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Switch to Forum Live View Monk needs to be toned down
6 months ago  ::  Jan 10, 2013 - 4:49PM #31
Knight_Marshal
Date Joined: Aug 18, 2001
Posts: 38
I just thought of an interesting mechanic (IMO) that might work. Instead of immunties, since a monk is working to perfect body and mind and the union between them give him something that works like evasion where they can roll to avoid any of the effects if they make a save or if at all possible, take only half effect if they fail the save.

That would mean that everything would have to have a lesser version listed, but there can't bee too many to make it too time consuming.
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6 months ago  ::  Jan 11, 2013 - 5:52AM #32
guardian.hellhound
Date Joined: May 31, 2012
Posts: 42

Jan 9, 2013 -- 11:59AM, marsupial_riot wrote:

i just don't understand why one class should get the class ability equivalent of a magic item every other level, for not cost against them. they give up nothing to gain everything. and then hey, they can still equip a magic item or two if they so choose just to round out a niche weakness when needed.




And that's EXACTLY what the problem with the monk is.  They get every advantage that other comporable classes get, and then get more on top of it.  All without having a single disadvantage (well, I guess that they can't attack long range... yet).

I hate this latest play test because it has absolutely no balance at all.  I understand that they want to try different things, but even a nooby can see that certain classes suck horribly (like the wizard) and certain classes are vastly superior (like the monk).

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6 months ago  ::  Jan 11, 2013 - 7:28AM #33
chimerstry
Date Joined: Aug 23, 2011
Posts: 63
Wellofworlds already mentioned this, but fighters have parry.  If you asked me if I wanted to be immune to poison / charm / disease or immune to two points of melee damage, I'd choose melee damage every time.

I agree that Perfect Self is over the top, but the class as a whole is not that great IMO.
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5 months ago  ::  Jan 30, 2013 - 6:00PM #34
Chameleon-X
Date Joined: Apr 11, 2009
Posts: 474
I agree that the monk definitely needs to be nerfed a bit, and the other classes probably also need to be brought up to the same level (Wizards, for instance, need more high level slots, and it would be nice to actually have some class features after level 1; specialist wizard stuff, perhaps?).

I think the immunities are fine, but I agree that the ignoring resistances thing should be acquired more gradually, not all at once like that. Perfect Self is just completely ridiculous and needs to be axed completely, and even though Abudant Step is arguably balanced considering its drawbacks, I just don't see the point... what martial artist in popular media can literally teleport? Unless you're talking about anime warrior abilities like Bleach's Flash Step or Dragonball Z's Instant Transmission (or just the more standard "moving-so-fast-you-can't-see-me" routine that inevitably results in the non-Goku characters standing around uselessly gibbering with their mouths open).

Overall, though, aside from the few things I mentioned above, I agree that the other classes should be given more cool stuff rather than the Monk being gutted.
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