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5 months ago  ::  Jan 10, 2013 - 4:38AM #31
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,441
I have stopped worrying about meta-gaming some time ago. Personally I find randomly rolling perception like checks just to hide the real ones more irritating then players who "might" meta-game the check. In fact, last L5R* session there was a check about knowing whether somebody was not telling the truth. The check failed, which resulted in a longer discussion about metagaming *between* the players (I immediately said I did not care, but the players apparently did) then when I never had asked for the check and let the players decide how their characters would react to the lie (The real check was trying to get the NPC reveal the truth through asking the right questions and/or making the right Diplomacy check.)

* No D&D, but when it comes to metagaming and senseless skill checks all games are the same
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5 months ago  ::  Jan 10, 2013 - 2:25PM #32
Centauri
Date Joined: Jul 21, 2004
Posts: 9,688

Jan 10, 2013 -- 4:38AM, Madfox11 wrote:

I have stopped worrying about meta-gaming some time ago. Personally I find randomly rolling perception like checks just to hide the real ones more irritating then players who "might" meta-game the check. In fact, last L5R* session there was a check about knowing whether somebody was not telling the truth. The check failed, which resulted in a longer discussion about metagaming *between* the players (I immediately said I did not care, but the players apparently did) then when I never had asked for the check and let the players decide how their characters would react to the lie (The real check was trying to get the NPC reveal the truth through asking the right questions and/or making the right Diplomacy check.)


Yeah, Insight's a real culprit too.

DM: (rolls hidden check) "He says to go left, and you think he's telling the truth."
PC: "Hm. I still don't trust him. I'm going to go the other way."
DM: "No, you can't...."

Jan 10, 2013 -- 4:38AM, Madfox11 wrote:

* No D&D, but when it comes to metagaming and senseless skill checks all games are the same


Not as much anymore. More and more games are coming out in which success on a die roll means that players are actually entitled to create the information they were rolling for. This can be easily incorporated in to D&D, but I doubt it will ever even become an optional suggestion in the rules.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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