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Switch to Forum Live View Strong farmer or well-trained fighter (OR: separate ability modifiers from combat)
6 months ago  ::  Dec 28, 2012 - 9:42AM #21
ElementTwo
Date Joined: Dec 20, 2012
Posts: 48
That's how many of the kits worked in AD&D. This might not be such a bad thing for "prestige classes" what with all the pluses we have to attributes now.
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6 months ago  ::  Dec 28, 2012 - 10:17AM #22
Miladoon
Date Joined: May 24, 2012
Posts: 1,597
I ported in the ODD ability mods in and it works fine.

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6 months ago  ::  Dec 28, 2012 - 10:44AM #23
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733

Dec 28, 2012 -- 3:30AM, JRutterbush wrote:

I'd like to avoid 8 Strength greatsword-wielding warriors this time 'round, thanks.



-1 hit/dam and low encumbrance is there for a reason.

Dec 28, 2012 -- 9:05AM, Jenks wrote:

Inb4 requirements rage


Yeah, guys, just assume I'm going on an apolectic rant right here.  Typing out one just takes too much effort, and it'll just be a repeat of the last eighty or so anyway.

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6 months ago  ::  Dec 28, 2012 - 10:47AM #24
zago
Date Joined: Oct 23, 2012
Posts: 660
I liked the idea once suggested that ability scores never affect to hit. Str = str dmg, dex = dex damage. 

However, I don't like the idea that a strong farmer needs to be considerably weaker then characters. What for? If you spend the night with the farmer's daughter, it should be at your own risk!

 
My mind is a deal-breaker.
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6 months ago  ::  Dec 28, 2012 - 10:51AM #25
Orzel
Date Joined: Aug 22, 2007
Posts: 3,368
As a fan of Nature+Nurture, I like abilities added to attack.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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6 months ago  ::  Dec 28, 2012 - 11:29AM #26
GEBELL
Date Joined: Jul 8, 2010
Posts: 224
Good points all, but I do think that bounded accuracy has dramatically increased the importance of ability scores in combat.  

I shouldn't have tried the farmer vs. lvl 10 fighter example - because that draws away the focus.

The real point is that within bounded accuracy getting really strong has the same impact on your ability to hit an enemy as does twenty levels in the fighter class.  

I guess I need to be willing to divorce myself from the idea that being ablt *to hit* represents your ability in combat.  In a bounded system it's more about actions and damage dice... and that is represented in the class system.  It just seems odd to make characters and have *so much* of their effectiveness hinge entirely on ability skills. 
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6 months ago  ::  Dec 28, 2012 - 11:36AM #27
GilbertMDH
Date Joined: Nov 21, 2009
Posts: 399

Dec 28, 2012 -- 11:29AM, GEBELL wrote:

Good points all, but I do think that bounded accuracy has dramatically increased the importance of ability scores in combat.  

I shouldn't have tried the farmer vs. lvl 10 fighter example - because that draws away the focus.

The real point is that within bounded accuracy getting really strong has the same impact on your ability to hit an enemy as does twenty levels in the fighter class.  

I guess I need to be willing to divorce myself from the idea that being ablt *to hit* represents your ability in combat.  In a bounded system it's more about actions and damage dice... and that is represented in the class system.  It just seems odd to make characters and have *so much* of their effectiveness hinge entirely on ability skills. 



Another way to look at this is in the context of magic items. The difference between a 12 and 18 strength is an artifact (+3) type magic item.

My thoughts on Armor

My thoughts on Fighters

My thoughts on Healing
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6 months ago  ::  Dec 28, 2012 - 11:43AM #28
CCS
Date Joined: Nov 27, 2006
Posts: 3,565

Dec 28, 2012 -- 9:02AM, wrecan wrote:

I'm comin around to the idea that Ability scores should not modify attack rolls, though it would still modify defenses, ability checks and damage rolls.  I think it works well with the "assumptionless scaling" (aka bounded accuracy) design of the new edition, and still keeps Abilities relevant.





So you're not ok with strong characters/monsters being strong enough to batter their way through your defenses (good for you, you used a sheild/parried/etc.  But the other guy still hit you hard enough to leave a mark....) - wich is exactly what that bonus to-hit represents & always has?

And you're against characters/monsters who have good eye-hand coordination/senses (one of the things lumped into Dex.) being more accurate at range than those without.?
Ok, sure, I can see an argument that the high dex guy will do more damage as he places his arrows better.  (And maybe that should be added to the dex rules) 
But that'd only ever come into play during combat. 
Meanwhile the guys still super-accurate while shooting darts at the tavern, archery contests at tournies, & all manner of other non-combat examples that occur during games.  

So how would you replicate such things if not through the most basic of rules?  
And why wouldn't you use the most basic of rules to cover the most situations?   

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6 months ago  ::  Dec 28, 2012 - 11:46AM #29
CCS
Date Joined: Nov 27, 2006
Posts: 3,565

Dec 28, 2012 -- 3:30AM, JRutterbush wrote:

I'd like to avoid 8 Strength greatsword-wielding warriors this time 'round, thanks.




Ok, I think that's simple enough to do.  You just don't make that type of fighter....  Problem solved.

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6 months ago  ::  Dec 28, 2012 - 11:47AM #30
Lawolf
Date Joined: May 4, 2008
Posts: 4,407
CCS: bounded accuracy means that damage now represents how well you "hit ". A skilled warriors damage increases while his accuracy does not.

This means that it makes more sense for ability modifiers to not apply to attack rolls.
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