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6 months ago ::
Dec 31, 2012 - 5:19PM
#21
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Or, there needs to not be game-related effects like smiting, detection, and class restrictions, especially the last of which, as they are universally bullcrap.
Another day, another three or four entries to my Ignore List.
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6 months ago ::
Dec 31, 2012 - 7:05PM
#22
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Date Joined:
May 14, 2010
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Alignments always been a part of D&D and it will stay that way.
Alignments give you a general idea what their personality is like.
A cold-blooded assassin who doesn't care who he kills and how he kills them is NE.
A warrior who enjoys slaughtering the weak and helpless is CE.
A lord who ensalves people and try to abuse his powers within the law is LE.
I roleplay a paladin in 3.5e so..... Class Restriction: Yes please. Not everybody can be a paladin. They must be pure heart and lawful. Smite Evil: Detecting and slaying evil is my name and defending the people is my game. Detect Evil: My seek and destroy.
The reason why I like paladins, because they are like marines in real life. The few, the proud, the paladins.
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6 months ago ::
Dec 31, 2012 - 7:06PM
#23
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Alignments always been a part of D&D and it will stay that way.
Except, you know, now that they aren't, and good riddance.
Another day, another three or four entries to my Ignore List.
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6 months ago ::
Dec 31, 2012 - 7:42PM
#24
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Date Joined:
May 14, 2010
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Alignments always been a part of D&D and it will stay that way.
Except, you know, now that they aren't, and good riddance.
That not? Since when? I could of sworn I saw it on the 5e character sheet.
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6 months ago ::
Dec 31, 2012 - 7:47PM
#25
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Alignments always been a part of D&D and it will stay that way.
Except, you know, now that they aren't, and good riddance.
That not? Since when? I could of sworn I saw it on the 5e character sheet.
They removed the alignment restriction from the monk (wisely). There are no alignment mechanics. No class restrictions, no spell detection crap. It's like D&D's appendix; still there, but completely useless, and easily removed for the betterment of the body.
Another day, another three or four entries to my Ignore List.
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6 months ago ::
Dec 31, 2012 - 8:43PM
#26
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Date Joined:
May 14, 2010
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Alignments always been a part of D&D and it will stay that way.
Except, you know, now that they aren't, and good riddance.
That not? Since when? I could of sworn I saw it on the 5e character sheet.
They removed the alignment restriction from the monk (wisely). There are no alignment mechanics. No class restrictions, no spell detection crap. It's like D&D's appendix; still there, but completely useless, and easily removed for the betterment of the body.
Sweet, now I can make the rogue ninjas from Naruto.
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6 months ago ::
Dec 31, 2012 - 9:18PM
#27
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Isn't choice liberating?
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6 months ago ::
Dec 31, 2012 - 9:26PM
#28
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Isn't choice liberating?
Yep. More choice, more options, more good.
Another day, another three or four entries to my Ignore List.
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6 months ago ::
Dec 31, 2012 - 9:32PM
#29
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Date Joined:
May 19, 2011
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Isn't choice liberating?
Yep. More choice, more options, more good.
or evil :P
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6 months ago ::
Jan 01, 2013 - 1:48AM
#30
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Date Joined:
Sep 24, 2011
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I think the only class with alignment requirements should be the Paladin.
Other classes should have alignment guidelines:
-The Average Monk is a lawful individual. -The Typical Druid tries to take a stance of neutrality on matters to establish balance. -Etc.
That way it is not binding, but it gives a feel of what the class should be.
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