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5 months ago  ::  Dec 31, 2012 - 2:21AM #1
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,931
Been a while since I've made a controller(my last characters have been 2 defenders and a striker), and trying to get a feel on whether my stats are as they should be for this level, or at least not horrible.

====== Created Using Wizards of the Coast D&D Character Builder ======
Orsik, level 10
Dwarf, Invoker
Build: Malediction Invoker
Divine Covenant: Covenant of Malediction
Dwarf Subrace: Standard Dwarf Racial Traits

FINAL ABILITY SCORES
Str 10, Con 17, Dex 10, Int 13, Wis 22, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 10, Int 13, Wis 18, Cha 8.


AC: 25 Fort: 21 Reflex: 20 Will: 26
HP: 63 Surges: 9 Surge Value: 15

TRAINED SKILLS
Religion +11, Endurance +14, Insight +16, History +11

UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +13, Heal +11, Intimidate +4, Nature +11, Perception +11, Stealth +4, Streetwise +4, Thievery +4, Athletics +4

FEATS
Invoker: Ritual Caster
Level 1: Solid Footing
Level 2: Staff Expertise
Level 4: Superior Will
Level 6: Hafted Defense
Level 8: Battlewise
Level 10: Improved Initiative

POWERS
Invoker at-will 1: Hand of Radiance
Invoker at-will 1: Visions of Blood
Invoker encounter 1: Summons of Justice
Invoker daily 1: Silent Malediction
Invoker utility 2: Divine Call
Invoker encounter 3: Word of Ruin
Invoker daily 5: Malediction of Blindness
Invoker utility 6: Deliverance of Faith
Invoker encounter 7: Word of Fiery Condemnation
Invoker daily 9: Malediction of Rigidity
Invoker utility 10: Reactive Surge

ITEMS
Ritual Book, Aversion Staff +2, Time Link Finemail +2, Torc of Justice, Antipathy Gloves (heroic tier)
RITUALS
Hand of Fate, Alarm
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Build for an Elder Scrolls themed game we might be starting next week, building for the Keeper of the Nine PP next level. Mostly concerned about my items and feats.
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5 months ago  ::  Dec 31, 2012 - 3:31AM #2
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,004
Well, I prefer Wrath over Malediction, and that might explain why i prefer Rain of Blood, Thunder of Judgement and Lightnings Revelation as encounter powers.

I particularly dislike Summons of Justice, at the very least switch that out for Whispers of Defeat.
You are not a defender, you should have no desire to pull multiple enemies closer.  


On a more general note, please be aware that everything you choose is unfriendly. At the same time you yourself are also squishy, so party resources will have to be carefully dvivided. Best advice I can give you and your allies is to be very aggressive. 

Noticed you picked up two methods of sorta healing yourself (plus being a dwarf, of course). If your allies do their jobs, you should not be targeted as much as you seem to fear. Perhaps as a U6 you should check out Symbol of Hope.


Instead of Torc of Justice, perhaps Amulet of Life is something for you? I think Torc of Justice is not all that great, given you will rarely (never?) attack a single target, and do you really want to give up your one rare to a neck item?

Lastly I would strongly suggest the accurate superior staff feat.
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5 months ago  ::  Dec 31, 2012 - 7:11AM #3
zelink551
Date Joined: Feb 26, 2011
Posts: 3,349
I dislike all your encounter powers, your D5, D9, U10, most of your items, and the hafted defense feat.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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5 months ago  ::  Dec 31, 2012 - 7:27AM #4
WizardDidIt
Date Joined: Nov 24, 2012
Posts: 79
community.wizards.com/go/thread/view/758...

That guide will give you a nice breakdown of the Invoker.
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5 months ago  ::  Dec 31, 2012 - 7:31AM #5
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,004

Dec 31, 2012 -- 7:11AM, zelink551 wrote:

I dislike all your encounter powers, your D5, D9, U10, most of your items, and the hafted defense feat.


Subtle.

Not incorrect, though. 

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5 months ago  ::  Dec 31, 2012 - 8:31AM #6
TheMalteseFalchion
Date Joined: Aug 8, 2011
Posts: 737
Thunder of Judgment and Rain of Blood are very strong choices, even without the Wrath riders.  Lightning's Revelation does run on mostly the rider though.

Demand Justice for the U6 is pretty sexy, and it's a very flexible power.

Solid Footing should probably go, unless you're playing in a very specific theme campaign, it just won't come up often enough to be worth a feat. 

Jan 12, 2012 -- 8:31PM, Bargle0 wrote:

This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.



Feb 5, 2012 -- 8:44AM, Illeist wrote:

One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.



May 12, 2013 -- 6:38PM, zelink551 wrote:

You're already refluffing, what not refluff to something that doesn't suck?

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5 months ago  ::  Dec 31, 2012 - 12:44PM #7
zelink551
Date Joined: Feb 26, 2011
Posts: 3,349

Dec 31, 2012 -- 7:31AM, baldhermit wrote:

Dec 31, 2012 -- 7:11AM, zelink551 wrote:

I dislike all your encounter powers, your D5, D9, U10, most of your items, and the hafted defense feat.


Subtle.

Not incorrect, though. 




I've decided subtlety is just not fun

The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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5 months ago  ::  Dec 31, 2012 - 1:03PM #8
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,931

Dec 31, 2012 -- 8:31AM, TheMalteseFalchion wrote:

Solid Footing should probably go, unless you're playing in a very specific theme campaign, it just won't come up often enough to be worth a feat. 



It's mostly for when I take Keeper of the Nine next level so I can ignore the difficult terrain I'm making, but I could probably take something else while I don't have it.

As for the rest of the topic, I'll look at my options and see what changes to make.

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5 months ago  ::  Dec 31, 2012 - 1:21PM #9
Bob_Ghengis_Khan
Date Joined: Aug 3, 2008
Posts: 139
Since you don't have a credible MBA, there's no need to wield your staff in two hands. So you can be a shield dwarf and use a light shield, to fill in the gap to AC/ref once you get rid of hafted defense. Or just go invoker|cleric, and MC Wizard if you really want to keep rituals.
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5 months ago  ::  Dec 31, 2012 - 1:33PM #10
baldhermit
Date Joined: Apr 3, 2010
Posts: 1,004
Wait... what ?
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