Visually speaking, they're not very stimulating in 4e (I didn't get to see them back when I was playing 3 or 3.5, did they exist?). I was really hoping for something more stylized, like the Faeries of Lorwyn/Shadowmoor block. I thought the insect-like features and colorful bodies worked great! I know I could have made them out to be anything I wanted to, but I was really disappointed when I had to rely on Magic to get a good feel for the race instead of the rulebooks themselves.
Oh, and Goblins should be made into a formal race once and for all.
How about you guys?
It's never too early for race discussion.I really want to see Faeries get a proper airing.Visually speaking, they're not very stimulating in 4e (I didn't get to see them back when I was playing 3 or 3.5, did they exist?). I was really hoping for some
You know your character can look like whatever you want it to, right? If you want your fairy to look like that, then it looks like that.
Anyway, my list: Warforged Shifters (I'd prefer full-fledged beastfolk/anthro animals, but this and other races are easily reflavored) Shardminds (rename if necessary)
...
And that's about all I play, so there we go.
You know your character can look like whatever you want it to, right? If you want your fairy to look like that, then it looks like that.Anyway, my list:WarforgedShifters (I'd prefer full-fledged beastfolk/anthro animals, but this and other races are
You know your character can look like whatever you want it to, right? If you want your fairy to look like that, then it looks like that.
I believe I said (and I paraphrase): "4e didn't give them a proper airing, so I had to rely on MTG for visuals." Yes, I was aware. lol
I'm a big fan of the Fae thanks to my control deck back in High School. Oh, Mistbind Clique... u so silly.
I believe I said (and I paraphrase): "4e didn't give them a proper airing, so I had to rely on MTG for visuals." Yes, I was aware. lolI'm a big fan of the Fae thanks to my control deck back in High School. Oh, Mistbind Clique... u so silly.
Other than "all of them" Here are a few I'd like to see...
Lycanthrope (not just Shifters ala Eberron, true lycanthropes balanced with other races; a challenge, yes, but doable, I think)
Revenant
A sentient ooze (a shapeshifter race like Odo from Star Trek: Deep Space Nine)
Dragons!
Other than "all of them" ;) Here are a few I'd like to see...Lycanthrope (not just Shifters ala Eberron, true lycanthropes balanced with other races; a challenge, yes, but doable, I think)RevenantA sentient ooze (a shapeshifter race like Odo from St
Lycanthrope (not just Shifters ala Eberron, true lycanthropes balanced with other races; a challenge, yes, but doable, I think)
Revenant
I was actually hoping that they would apply Lycans and Revenants (along with Vampires) as character options instead of individual races (or classes... in the case of vamps).
Although I have to admit, with healing surges gone Vampires seem like they may work as a class for 5th edition.
I was actually hoping that they would apply Lycans and Revenants (along with Vampires) as character options instead of individual races (or classes... in the case of vamps).Although I have to admit, with healing surges gone Vampires seem like they ma
Awakened animals, just like Aslan from Narnia. Generally, just any non-bipedal, non-humanoid race.
While we're at it, any race smaller than small (like Thumblings, pixies, and bipedal mice) and larger than medium (Ogres, Giants, and Dragons).
Or everything.
Awakened animals, just like Aslan from Narnia. Generally, just any non-bipedal, non-humanoid race.While we're at it, any race smaller than small (like Thumblings, pixies, and bipedal mice) and larger than medium (Ogres, Giants, and Dragons).Or everyt
But, as for specific things that I want to see because they appeal to me, these: Merfolk, Goblins, Centaurs, a Foultouched race (like a far realm influenced version of the Tiefling), Intelligent Beasts, and Anthros.
But, just as good would be a comprehensive guide to creating mechanically sound races and modifying existing races.
^^ This ^^.But, as for specific things that I want to see because they appeal to me, these: Merfolk, Goblins, Centaurs, a Foultouched race (like a far realm influenced version of the Tiefling), Intelligent Beasts, and Anthros.But, just as good would
I always wanted to play a Harpie and mimic the other players like a psittacine.
