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Switch to Forum Live View Monks Are Ninjas From Naruto
5 months ago  ::  Dec 29, 2012 - 3:22PM #21
Garthanos
Date Joined: Jan 15, 2009
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Dec 29, 2012 -- 5:58AM, wrecan wrote:

  So the original monk is, in fact, Remo Williams!




Yuckkkkkkkk........... zero dignity from day 1.

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5 months ago  ::  Dec 29, 2012 - 4:42PM #22
wrecan
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Date Joined: Jun 23, 2005
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Dec 29, 2012 -- 3:22PM, Garthanos wrote:

Dec 29, 2012 -- 5:58AM, wrecan wrote:

  So the original monk is, in fact, Remo Williams!




Yuckkkkkkkk........... zero dignity from day 1.



The class was designed by Brian Blume, so "dignity" is not something one could really expect.  Remo Williams was surprisingly high-brow for Blume.

Qui Chiang was the monk of early 70s modern american culture. 



But not, apparently, Gygaxian D&D.

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5 months ago  ::  Dec 29, 2012 - 5:19PM #23
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,500
Interesting about some of the topics on the original monks. >.>

So how does the 5e monk feel like to you? 
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5 months ago  ::  Dec 29, 2012 - 5:27PM #24
Chakravant
Date Joined: Jan 9, 2012
Posts: 1,812

Dec 29, 2012 -- 5:19PM, TheOneWhoCallCrow wrote:

Interesting about some of the topics on the original monks. >.>

So how does the 5e monk feel like to you?


Honestly it feels like the same directionless miasma that was the 3.X Monk.  The class has some odd baggage from 1st and 2nd Edition that hasn't served it well in 3.X and DDN.  I'm not edition warring here, because I think that baggage should be a potential class.  But the ascetic/divine Mystic and the worldly/martial Monk desperately need to be separated for the good of both designs.

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5 months ago  ::  Dec 29, 2012 - 7:42PM #25
Fimbria
Date Joined: Apr 9, 2012
Posts: 220

Dec 29, 2012 -- 5:27PM, Chakravant wrote:

Dec 29, 2012 -- 5:19PM, TheOneWhoCallCrow wrote:

Interesting about some of the topics on the original monks. >.>

So how does the 5e monk feel like to you?


Honestly it feels like the same directionless miasma that was the 3.X Monk.  The class has some odd baggage from 1st and 2nd Edition that hasn't served it well in 3.X and DDN.  I'm not edition warring here, because I think that baggage should be a potential class.  But the ascetic/divine Mystic and the worldly/martial Monk desperately need to be separated for the good of both designs.



It's not that the monk is directionless, it's that the monk's direction makes no sense to anyone who hasn't read that one obscure pulp action series. Early D&D does that a lot. The monk wasn't designed to be a class of characters - it was designed to be a full level progression for one character that one person wanted to play. Early D&D does that a lot too.

The designers have said that they're struggling with ways to make the monk into a real class. I want to push the monk into the magic fighter role, because that's a huge gap to fill and the monk kind of falls into that gap already. The monk is closer to covering that small subset of magic fighters found in shonen manga and wuxia films. If the designers went with that, I could get behind that too. Just so long as it's a class of characters, rather than one character's class.

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5 months ago  ::  Dec 29, 2012 - 7:45PM #26
RickyBo
Date Joined: Dec 24, 2012
Posts: 73

Dec 29, 2012 -- 5:27PM, Chakravant wrote:

the ascetic/divine Mystic and the worldly/martial Monk desperately need to be separated for the good of both designs.




O god yes. Monks in D&D just try to do way too much. It gets to the point where they're just ridiculous. 

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5 months ago  ::  Dec 29, 2012 - 8:36PM #27
faer4
Date Joined: Sep 17, 2004
Posts: 307

Dec 28, 2012 -- 8:30PM, Ravenmancer wrote:

Every class is a Ninja from Naruto. Naruto has a very loose definition of what a Ninja is.



