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5 months ago ::
Dec 31, 2012 - 2:21AM
#1
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Date Joined:
May 19, 2011
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Been a while since I've made a controller(my last characters have been 2 defenders and a striker), and trying to get a feel on whether my stats are as they should be for this level, or at least not horrible.
====== Created Using Wizards of the Coast D&D Character Builder ====== Orsik, level 10 Dwarf, Invoker Build: Malediction Invoker Divine Covenant: Covenant of Malediction Dwarf Subrace: Standard Dwarf Racial Traits
FINAL ABILITY SCORES Str 10, Con 17, Dex 10, Int 13, Wis 22, Cha 8.
STARTING ABILITY SCORES Str 10, Con 13, Dex 10, Int 13, Wis 18, Cha 8.
AC: 25 Fort: 21 Reflex: 20 Will: 26 HP: 63 Surges: 9 Surge Value: 15
TRAINED SKILLS Religion +11, Endurance +14, Insight +16, History +11
UNTRAINED SKILLS Acrobatics +4, Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +13, Heal +11, Intimidate +4, Nature +11, Perception +11, Stealth +4, Streetwise +4, Thievery +4, Athletics +4
FEATS Invoker: Ritual Caster Level 1: Solid Footing Level 2: Staff Expertise Level 4: Superior Will Level 6: Hafted Defense Level 8: Battlewise Level 10: Improved Initiative
POWERS Invoker at-will 1: Hand of Radiance Invoker at-will 1: Visions of Blood Invoker encounter 1: Summons of Justice Invoker daily 1: Silent Malediction Invoker utility 2: Divine Call Invoker encounter 3: Word of Ruin Invoker daily 5: Malediction of Blindness Invoker utility 6: Deliverance of Faith Invoker encounter 7: Word of Fiery Condemnation Invoker daily 9: Malediction of Rigidity Invoker utility 10: Reactive Surge
ITEMS Ritual Book, Aversion Staff +2, Time Link Finemail +2, Torc of Justice, Antipathy Gloves (heroic tier) RITUALS Hand of Fate, Alarm ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Build for an Elder Scrolls themed game we might be starting next week, building for the Keeper of the Nine PP next level. Mostly concerned about my items and feats.
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5 months ago ::
Dec 31, 2012 - 3:31AM
#2
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Well, I prefer Wrath over Malediction, and that might explain why i prefer Rain of Blood, Thunder of Judgement and Lightnings Revelation as encounter powers.
I particularly dislike Summons of Justice, at the very least switch that out for Whispers of Defeat. You are not a defender, you should have no desire to pull multiple enemies closer.
On a more general note, please be aware that everything you choose is unfriendly. At the same time you yourself are also squishy, so party resources will have to be carefully dvivided. Best advice I can give you and your allies is to be very aggressive.
Noticed you picked up two methods of sorta healing yourself (plus being a dwarf, of course). If your allies do their jobs, you should not be targeted as much as you seem to fear. Perhaps as a U6 you should check out Symbol of Hope.
Instead of Torc of Justice, perhaps Amulet of Life is something for you? I think Torc of Justice is not all that great, given you will rarely (never?) attack a single target, and do you really want to give up your one rare to a neck item?
Lastly I would strongly suggest the accurate superior staff feat.
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5 months ago ::
Dec 31, 2012 - 7:11AM
#3
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Date Joined:
Feb 26, 2011
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I dislike all your encounter powers, your D5, D9, U10, most of your items, and the hafted defense feat.
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5 months ago ::
Dec 31, 2012 - 7:27AM
#4
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Date Joined:
Nov 24, 2012
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community.wizards.com/go/thread/view/758...That guide will give you a nice breakdown of the Invoker.
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5 months ago ::
Dec 31, 2012 - 7:31AM
#5
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I dislike all your encounter powers, your D5, D9, U10, most of your items, and the hafted defense feat.
Subtle.
Not incorrect, though.
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5 months ago ::
Dec 31, 2012 - 8:31AM
#6
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Thunder of Judgment and Rain of Blood are very strong choices, even without the Wrath riders. Lightning's Revelation does run on mostly the rider though.
Demand Justice for the U6 is pretty sexy, and it's a very flexible power.
Solid Footing should probably go, unless you're playing in a very specific theme campaign, it just won't come up often enough to be worth a feat.
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.
You're already refluffing, what not refluff to something that doesn't suck?
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5 months ago ::
Dec 31, 2012 - 12:44PM
#7
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Date Joined:
Feb 26, 2011
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I dislike all your encounter powers, your D5, D9, U10, most of your items, and the hafted defense feat.
Subtle.
Not incorrect, though.
I've decided subtlety is just not fun
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5 months ago ::
Dec 31, 2012 - 1:03PM
#8
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Date Joined:
May 19, 2011
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Solid Footing should probably go, unless you're playing in a very specific theme campaign, it just won't come up often enough to be worth a feat.
It's mostly for when I take Keeper of the Nine next level so I can ignore the difficult terrain I'm making, but I could probably take something else while I don't have it.
As for the rest of the topic, I'll look at my options and see what changes to make.
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5 months ago ::
Dec 31, 2012 - 1:21PM
#9
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Since you don't have a credible MBA, there's no need to wield your staff in two hands. So you can be a shield dwarf and use a light shield, to fill in the gap to AC/ref once you get rid of hafted defense. Or just go invoker|cleric, and MC Wizard if you really want to keep rituals.
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5 months ago ::
Dec 31, 2012 - 1:33PM
#10
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Wait... what ?
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