The Kenku can do this. I hope I'm not breaking any rules, but here's the 4th edition incarnation of the ability: “Mimicry: You can imitate sounds and voices you have heard. Each time you attempt to mimic a sound, you must succeed a Bluff check to fool those who hear the sound into believing it is genuine.”
a Foultouched race (like a far realm influenced version of the Tiefling)
I would like it to remain the Far Realm though. Making a playable foultouched would make the Far Realm too intimate... at least, for the storytelling purposes of my campaign I always make sure it retains that Lovecraftian incomprehensibility (as I'm sure do many people). If we bring the Far Realm closer, we risk having to make a Farther Realm.
The Kenku can do this. I hope I'm not breaking any rules, but here's the 4th edition incarnation of the ability: “Mimicry: You can imitate sounds and voices you have heard. Each time you attempt to mimic a sound, you must succeed a Bluff check
a Foultouched race (like a far realm influenced version of the Tiefling)
I would like it to remain the Far Realm though. Making a playable foultouched would make the Far Realm too intimate... at least, for the storytelling purposes of my campaign I always make sure it retains that Lovecraftian incomprehensibility (as I'm sure do many people). If we bring the Far Realm closer, we risk having to make a Farther Realm.
I can certainly understand that preference. At the same time however, one of the characters that rank among my favorites to play is a warlock I created for 4e. She had the star pact as a natural result of her being touched by the far realm. It also affected her physically: her fingers had an extra segment on each digit and ended in black claws (a refluffed dagger), and her tongue was prehensile and long. She was insane, and incredibly creepy. She knew the names of the stars instinctively, heard them talking to her, and frequently hallucinated. She also had a couple of creepy habits: one of the funniest was watching her party-mates sleep (often from only a few inches away), and another was using her prehensile tongue, instead of a finger, to move loose strands of hair out of her face. So I'm still hoping to see one even if it doesn't get a lot of use at other tables.
I would like it to remain the Far Realm though. Making a playable foultouched would make the Far Realm too intimate... at least, for the storytelling purposes of my campaign I always make sure it retains that Lovecraftian incomprehensibility (as I'm
Oh, and Goblins should be made into a formal race once and for all.
Pretty much, this. I think it's finally time for goblins to make the leap to PHB1, alongside Orcs. It would be a great way of highlighting how no, they're not all evil.
And honestly, an Orc (or Goblin) defecting to the side of good seems like it could be less rare than a Hobbit defecting to the side of adventure.
Pretty much, this. I think it's finally time for goblins to make the leap to PHB1, alongside Orcs. It would be a great way of highlighting how no, they're not all evil.And honestly, an Orc (or Goblin) defecting to the side of good seems like it cou
a Foultouched race (like a far realm influenced version of the Tiefling)
I would like it to remain the Far Realm though. Making a playable foultouched would make the Far Realm too intimate... at least, for the storytelling purposes of my campaign I always make sure it retains that Lovecraftian incomprehensibility (as I'm sure do many people). If we bring the Far Realm closer, we risk having to make a Farther Realm.
I can certainly understand that preference. At the same time however, one of the characters that rank among my favorites to play is a warlock I created for 4e. She had the star pact as a natural result of her being touched by the far realm. It also affected her physically: her fingers had an extra segment on each digit and ended in black claws (a refluffed dagger), and her tongue was prehensile and long. She was insane, and incredibly creepy. She knew the names of the stars instinctively, heard them talking to her, and frequently hallucinated. She also had a couple of creepy habits: one of the funniest was watching her party-mates sleep (often from only a few inches away), and another was using her prehensile tongue, instead of a finger, to move loose strands of hair out of her face. So I'm still hoping to see one even if it doesn't get a lot of use at other tables.
There wasa 3.5 "half-" template that was similar to your Foultouched idea. IIRC it gave the character two tentacles. I don't have many of my 3.5 books any more or I'd look it up.
I would like it to remain the Far Realm though. Making a playable foultouched would make the Far Realm too intimate... at least, for the storytelling purposes of my campaign I always make sure it retains that Lovecraftian incomprehensibility (as I'm
Oh, and Goblins should be made into a formal race once and for all.
Pretty much, this. I think it's finally time for goblins to make the leap to PHB1, alongside Orcs. It would be a great way of highlighting how no, they're not all evil.
