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5 months ago ::
Dec 30, 2012 - 8:45AM
#21
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How about this: Each round the caster concentrates on the spell the target makes a con save, on a failure it suffers 1d6 con damage. When the targets con reaches 0 it is transformed into a beast of the casters choosing.
No ... let's not bring back ability damage.
Another day, another three or four entries to my Ignore List.
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5 months ago ::
Dec 30, 2012 - 9:17AM
#22
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Date Joined:
Apr 14, 2004
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How about this: Each round the caster concentrates on the spell the target makes a con save, on a failure it suffers 1d6 con damage. When the targets con reaches 0 it is transformed into a beast of the casters choosing.
No ... let's not bring back ability damage.
Yes, lets not 'fix' it by bringing something like this back.
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5 months ago ::
Dec 30, 2012 - 10:31AM
#23
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Date Joined:
Jan 21, 2004
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I like the mythic origins of polymorphing but tehy need a hybrid of the pared down version from 4e and the version they have now. I'd be happy if the wizard has to 'revise' the forms that they can take, maybe two to start with and then increasing as you go up in levels.
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5 months ago ::
Dec 30, 2012 - 10:36AM
#24
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Date Joined:
Sep 17, 2004
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I like the mythic origins of polymorphing but tehy need a hybrid of the pared down version from 4e and the version they have now. I'd be happy if the wizard has to 'revise' the forms that they can take, maybe two to start with and then increasing as you go up in levels.
I wouldn't mind splitting it up into a list of spells. One of those spells works on enemies, and lets you turn them into a fish. The others are broken up by spell level (Polymorph I through to Polymorph IX), each of which has a list of monsters whose forms you can take, like the Summon Monster spells from 3.X.
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5 months ago ::
Dec 30, 2012 - 10:43AM
#25
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Date Joined:
Apr 14, 2004
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I like the mythic origins of polymorphing but tehy need a hybrid of the pared down version from 4e and the version they have now. I'd be happy if the wizard has to 'revise' the forms that they can take, maybe two to start with and then increasing as you go up in levels.
I wouldn't mind splitting it up into a list of spells. One of those spells works on enemies, and lets you turn them into a fish. The others are broken up by spell level (Polymorph I through to Polymorph IX), each of which has a list of monsters whose forms you can take, like the Summon Monster spells from 3.X.
I'd like the spell better if it was broken up. I think the best fix would be to give poly self a list of abilities you can pick from instead of copying an actual monster. (ie: change into an 'ogre' means taking a +str buff)
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5 months ago ::
Dec 30, 2012 - 12:18PM
#26
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Date Joined:
Jun 15, 2006
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Have you thought about this? let´s imagine a druid who uses this spell to become a boar and by smelling look for expensive truffles, or clues about a fugitive to get the reward.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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5 months ago ::
Dec 30, 2012 - 12:25PM
#27
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Date Joined:
Apr 14, 2004
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Have you thought about this? let´s imagine a druid who uses this spell to become a boar and by smelling look for expensive truffles, or clues about a fugitive to get the reward.
Since keen senses ONLY gives bonuses in finding hidden things, it shouldn't be an issue. Now if they actually ever give a bonus to out of combat situations, it could be a problem.
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5 months ago ::
Dec 30, 2012 - 12:44PM
#28
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I'd rather see some kind of counting up system. Maybe use the targets constitution in this case. Have the target of the polymorph spell make a save each round while the caster concentrates up to 1 minute. If the target fails they take 1d4 polymorph points. The polymorph points are counted up from 0 and are cumulative. If the polymorph point total reaches the targets constitution score, the target is polymorphed. A willing target can forgo this process. This would also be nice because multiple casters could stack polymorphs to make it happen faster and it would take less time. You could really do this for any save or suck or save or die spell. Imagine a hold person spell that took several rounds to take effect, or a stinking cloud spell that didn't deal damage but dazed the target after a few rounds. Etc... This is really a good way to do it...
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5 months ago ::
Dec 30, 2012 - 1:11PM
#29
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Date Joined:
Apr 14, 2004
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I'd rather see some kind of counting up system. Maybe use the targets constitution in this case. Have the target of the polymorph spell make a save each round while the caster concentrates up to 1 minute. If the target fails they take 1d4 polymorph points. The polymorph points are counted up from 0 and are cumulative. If the polymorph point total reaches the targets constitution score, the target is polymorphed. A willing target can forgo this process.
This would also be nice because multiple casters could stack polymorphs to make it happen faster and it would take less time. You could really do this for any save or suck or save or die spell. Imagine a hold person spell that took several rounds to take effect, or a stinking cloud spell that didn't deal damage but dazed the target after a few rounds. Etc... This is really a good way to do it...
Shrug... I'd rather it just stun the monster for the duration instead of altering the creatures stats. I'd rather not complicate the game with a buch of fiddly bits like multiple saves to add up to another score that might also be added to by others... No thanks.
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5 months ago ::
Dec 30, 2012 - 1:32PM
#30
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Date Joined:
Jan 20, 2006
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Given the small number of available spells I dont think splitting Polymorph is a great idea. Indexing what it can to the spell slot it occupies just as other spells might (have in some variations) would work. We do want a note that XP drops proportionately to the reduce damage potential. Assuming the final rules don't have a detailed but quick system to computer the correct XP for a Dragon-Checken with 149 HP and a 1D4-2 Peck attack I would suggest just reducing the XP by the # rounds the creature was polymorph/# of rounds of active combat against it, min of the XP of the thing its turned into. And a recomendation that you just give it a Chicken's XP. If you get pecked to death you deserve it.
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