No, it doesn't. It's actually a very accurate depiction of the traditional Japanese depictions of ninja; there are references to Japanese folklore like The Tale of Gallant Jiraiya and Sarutobi Sasuke. Fun fact: you know how Naruto ninja shoot fireballs out of their mouths, and cause great big clouds of smoke when they use their powers? Traditional ninja were also depicted as doing similar things, as they were some of the few people in historical Japan that actually used gunpowder. They're literally the only example of "blaster magicians" I can think of in historical folklore.

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5 months ago  ::  Dec 29, 2012 - 8:44PM #28
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,372

Dec 29, 2012 -- 7:45PM, RickyBo wrote:

Dec 29, 2012 -- 5:27PM, Chakravant wrote:

the ascetic/divine Mystic and the worldly/martial Monk desperately need to be separated for the good of both designs.




O god yes. Monks in D&D just try to do way too much. It gets to the point where they're just ridiculous. 



I don't think it's that they try to do too much.  Rather, I think they try to let you do too much at one time.  I can see the monk keeping all of it's current abilities.  But, it should probably be divided up into a couple types of monk.

Martial Artist: This type of monk fits the typical Shaolin monk archetype.
Transcendent: This type of monk fits the 3e mindset of becoming more than human.
Ascetic: This type of monk fits the European religious monastic tradition.

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Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


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Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



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5 months ago  ::  Dec 29, 2012 - 9:39PM #29
Rory
Date Joined: Jun 24, 2005
Posts: 1,069

Dec 29, 2012 -- 5:19PM, TheOneWhoCallCrow wrote:

Interesting about some of the topics on the original monks. >.>

So how does the 5e monk feel like to you? 




It sucks but its not alone. I dont like any of the current classes. Im not trying to be funny. I could go into detail about why the Sorcerer and the Lock are better than any of the currents. Since you asked. My take on the Monk.

1. Bounded Accuracy
Nothing is wrong with Bounded Accuracy. I like it however its overly done and with nothing else is bounded every martial class hits often has ok AC, and a bunch of hp. You simply dont have multiple builds or fighting styles in the numbers. The Monk is samey. Character development ends after creation. Beyond ability score you cant make a monk that is exceptionally accurate, durable, fast or elusive. This is nothing new to D&D however in the past you could at least boost weapon proficiencies and take dodge bonuses.

2.   Maneuvers dont add style
You only get two that are unique in 20 levels. Even if they were ungodly stylistic thats not enough to add style. So while they are decent game mechanics the Monk is still samey.

3. The Ki abilities come from the outer instead of the Monk's inner.
 Im homebrewing all the classes. To not make Ki abilities feel like any other skill I am building them as an extension of the soul. This is pretty much impossible with the current Monk. After ability scores they are all the same so you cant build from their soul. Also I do not believe in giving a Ki ability at first level. The Monk is a bit cartoonish already. Giving them flame shields at 1st level pushes it past my cheese limit. The least you could do is give the cheesy stuff some high level creed. 
 
Im bounding every stat like accuracy while allowing all classes to improve everything at the expense of something else sort of like White Wolf. A Monk with high accuracy would develop a Ki ability that slows time slightly and boost their attack score. A Monk with high hp gets a Ki ability that picks them up at 0 hp and gives them 10 or so hp. That is pretty high with bounded hp and damage. A Monk that is great with ranged attacks can enchant arrows or spears etc etc.



              
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5 months ago  ::  Dec 29, 2012 - 9:42PM #30
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,500

Dec 29, 2012 -- 8:36PM, faer4 wrote:

Dec 28, 2012 -- 8:30PM, Ravenmancer wrote:

Every class is a Ninja from Naruto. Naruto has a very loose definition of what a Ninja is.



No, it doesn't. It's actually a very accurate depiction of the traditional Japanese depictions of ninja; there are references to Japanese folklore like The Tale of Gallant Jiraiya and Sarutobi Sasuke. Fun fact: you know how Naruto ninja shoot fireballs out of their mouths, and cause great big clouds of smoke when they use their powers? Traditional ninja were also depicted as doing similar things, as they were some of the few people in historical Japan that actually used gunpowder. They're literally the only example of "blaster magicians" I can think of in historical folklore.




With a bit of reflavor and a tap into magic, they can resemble a lot like those ninjas from Naruto. 

Right now it's pretty easy to make a monk version of Rock Lee. 

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