And honestly, an Orc (or Goblin) defecting to the side of good seems like it could be less rare than a Hobbit defecting to the side of adventure.
Only someone with Squirrel Girl as their avatar would think this
Pretty much, this. I think it's finally time for goblins to make the leap to PHB1, alongside Orcs. It would be a great way of highlighting how no, they're not all evil.And honestly, an Orc (or Goblin) defecting to the side of good seems like it cou
Pretty much, this. I think it's finally time for goblins to make the leap to PHB1, alongside Orcs. It would be a great way of highlighting how no, they're not all evil.
I. Love. Goblins. They're so iconic, and I always make sure to include them in my campaigns (my playgroup switches up DMs fairly frequently, we all have different styles... I'm more story driven, one of them is more combat driven, etc.).
I homebrewed am awesome (and balanced, I think) Goblin race at one point, I wonder if I can find the papers somewhere.
And honestly, an Orc (or Goblin) defecting to the side of good seems like it could be less rare than a Hobbit defecting to the side of adventure.
Well, I don't know about that. The Uruk-hai in particular are in a state of constant pain, and only violence and aggression would ease their pain. Meanwhile, there have been at least a few adventuring hobbits if you think about it.
Only someone with Squirrel Girl as their avatar would think this
Wow, I did not even notice that.
I. Love. Goblins. They're so iconic, and I always make sure to include them in my campaigns (my playgroup switches up DMs fairly frequently, we all have different styles... I'm more story driven, one of them is more combat driven, etc.).I homebrewed
I definitely wouldn't mind seeing some fresh blood in the main race lineup. I think that an aquatic/amphibous race is a nice silhouette that we haven't really seen much. Because merfolk have less accumulated baggage about what their culture is like in standard fantasy, we can use them to fill cultural silhouette holes that are left open among other races. For example, merfolk might generally be very mercantile or very pious. I like MtG's legged merfolk designs, like this or this or this.
I definitely wouldn't mind seeing some fresh blood in the main race lineup. I think that an aquatic/amphibous race is a nice silhouette that we haven't really seen much. Because merfolk have less accumulated baggage about what their culture is like i
For me, I want to see subrace used effectively... And some Shifters (or other Anthro-s), Planetouched (even if that plane is Elemental), and a Living Construct of sorts. Also, Goblinoids.
Staple Races?Are we talking the Tolkien 4?For me, I want to see subrace used effectively...And some Shifters (or other Anthro-s), Planetouched (even if that plane is Elemental), and a Living Construct of sorts.Also, Goblinoids.
I would like to see humans, elves, dwarves, and halflings done with depth and variation. The PHB menagerie is hard to get out of player minds once they see it in the PHB and the non-standard races can really alter the feel of a fantasy world. For myself I would actually be happy to see only humans in the PHB. Everything else can be monsters, which have always been fun to convert into playable races at the table anyway. No need for WotC to do it.
I would like to see humans, elves, dwarves, and halflings done with depth and variation. The PHB menagerie is hard to get out of player minds once they see it in the PHB and the non-standard races can really alter the feel of a fantasy world. For mys
Golems (awakened statues and Frankenstein-types rather than just Warforged), Werewolves (the hereditary kind), something like a small/young Treant, and Pixies.
Also an elemental earth race that is more rocky and less human than Genasi, as well as being from the earth/world, rather than another plane.
Golems (awakened statues and Frankenstein-types rather than just Warforged), Werewolves (the hereditary kind), something like a small/young Treant, and Pixies. Also an elemental earth race that is more rocky and less human than Genasi, as well as be
Half-orcs, although those are pretty likely as a race. Dragonborn and tieflings (or a renamed 4e-style tiefling, in addition to the Planescape one) should return, because those races were cool. I'd like to see a Far realm/outer plane-touched race, because that would be really cool. I don't mean a full-blown foulspawn, but someone who has been twisted by the alien powers of the Outer Planes and now controls those powers, to some extent.
Half-orcs, although those are pretty likely as a race. Dragonborn and tieflings (or a renamed 4e-style tiefling, in addition to the Planescape one) should return, because those races were cool. I'd like to see a Far realm/outer plane-touched race, be
Also an elemental earth race that is more rocky and less human than Genasi, as well as being from the earth/world, rather than another plane.
