 4-7
Ray of Rust (SC)
Dispel magic
stinking cloud
Summon monster III
Lightning Bolt
Haste
Heath of Water (CM)
Dimension Step

lv 4 0-7
Evard’s Black Tentacles
Dimension Door
Solid Fog
Wall of Fire
Enervation
Dimensional anchor
Orb of Force

lv 5 0-7
Teleportation
Arcane Fasion
Fewer Dreams
Deathward (cleric)
Wall of Force
Dimension shuffle
SUmmon monster V

Feats
The feats I got now is. Note according to house rule different feats cost different amount of points, when gaining feat one get 10 feat points. I am not sure about the cost of all the different feats I have not purchased yet

The once I already got
Flyby attack 8
Silent Spell 5
Hower 8
Spell Penetration 8
At level 6 spent 29 received 30 left 1

Mobile spell casting 10
Combat casting 9
At level 9 received 50 spent 48 left 2

Greater spell Penetration 8
At level 12 received 60 spent 56 left 4

Heighten spell (free meta magic feat)
At level 13 received 60 spent 56 left 4, 1 free meta magic

Persistent spell 15
Improved fly 8
At level 15 received 80 spent 79 left 1, 1 free meta magic

Improved counterspell 10
Empower spell (free meta magic feat)
At level 18 received 90 spent 89 left 1, 2 free meta magic

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