Ok. I've been playing a Whirling Barbarian. Tonight I Rolled a critical hit with my Whirling Frenzy. The power description is as follows. 1[W]+1[W] (off-hand weapon) + Strength modifier. So I'm wondering do I add the crit dice for both weapong or just one??
I'm not entirely certainly, but... What's the Attack line say? If you only roll to hit with your main-hand weapon, I'd say you only add your main-hand weapon's critical damage.
Well, this isn't really the board for this question. Take it to the character optimization boards. They'll be able to answer
Yep. Both dice.
EDIT: To explain further, think about it as if you were using a maul. If a 2d6 weapon scores a critical hit, then both dice auto-roll max damage. 2d6 is actually 1d6+1d6. This power just has two different dice ex: 1d8+1d6. All dice rolled as part of the hit roll max damage. If they were seperate attacks and therefore seperate hits, then it would only count on whichever one crit.
Actually, I think the OP means magic weapon Crit dice. He's asking if he would add both the 2d6 fire from his +2 flaming weapon (main hand), and the 2d6 cold from his +2 frost weapon (off-hand) when he crits.
I'm not entirely sure if its RAW or RAI, but my ruling would be that because the attack is actually being made with the main hand weapon, only that weapon's critical dice are added. But, as TheForgottenCommander said, regular dice from both weapons would still be maximized.
So you would deal (main hand:max) + (off hand:max) + Str(and other petty modifiers) + (main hand magic crit: rolled).
And... hopefully only your main hand weapon is high crit, because I don't have a ruling for if the off-hand weapon is high crit too. For consistency with the above suggestion, I would probably include only main-hand high crit dice, but I don't know if that would be a step too restrictive. I don't know....
Anyway, that's my advice.
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