I like Genasi being tied to genies.
That's cool, I just want some Earth Spirits in addition to Half(?)-Genies.
Right on, the Spirit Folk in Kara-Tur/Oriental Adventures are cool.
I like Genasi being tied to genies.[/quote] That's cool, I just want some Earth Spirits in addition to Half(?)-Genies.[/quote]Right on, the Spirit Folk in Kara-Tur/Oriental Adventures are cool.
Apparently we just need rules for converting any creature in the MM into a playable race.
Which I dig (Savage Species - Treant Monks rock).
I do think they could have thrown us a new race or two by now.
Hell yeah savage treant monks!!!!
Which I dig (Savage Species - Treant Monks rock).I do think they could have thrown us a new race or two by now. [/quote]Hell yeah savage treant monks!!!!
Living construct (including all warforged, shardmind, and all nice subraces possible) Changeling/Doppleganger (without politically correct nonsense, it's an opportunistic race !) Something like dragonborns with subraces having different morphologies, not just an humanoid elephant with a dragon head.
Living construct (including all warforged, shardmind, and all nice subraces possible)Changeling/Doppleganger (without politically correct nonsense, it's an opportunistic race !)Something like dragonborns with subraces having different morphologies, n
Changelings. A lot of people like the idea of shapechanging, and proper execution can make it not gamebreaking.
Vyrolka and Shifters. 'Cause everyone loves being a Vampire and Werewolf!
Changelings. A lot of people like the idea of shapechanging, and proper execution can make it not gamebreaking. Vyrolka and Shifters. 'Cause everyone loves being a Vampire and Werewolf!
Dragonborn are number one on my list. I'm also looking forward to the inevitable inclusion of half-orcs and gnomes. Wouldn't mind seeing the Goliaths again. I played one once and they're cool.
Something like the 4E version of Eladrin. Maybe you can rename them or something, but I'd like to see a distinct fey race seperate from the elves. I'd be satisfied if they were called Sidhe.
Dragonborn are number one on my list. I'm also looking forward to the inevitable inclusion of half-orcs and gnomes.Wouldn't mind seeing the Goliaths again. I played one once and they're cool. Something like the 4E version of Eladrin. Maybe you can re
The staple races are Humans, Halflings, Dwarves and Elves. These will always appear in the first Handbook, they're the main staples of both the genre and D&D.
To a lesser extent Half-orcs, Gnomes, Tieflings (thanks to 4e, which brought them into the first Player's Handbook, I think they were part of the Lost Realms rulebook for 3 and 3.5), Dragonborn (I'm actually unaware of their first appearance, so as far as I know 4e PH1), and anything you can be sure will appear in one of the handbooks is a staple.
To give you an idea, not all races that pop up in a handbook are staples. Raptorans disappeared from 3.5 to 4e, as did Illuminarians (spelling? The bald guys with runes around their foreheads). Similarly, anything that hasn't appeared yet isn't a staple.
The staple races are Humans, Halflings, Dwarves and Elves. These will always appear in the first Handbook, they're the main staples of both the genre and D&D.To a lesser extent Half-orcs, Gnomes, Tieflings (thanks to 4e, which brought them into the f
Vyrolka and Shifters. 'Cause everyone loves being a Vampire and Werewolf!
Please, no.
Transylvania High.
They should at least be options. My currently favrotie character is a Vryloka, so it should be an option in 5e somewhere down the line, not necessarily from the word Go.
Please, no.Transylvania High.[/quote]They should at least be options. My currently favrotie character is a Vryloka, so it should be an option in 5e somewhere down the line, not necessarily from the word Go.
Vyrolka and Shifters. 'Cause everyone loves being a Vampire and Werewolf!
Please, no.
Transylvania High.
They should at least be options. My currently favrotie character is a Vryloka, so it should be an option in 5e somewhere down the line, not necessarily from the word Go.
Even if it is, people need to realize that inclusion in the initial outlay of rulebooks (colloquially 'core') in no way obligates their inclusion into your game. Thing you don't like in the first PHB? Just tell your players 'not an option'. This is not difficult to do, nor difficult to comprehend.
