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5 months ago ::
Dec 29, 2012 - 6:17PM
#11
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Date Joined:
Dec 26, 2012
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i just want to have a really high ac so i almost never get hit. a dm is starting a new game with us and i want to try it. not sure what plate is or what warden is. we play on 3.5 version. we have a lot of different books so im sure what you are all talking about is in them somewhere. starting at level 1, what class/race will get me the highest ac i can get? best armor shields etc.. and continuingly increase each level. anything but a wizard would be helpful i am not good with non combat characters. well what i mean is i like to just fight which is why i want a really high ac so i wont get hit.
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5 months ago ::
Dec 29, 2012 - 6:19PM
#12
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Date Joined:
Jun 19, 2004
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Telling us what edition you are playing would have likely helped a lot of the confusion you are having. Everyone here defaulted to 4e instead of 3.5.
I don't play 3.5 so I don't have any answers for you sadly, but that is why you might get confused reading things on this thread.
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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5 months ago ::
Dec 29, 2012 - 6:27PM
#13
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Date Joined:
Dec 26, 2012
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oh ok i didn't realize they were so different
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5 months ago ::
Dec 30, 2012 - 1:45AM
#14
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Date Joined:
Apr 27, 2010
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oh ok i didn't realize they were so different
2 Totally different games. Even in 3.5, how have you not heard of Plate Armor? Anyways, pick up a Fighter or Paladin, and you'll be fine.
Ugh, 3.5 nostalgia...
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5 months ago ::
Dec 30, 2012 - 7:24AM
#15
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Date Joined:
Nov 30, 2005
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My response is 3.5.
Still, the best method to not be hit is to have miss chances.
If you want a really high AC don't go monk, it generally has a low AC. Best AC can generally be found with buff spells and being a caster. Failing that, go for mithril full plate, a decent dex score, an animated shield, ring of protection, amulet of natural armor. So something like warblade, crusader, paladin, ranger, barbarian, duskblade and fighter.
When buying magic items to increase AC, get a bunch of +1 items that provide a bonus of different types before going for a +2 bonus. Its generally cheaper. +1 Natural Armor, +1 Deflection bonus. stuff like that.
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas. http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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5 months ago ::
Dec 30, 2012 - 11:19AM
#16
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Date Joined:
Sep 19, 2007
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i just want to have a really high ac so i almost never get hit.
DO NOT start an arms race with your DM. Giving yourself an "unhittable AC" will only encourage him to level up the monsters so that when they hit you on a 15 or better, they are hitting the rest of your party on a 5 or better, and none of you will be able to handle the damage (or he will find ways to bypass your AC altogether, either with touch attacks or save or die spells).
Make yourself hard to hit, but not impossible to hit, and this arms race never needs to happen. Aim for the DM only hitting you on 15+. Expected accuracy for all parties involved in a combat is hit on 10+ (base game rule assumption, not CharOp assumption). Skew this too far, and the DM has to react in order to keep encounters meaningful and exciting. A boring fight where everyone is swinging and missing (or even where the only ones missing all the time is the monsters) is good for no one.
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5 months ago ::
Dec 30, 2012 - 11:25AM
#17
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Date Joined:
Jun 19, 2004
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Don't worry. In 3.5 there are enough things that can ignore a high AC that boosting it through the roof really won't be as big an issue as it seems...
Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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5 months ago ::
Jan 01, 2013 - 12:18PM
#18
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Date Joined:
Jun 20, 2012
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Monk is a good choice. or fighter with high dex, combat expertise, dodge, armor that allows max dex, maybe a tower shield (hide behind it and stand in a corner; you'll almost never get hit). At higher levels get unarmed strike, deflect arrows, snatch arrows to block ranged attacks, fight defensively. A lot of these decrease your ability to hit an opponent, but make for a good tank. While the enemy wastes time trying to hit you, your allies can flank them and finish them off. Another tactic is that the best defense is a good offense. Power attacking strong barbarians tend to kill quickly. Dead enemies are typically much easier to avoid. At higher levels, you'll get damage reduction, so even if you get hit, it's not as bad. Plus, the higher hit points means you'll likely survive.
There are also some prestige classes that are all about dodging blows... ninja from complete adventurers guide comes to mind... or duelist.
A rogue with a bowl of slop can be a controller.
WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells? DM: Awesome. Yes.
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5 months ago ::
Jan 01, 2013 - 12:21PM
#19
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Date Joined:
Jun 20, 2012
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Monk is a good choice. or fighter with high dex, combat expertise, dodge, armor that allows max dex, maybe a tower shield (hide behind it and stand in a corner; you'll almost never get hit). At higher levels get unarmed strike, deflect arrows, snatch arrows to block ranged attacks, fight defensively. A lot of these decrease your ability to hit an opponent, but make for a good tank. While the enemy wastes time trying to hit you, your allies can flank them and finish them off. Another tactic is that the best defense is a good offense. Power attacking strong barbarians tend to kill quickly. Dead enemies are typically much easier to avoid. At higher levels, you'll get damage reduction, so even if you get hit, it's not as bad. Plus, the higher hit points means you'll likely survive.
There are also some prestige classes that are all about dodging blows... ninja from complete adventurers guide comes to mind... or duelist.
Or sorcerer... use obscuring mist or a darkness spell, then use true-strike to avoid the concealment miss chance when you attack. Be sure to stay away from the opponent in the mist to get the best out of the concealment.
At higher levels, a cloak of displacement is a must for the dodgy character.
A rogue with a bowl of slop can be a controller.
WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells? DM: Awesome. Yes.
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