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5 months ago  ::  Dec 30, 2012 - 6:49PM #51
Scald
Date Joined: Nov 5, 2012
Posts: 125

Dec 30, 2012 -- 6:42PM, elecgraystone wrote:

Dec 30, 2012 -- 6:31PM, lokiare wrote:


My post doesn't alter what happens when an unwilling target is polymorphed. That is for the developers to decide. My suggestion only alters when the polymorph happens and helps make the save or die type spell work over a period of time so you don't get the sillyness where dragons are polymorphed to chickens in a single round and creatures that have higher ability scores can resist better, but eventually with enough time and no interruptions the caster can polymorph anything. It was suggested that my idea had something to do with altering the stats of the creature through some kind of ability damage when it had nothing to do with that.

Its fine if you don't like my idea. Its not fine to mischaracterize it as something its not...Smile


The underlined is what is totally wrong and what you aren't getting. I NEVER suggested that. I said I didn't like the fact that poly alters your stats and it should be changed. On top of that, and in a different line, I said that I didn't like your idea about adding multiple saves.

SO, in the first line: 'Shrug... I'd rather it just stun the monster for the duration instead of altering the creatures stats'. notice I NEVER said that it was your idea to change stats nor inply it, just that I didn't like it and suggested a way I thought it'd work better. Since your way didn't alter how the poly effect works when it goes off, I didn't feel the need to call out that this was true.

THEN, in the second line:  "I'd rather not complicate the game with a buch of fiddly bits like multiple saves to add up to another score that might also be added to by others... No thanks." This was my reaction to your suggestion. I'm not a fan and still didn't imply/suggest that your method added the altering of stats.





I'd just like to throw in here that changing polymorph into a stun spell completely erases the whole point of the spell. You've effectively made a new spell that does not function remotely like the original.

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5 months ago  ::  Dec 30, 2012 - 6:51PM #52
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,293

Dec 30, 2012 -- 6:45PM, Jenks wrote:

If everyone is this upset about Polymorph, I fear the day Wild Shape is released.




 Lets hope it resembles 2nd ed wildshape then. Turning into a bear, eagle or wolf isn't exactly broken.

Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
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5 months ago  ::  Dec 30, 2012 - 7:13PM #53
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,407

Dec 30, 2012 -- 6:49PM, Scald wrote:

I'd just like to throw in here that changing polymorph into a stun spell completely erases the whole point of the spell. You've effectively made a new spell that does not function remotely like the original.


Then you should check out 4E once. The spell Foe to Frog changes the foe into a small animal. It dazes them and the only action they can take is moving. So it's not a new idea. It just makes things easier IMO.

Dec 30, 2012 -- 6:44PM, lokiare wrote:


If that were true, then why did you reply to my post in the first place. You replied and posted something that had nothing to do with my post...Smile


Really? I have to explain? Why I might reply to a post with an idea I don't agree with?... If you can't figure it out, it's proven beyond my ability to explain and my expectation of your common sense.

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5 months ago  ::  Dec 31, 2012 - 12:39AM #54
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,799
I share most of the concerns listed here on Polymorph (too versatile for one spell, too lethal, puts the Monster Manual as a player resource). Surprisingly, though, no one has complained about the spell's auto-scaling with level until now. In fact, why does it scale with HD at all? The spell's level is supposed to measure the spell's potency in this edition, no?

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5 months ago  ::  Dec 31, 2012 - 3:51AM #55
AlmightyK
Date Joined: Jun 22, 2012
Posts: 544

Dec 31, 2012 -- 12:39AM, ShinQuickMan wrote:

I share most of the concerns listed here on Polymorph (too versatile for one spell, too lethal, puts the Monster Manual as a player resource). Surprisingly, though, no one has complained about the spell's auto-scaling with level until now. In fact, why does it scale with HD at all? The spell's level is supposed to measure the spell's potency in this edition, no?



the "increased potency" in this case is a higher dc

would people be happy if the caster was required to roll a knowledge check to see if the caster was aware of creatures?

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5 months ago  ::  Dec 31, 2012 - 4:52AM #56
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,480
Why learning from previous edition when we can make the same mistakes ?
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion
"Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe
"In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer
"Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition.
"you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
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5 months ago  ::  Dec 31, 2012 - 5:43AM #57
MeCorva
Date Joined: Jun 6, 2008
Posts: 769
kezzek, polymorph says:  "The new form can be any beast..."
I couldn't find any spellcasting monsters labelled "Beast" in the bestiary.  Were you using non-playtest packet material, or did you not use the restriction: only beasts. 

I agree that polymorph shouldn't allow the bestiary to be a player resource -- define polymorph in terms of "non-monstrous beasts", and many of the problems go away (for self-polymorph).

As for wild-shape, it was my understanding that the wild-shape was one of the most broken things about 3.5e.   If so, we should probably dial it back a bit, no?
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5 months ago  ::  Dec 31, 2012 - 6:00AM #58
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198

Dec 31, 2012 -- 5:43AM, MeCorva wrote:

kezzek, polymorph says:  "The new form can be any beast..."
I couldn't find any spellcasting monsters labelled "Beast" in the bestiary.  Were you using non-playtest packet material, or did you not use the restriction: only beasts. 

I agree that polymorph shouldn't allow the bestiary to be a player resource -- define polymorph in terms of "non-monstrous beasts", and many of the problems go away (for self-polymorph).

As for wild-shape, it was my understanding that the wild-shape was one of the most broken things about 3.5e.   If so, we should probably dial it back a bit, no?



A bestiary is a compendium of beasts.  By definition every creature in a bestiary would be considered a beast.  Otherwise, it would not be in a bestiary.

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5 months ago  ::  Dec 31, 2012 - 6:03AM #59
wrecan
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Here are the things you can polymorph into, if it has less HD that the target...

1HD
Carnivorous monkey
Cave rat
Dire rat
Fire beetle
Giant centipede
Stirge

2HD
Giant frog
Giant lizard
Horse
Wolf

3HD
Dire wolf
Giant crab
Giant snake
Giant spider
Pteranodon
Rust monster

4HD
Carrion Crawler

5HD
Ankylosaurus
Basilisk
Carnivorous ape
Cockatrice
Sabre-toothed tiger

6HD
Allosaurus
Ankheg
Displacer beast

7HD
Griffon

8HD
Plesiosaurus

10 HD
Giant carnivorous Ape
Roc

Now, I'd assume you can still choose to transform someone into a rabbit, sparrow, or the like, even though there are no stats for them.  This doesn't seem horrible, but it does make the spell a save-or-suck spell.  I might make it a Concentration spell for unwilling targets as well as willing. Let the ritual version transform a willing or helpless creature into a more permanent form.
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5 months ago  ::  Dec 31, 2012 - 6:04AM #60
wrecan
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Dec 31, 2012 -- 6:00AM, kezzek wrote:


A bestiary is a compendium of beasts.  By definition every creature in a bestiary would be considered a beast.  Otherwise, it would not be in a bestiary.



No.  "beast" is a game term.  In rules interpretations, defined game terms always trump colloquial definitions.  Only some of the creatures in the bestiary are described as beasts.

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