Please, no.Transylvania High.[/quote]They should at least be options. My currently favrotie character is a Vryloka, so it should be an option in 5e somewhere down the line, not necessarily from the word Go.[/quote]Even if it is, people need to realiz
Vyrolka and Shifters. 'Cause everyone loves being a Vampire and Werewolf!
Please, no.
Transylvania High.
They should at least be options. My currently favrotie character is a Vryloka, so it should be an option in 5e somewhere down the line, not necessarily from the word Go.
I totally agree, vampiric and lycanthropic options are great, but I think having Werewolf and/or Vampire as a race or class in the PHB is a tad much.
Please, no.Transylvania High.[/quote]They should at least be options. My currently favrotie character is a Vryloka, so it should be an option in 5e somewhere down the line, not necessarily from the word Go.[/quote]I totally agree, vampiric and lycant
Vyrolka and Shifters. 'Cause everyone loves being a Vampire and Werewolf!
Please, no.
Transylvania High.
They should at least be options. My currently favrotie character is a Vryloka, so it should be an option in 5e somewhere down the line, not necessarily from the word Go.
I totally agree, vampiric and lycanthropic options are great, but I think having Werewolf and/or Vampire as a race or class in the PHB is a tad much.
Their presence in the initial PHB in no way obligates their use in a game. You no like, you no use.
How many times do I have to blinkin' say this?
Please, no.Transylvania High.[/quote]They should at least be options. My currently favrotie character is a Vryloka, so it should be an option in 5e somewhere down the line, not necessarily from the word Go.[/quote]I totally agree, vampiric and lycant
Vyrolka and Shifters. 'Cause everyone loves being a Vampire and Werewolf!
Please, no.
Transylvania High.
They should at least be options. My currently favrotie character is a Vryloka, so it should be an option in 5e somewhere down the line, not necessarily from the word Go.
I totally agree, vampiric and lycanthropic options are great, but I think having Werewolf and/or Vampire as a race or class in the PHB is a tad much.
Their presence in the initial PHB in no way obligates their use in a game. You no like, you no use.
How many times do I have to blinkin' say this?
I don't know, but I wish you would stop.
Please, no.Transylvania High.[/quote]They should at least be options. My currently favrotie character is a Vryloka, so it should be an option in 5e somewhere down the line, not necessarily from the word Go.[/quote]I totally agree, vampiric and lycant
I don’t expect all of this to appear in the core book, but basically: all the Dark Sun races, all the Eberron races, half-ogres, ogres, orcs, and goblins.
I don’t expect all of this to appear in the core book, but basically: all the Dark Sun races, all the Eberron races, half-ogres, ogres, orcs, and goblins.
I also wouldn't mind the Vedalken and Kor making the jump over to D&D. Expanding the Eldrazi would be also awesome, even if they can't be a playable race.
I also wouldn't mind the Vedalken and Kor making the jump over to D&D. Expanding the Eldrazi would be also awesome, even if they can't be a playable race.
I also wouldn't mind the Vedalken and Kor making the jump over to D&D. Expanding the Eldrazi would be also awesome, even if they can't be a playable race.
While I wouldn't mind seeing the Vedalken or Kor in D&D, it should be noted that neither the D&D designers nor the MTG designers wish to cross the streams when it comes to adopting the other's iconic concepts. Brady Dommermuth, over on the Magic forums, has routinely stated that they've purposefully avoided introducing races like gnolls or other D&D things to the Multiverse because D&D put them on the map, and vice-versa.
As for my own non-staple hopes: Genasi, Changelings, Tieflings, Dragonborn, Shifters, and Githzerai.
While I wouldn't mind seeing the Vedalken or Kor in D&D, it should be noted that neither the D&D designers nor the MTG designers wish to cross the streams when it comes to adopting the other's iconic concepts. Brady Dommermuth, over on the Magic foru
While I wouldn't mind seeing the Vedalken or Kor in D&D, it should be noted that neither the D&D designers nor the MTG designers wish to cross the streams when it comes to adopting the other's iconic concepts. Brady Dommermuth, over on the Magic forums, has routinely stated that they've purposefully avoided introducing races like gnolls or other D&D things to the Multiverse because D&D put them on the map, and vice-versa.
