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6 months ago  ::  Dec 30, 2012 - 5:11PM #41
lokiare
Date Joined: Nov 3, 2008
Posts: 15,443

Dec 30, 2012 -- 1:11PM, elecgraystone wrote:

Dec 30, 2012 -- 12:44PM, lokiare wrote:

I'd rather see some kind of counting up system. Maybe use the targets constitution in this case. Have the target of the polymorph spell make a save each round while the caster concentrates up to 1 minute. If the target fails they take 1d4 polymorph points. The polymorph points are counted up from 0 and are cumulative. If the polymorph point total reaches the targets constitution score, the target is polymorphed. A willing target can forgo this process.

This would also be nice because multiple casters could stack polymorphs to make it happen faster and it would take less time. You could really do this for any save or suck or save or die spell. Imagine a hold person spell that took several rounds to take effect, or a stinking cloud spell that didn't deal damage but dazed the target after a few rounds. Etc... This is really a good way to do it...Smile


Shrug... I'd rather it just stun the monster for the duration instead of altering the creatures stats. I'd rather not complicate the game with a buch of fiddly bits like multiple saves to add up to another score that might also be added to by others... No thanks.




It doesn't alter the creatures stats, read my post again...Smile

"Hey guys, that was a good job we did killing the Lord of the Nine Hells. But man it's a good thing there weren't any oiled ropes or solid doors between us and him or we might have REALLY been in trouble."
-Unknown
Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Dec 30, 2012 - 5:13PM #42
Fimbria
Date Joined: Apr 9, 2012
Posts: 250
If I were nerfing the spell, I would target the open endedness of it so that players had to know their monsters in advance.

Something like, when you learn this spell, pick two beasts. When you cast this spell the target polymorphs into one of those beasts, provided you have at least as many hit dice as the desired form. A wizard could potentially learn Polymorph several times, each time as a seperate spell with two different creatures associated with it.

Out of curiosity, who here has played with Polymorph to prove that it's as powerful in practice as it is in principle?
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6 months ago  ::  Dec 30, 2012 - 5:17PM #43
kezzek
Date Joined: Jun 22, 2008
Posts: 1,208
I created a 14th level cleric of trickery.  Polymorph 5/day.

Polymorphing into a creature with spells basically gives you an entirely new list of spells usable 1/day.


I am certain that this will be broken once the monster list keeps expanding.  When they add Efreet, characters will be casting Wish.    
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6 months ago  ::  Dec 30, 2012 - 5:18PM #44
lokiare
Date Joined: Nov 3, 2008
Posts: 15,443
I'm gonna post this again because people can't be bothered to read anymore. This time please read it before outright dismissing it without understanding what it is:

I'd rather see some kind of counting up system. Maybe use the targets constitution in this case. Have the target of the polymorph spell make a save each round while the caster concentrates up to 1 minute. If the target fails they take 1d4 polymorph points. The polymorph points are counted up from 0 and are cumulative and tracked separate. If the polymorph point total reaches the targets constitution score, the target is polymorphed. A willing target can forgo this process. The ability score doesn't change at all, its only the threshold at which the spells effect happens.

This would also be nice because multiple casters could stack polymorphs to make it happen faster and it would take less time. You could really do this for any save or suck or save or die spell. Imagine a hold person spell that took several rounds to take effect, or a stinking cloud spell that didn't deal damage but dazed the target after a few rounds. Etc... This is really a good way to do it...Smile
"Hey guys, that was a good job we did killing the Lord of the Nine Hells. But man it's a good thing there weren't any oiled ropes or solid doors between us and him or we might have REALLY been in trouble."
-Unknown
Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Dec 30, 2012 - 5:21PM #45
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,577
The spell should be usable without anything else than the player's handbook.
I think it should be mostly a cosmetic change with the ability to pick a number of options for the new form, this number based on the caster level, and the option being in a list in the spell description.

Or the options could be a general list for all spell from the polymorph line, within a special section, like there was a special section for illusion magic in the 2nd edition PHB.
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion
"Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe
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6 months ago  ::  Dec 30, 2012 - 6:05PM #46
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,513

Dec 30, 2012 -- 5:11PM, lokiare wrote:

Dec 30, 2012 -- 1:11PM, elecgraystone wrote:

Dec 30, 2012 -- 12:44PM, lokiare wrote:

I'd rather see some kind of counting up system. Maybe use the targets constitution in this case. Have the target of the polymorph spell make a save each round while the caster concentrates up to 1 minute. If the target fails they take 1d4 polymorph points. The polymorph points are counted up from 0 and are cumulative. If the polymorph point total reaches the targets constitution score, the target is polymorphed. A willing target can forgo this process.

This would also be nice because multiple casters could stack polymorphs to make it happen faster and it would take less time. You could really do this for any save or suck or save or die spell. Imagine a hold person spell that took several rounds to take effect, or a stinking cloud spell that didn't deal damage but dazed the target after a few rounds. Etc... This is really a good way to do it...Smile


Shrug... I'd rather it just stun the monster for the duration instead of altering the creatures stats. I'd rather not complicate the game with a buch of fiddly bits like multiple saves to add up to another score that might also be added to by others... No thanks.




It doesn't alter the creatures stats, read my post again...Smile


Ah... when the actual polymorph takes place, stats are altered. All you suggested was delaying the onset of that. So maybe you should reread your own post then the spell.

