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4 months ago ::
Jan 22, 2013 - 10:52AM
#41
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Date Joined:
Jun 23, 2003
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it's generally assumed hat when you cut monster HP you also increase their damage, which ends up having the same general but transparent effect as lowering player hp without overpowering healing.
not only do your players not feel like they are getting something taken from them, it encourages styles of play and power selections you would rarely see in the early, padded-sumo days of 4E
INSIDE SCOOP GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard
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4 months ago ::
Jan 22, 2013 - 1:39PM
#42
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Date Joined:
Aug 15, 2008
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it's generally assumed hat when you cut monster HP you also increase their damage, which ends up having the same general but transparent effect as lowering player hp without overpowering healing.
Oh right. I think it'd be a lot easier on the DM to have player hit points halved than to make calculations on every hit a monster makes though. It sounds like it would diminish what is trying to be achieved (faster combat).
not only do your players not feel like they are getting something taken from them, it encourages styles of play and power selections you would rarely see in the early, padded-sumo days of 4E
What do you mean?
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