Yes. It's unfortunate, but I suppose it makes sense if they want to maintain the heterogeneity of their franchizes.
Yes. It's unfortunate, but I suppose it makes sense if they want to maintain the heterogeneity of their franchizes.
The first freeform created D&D character my son made at around age 4 or so was a Dragon.
Very groovy. :D My daughter created a flying unicorn when she was about 7, while my son, 5 at the time, made a tiger.
Nowadays, she plays elves and he plays minotaurs and half-orcs and the like.
As for dragons, Council of Wyrms was always my favorite 2nd Edition boxed set. I'd love to see dragons as a playable race, somehow someway balanced with "normal" characters.
The first freeform created D&D character my son made at around age 4 or so was a Dragon. [/quote]Very groovy. :D My daughter created a flying unicorn when she was about 7, while my son, 5 at the time, made a tiger. Nowadays, she plays elves and h
The first freeform created D&D character my son made at around age 4 or so was a Dragon.
Very groovy. :D My daughter created a flying unicorn when she was about 7, while my son, 5 at the time, made a tiger.
Nowadays, she plays elves and he plays minotaurs and half-orcs and the like.
As for dragons, Council of Wyrms was always my favorite 2nd Edition boxed set. I'd love to see dragons as a playable race, somehow someway balanced with "normal" characters.
We were playing freeform roll high is good roll low is bad. I had him create the character by describing it however he liked he volunteered several limitations for one thing he was a Desert dragon and allergic to rain amongst other things and he had an amulet that let him become human formed but he made a roll to see how good the transform was. The story was mystery with a few big battles thrown in some of them with an ally who was possessed by a Dragonslayer Axe he managed to disarm her with lucky rolls.. He was an advocate for humans on a quest to the Council of Wyrms and discovered the Daemonic plot to turn the Dragons and humans against one another.
The first freeform created D&D character my son made at around age 4 or so was a Dragon. [/quote]Very groovy. :D My daughter created a flying unicorn when she was about 7, while my son, 5 at the time, made a tiger. Nowadays, she plays elves and h
I would think COuncil of Wyrms would be a Legacy-only campaign setting. If all PCs start at Legacy evel, you could probably make a balanced dragon PC.
My middle daughter's first character was a dragon. We used dragonborn rules with some reflavoring. Worked great
I would think COuncil of Wyrms would be a Legacy-only campaign setting. If all PCs start at Legacy evel, you could probably make a balanced dragon PC.My middle daughter's first character was a dragon. We used dragonborn rules with some reflavoring.
Dragonlance Kender (You tread dangerous waters. They're considered the fish-malks of D&D) Tinker Gnome (DON'T KILL ME!) Draconian Minotaur Goblin
Eberron Shifter Changeling Kalashtar Warforged
Points of Light (with expanded lore to fit a PoL style campaign) Dragonborn - Half Dragon subrace (4th version) Eladrin - High Elf/ Elf subrace (4th version) Tiefling Subrace (4th version) Deva, Aasimar subrace (4th version)
Heroes of Horror (Would need better name, not to mix with 3.5 splatbook) Full Vampires, Werewolves, Other Creatures of the Night Foul/Cosmic-touched (Deep One/Deep Spawn would be examples) Caliban-like race (like from Ravenloft)
Tampered with the list with some ideas and added a few of my own. Not sure if for better or worse, just what I think would be a pretty cool idea. So yeah, have generic, not-setting style races to begin with and have the more specific in splatbooks. For example, there are probably PLENTY of "golems" in the athas (albeit probably made of bone, wood, stone, psionic power, horrible corpse amalgams crafted into golem(s) by defiling magic, etc), just as there are "Half-Dragons" in Eberron (Vol, Half dragon rakshasa, draconic golems, etc..) This way, it feels more organic to a more generic flavor and gives people what they pretty much want. Let the specific stuff be fluff with a few expanded mechanics. I'd figure a party with a golem, high elf, and half-dragon would make a grognard DM grumble a lot less than more specific fluffy stuff (for other books) like warforged, eladrin, and dragonborn. It's still there, just given a better place to fit in for others. Plus, cutting down on some bulk may things a bit cheaper for broke bums like me! A fair compromise to the fair gamers of the kingdom perhaps.