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6 months ago  ::  Dec 30, 2012 - 6:31PM #47
lokiare
Date Joined: Nov 3, 2008
Posts: 15,443

Dec 30, 2012 -- 6:05PM, elecgraystone wrote:

Dec 30, 2012 -- 5:11PM, lokiare wrote:

Dec 30, 2012 -- 1:11PM, elecgraystone wrote:

Dec 30, 2012 -- 12:44PM, lokiare wrote:

I'd rather see some kind of counting up system. Maybe use the targets constitution in this case. Have the target of the polymorph spell make a save each round while the caster concentrates up to 1 minute. If the target fails they take 1d4 polymorph points. The polymorph points are counted up from 0 and are cumulative. If the polymorph point total reaches the targets constitution score, the target is polymorphed. A willing target can forgo this process.

This would also be nice because multiple casters could stack polymorphs to make it happen faster and it would take less time. You could really do this for any save or suck or save or die spell. Imagine a hold person spell that took several rounds to take effect, or a stinking cloud spell that didn't deal damage but dazed the target after a few rounds. Etc... This is really a good way to do it...Smile


Shrug... I'd rather it just stun the monster for the duration instead of altering the creatures stats. I'd rather not complicate the game with a buch of fiddly bits like multiple saves to add up to another score that might also be added to by others... No thanks.




It doesn't alter the creatures stats, read my post again...Smile


Ah... when the actual polymorph takes place, stats are altered. All you suggested was delaying the onset of that. So maybe you should reread your own post then the spell.




My post doesn't alter what happens when an unwilling target is polymorphed. That is for the developers to decide. My suggestion only alters when the polymorph happens and helps make the save or die type spell work over a period of time so you don't get the sillyness where dragons are polymorphed to chickens in a single round and creatures that have higher ability scores can resist better, but eventually with enough time and no interruptions the caster can polymorph anything. It was suggested that my idea had something to do with altering the stats of the creature through some kind of ability damage when it had nothing to do with that.

Its fine if you don't like my idea. Its not fine to mischaracterize it as something its not...Smile

"Hey guys, that was a good job we did killing the Lord of the Nine Hells. But man it's a good thing there weren't any oiled ropes or solid doors between us and him or we might have REALLY been in trouble."
-Unknown
Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Dec 30, 2012 - 6:42PM #48
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,513

Dec 30, 2012 -- 6:31PM, lokiare wrote:


My post doesn't alter what happens when an unwilling target is polymorphed. That is for the developers to decide. My suggestion only alters when the polymorph happens and helps make the save or die type spell work over a period of time so you don't get the sillyness where dragons are polymorphed to chickens in a single round and creatures that have higher ability scores can resist better, but eventually with enough time and no interruptions the caster can polymorph anything. It was suggested that my idea had something to do with altering the stats of the creature through some kind of ability damage when it had nothing to do with that.

Its fine if you don't like my idea. Its not fine to mischaracterize it as something its not...Smile


The underlined is what is totally wrong and what you aren't getting. I NEVER suggested that. I said I didn't like the fact that poly alters your stats and it should be changed. On top of that, and in a different line, I said that I didn't like your idea about adding multiple saves.

SO, in the first line: 'Shrug... I'd rather it just stun the monster for the duration instead of altering the creatures stats'. notice I NEVER said that it was your idea to change stats nor inply it, just that I didn't like it and suggested a way I thought it'd work better. Since your way didn't alter how the poly effect works when it goes off, I didn't feel the need to call out that this was true.

THEN, in the second line:  "I'd rather not complicate the game with a buch of fiddly bits like multiple saves to add up to another score that might also be added to by others... No thanks." This was my reaction to your suggestion. I'm not a fan and still didn't imply/suggest that your method added the altering of stats.

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6 months ago  ::  Dec 30, 2012 - 6:44PM #49
lokiare
Date Joined: Nov 3, 2008
Posts: 15,443

Dec 30, 2012 -- 6:42PM, elecgraystone wrote:

Dec 30, 2012 -- 6:31PM, lokiare wrote:


My post doesn't alter what happens when an unwilling target is polymorphed. That is for the developers to decide. My suggestion only alters when the polymorph happens and helps make the save or die type spell work over a period of time so you don't get the sillyness where dragons are polymorphed to chickens in a single round and creatures that have higher ability scores can resist better, but eventually with enough time and no interruptions the caster can polymorph anything. It was suggested that my idea had something to do with altering the stats of the creature through some kind of ability damage when it had nothing to do with that.

Its fine if you don't like my idea. Its not fine to mischaracterize it as something its not...Smile


The underlined is what is totally wrong and what you aren't getting. I NEVER suggested that. I said I didn't like the fact that poly alters your stats and it should be changed. On top of that, and in a different line, I said that I didn't like your idea about adding multiple saves.

SO, in the first line: 'Shrug... I'd rather it just stun the monster for the duration instead of altering the creatures stats'. notice I NEVER said that it was your idea to change stats nor inply it, just that I didn't like it and suggested a way I thought it'd work better. Since your way didn't alter how the poly effect works when it goes off, I didn't feel the need to call out that this was true.

THEN, in the second line:  "I'd rather not complicate the game with a buch of fiddly bits like multiple saves to add up to another score that might also be added to by others... No thanks." This was my reaction to your suggestion. I'm not a fan and still didn't imply/suggest that your method added the altering of stats.




If that were true, then why did you reply to my post in the first place. You replied and posted something that had nothing to do with my post...Smile

"Hey guys, that was a good job we did killing the Lord of the Nine Hells. But man it's a good thing there weren't any oiled ropes or solid doors between us and him or we might have REALLY been in trouble."
-Unknown
Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Dec 30, 2012 - 6:45PM #50
Jenks
Date Joined: Apr 4, 2008
Posts: 2,499
If everyone is this upset about Polymorph, I fear the day Wild Shape is released.
My two copper.



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