Tampered with the list with some ideas and added a few of my own. Not sure if for better or worse, just what I think would be a pretty cool idea. So yeah, have generic, not-setting style races to begin with and have the more specific in splatbooks.
a Foultouched race (like a far realm influenced version of the Tiefling)
I would like it to remain the Far Realm though. Making a playable foultouched would make the Far Realm too intimate... at least, for the storytelling purposes of my campaign I always make sure it retains that Lovecraftian incomprehensibility (as I'm sure do many people). If we bring the Far Realm closer, we risk having to make a Farther Realm.
I can certainly understand that preference. At the same time however, one of the characters that rank among my favorites to play is a warlock I created for 4e. She had the star pact as a natural result of her being touched by the far realm. It also affected her physically: her fingers had an extra segment on each digit and ended in black claws (a refluffed dagger), and her tongue was prehensile and long. She was insane, and incredibly creepy. She knew the names of the stars instinctively, heard them talking to her, and frequently hallucinated. She also had a couple of creepy habits: one of the funniest was watching her party-mates sleep (often from only a few inches away), and another was using her prehensile tongue, instead of a finger, to move loose strands of hair out of her face. So I'm still hoping to see one even if it doesn't get a lot of use at other tables.
There wasa 3.5 "half-" template that was similar to your Foultouched idea. IIRC it gave the character two tentacles. I don't have many of my 3.5 books any more or I'd look it up.
I vaguely recall that as well. I think it was in one of the later monster manuals, along with things like the half-golem template. I always laugh at the half-golem. It always makes me think of the $6 million man. Of course, most of those templates applied level adjustments as well, which I hope never makes a comeback.
I would like it to remain the Far Realm though. Making a playable foultouched would make the Far Realm too intimate... at least, for the storytelling purposes of my campaign I always make sure it retains that Lovecraftian incomprehensibility (as I'm
As much as I wish to have every single race in the PHB that previous edition created, I highly doubt that'll be the case. I think, from the way in which the Devs think, we'll see the Bore Core Races (Human, Elf, Halfling, Dwarf) plus a few "unique" ones (Gnome, Half-Elf, Half-Orc) and possible one or two "RARE" races (Dragonborn and Tiefling). Anything else will be rounded out in later supplements (which is a shame, really).
What I'd LIKE to see outside the Bore Core Races + usual suspects are unique templates such as:
-Dhampir/Vyrloka (being that any race could possibly be one of these)
-Were/Shifter (again, any race cursed or takes on Lycanthropy)
As well as some other notable mentions:
Warforged Goliaths Centaurs Pixies
and
Aasimars/Deva
As much as I wish to have every single race in the PHB that previous edition created, I highly doubt that'll be the case. I think, from the way in which the Devs think, we'll see the Bore Core Races (Human, Elf, Halfling, Dwarf) plus a few "unique" o
Every race that's ever been in a PHB should be in the Next PHB. IN addition to humans...
Typical
Rare
Exotic
Earthy
Halfling
Gnome
Tiefling
Elven
Elf
Half-elf
Eladrin
Enduring
Dwarf
Half-orc
Dragonborn
Every race that's ever been in a PHB should be in the Next PHB. IN addition to humans... Typical Rare Exotic Earthy Halfling Gnome Tiefling Elven Elf Half-elf Eladrin Enduring Dwarf Half-orc Dragonborn
I would think COuncil of Wyrms would be a Legacy-only campaign setting. If all PCs start at Legacy evel, you could probably make a balanced dragon PC.
My middle daughter's first character was a dragon. We used dragonborn rules with some reflavoring. Worked great
In 4ed, it's amazing how much a Pixie Monk plays like a baby wyrmling.
Maybe 5ed can do something like what 1ed did for Elves: make them a class and race. Start with small breath weapons and short bursts of flight, and slowly grow (physically and capability-wise).
In 4ed, it's amazing how much a Pixie Monk plays like a baby wyrmling. Maybe 5ed can do something like what 1ed did for Elves: make them a class and race. Start with small breath weapons and short bursts of flight, and slowly grow (physically and cap