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5 months ago ::
Dec 27, 2012 - 8:33PM
#11
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How long does taking 10 or taking 20 take? And therefore, how likely is it for something to happen during this period?
"I'll check the door for traps, taking 20."
"okay, let me just roll on the wandering monster table..."
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5 months ago ::
Dec 28, 2012 - 4:36AM
#12
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- Here be Dragons next 100 km
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Taking 10 doesn't take any longer than making the check normally.
Under 3.5e rules, when it existed, taking 20 would take 20 times the amount of time as a single check - you were literally going over the same task twenty times until you were certain you'd done it to the best possible effect.
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5 months ago ::
Dec 28, 2012 - 8:42AM
#13
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In the Player's Handbook, page 186, the Perception Skill entry lists "Failure: You can't try again until circumstances change." (The only errata I've found for p186 Perception entry is a change from Standard to Minor)
Once they've checked a door with a Perception check, there's no reason for them to try again unless they found a clue of some kind. After all, not every door in the place is trapped, I presume, and just because the player rolled low on his Perception result doesn't mean his -character- knows that he didn't roll a 20. You're dealing with metaknowledge :P
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5 months ago ::
Dec 28, 2012 - 9:30AM
#14
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Date Joined:
Jun 15, 2004
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You can't "take 20" in 4e. You can "take 10" in a low stress situation (as the DM you get to determine if the situation is low-stress). The way to apply the "take 20" rule in 4e is that it doesn't exist and you should never do it.
DMG p.41 "Unless the characters are under a time constraint, assume that they’re going to roll a 20 eventually, and use the best possible Perception check result for the party. (Effectively, this result equals the best passive Perception check +10.) Assume the characters spend a minute or two searching, and move on to tell them what they find."
Addresses a specific situation. Also the players cannot take 20. The DM can allow them to take 20, at their perogative. Not the same thing.
I did not indicate otherwise in my reply. However, your previous statement did indicate otherwise and thus warranted correcting.
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5 months ago ::
Dec 28, 2012 - 12:08PM
#15
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Date Joined:
Apr 15, 2007
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As far as a scaling mount goes, there is one that your Barbarian might like: Spoiler:
Show
Jade Horse
This small statuette of a horse summons a full-sized, obedient mount at your command.
Wondrous Item 3,400 gp
Power Daily (Standard Action)
A jade horse appears in an unoccupied space within 5 squares of you to obey your commands. The horse is an ally to you and your allies. While you are riding the horse, the normal rules for mounted combat apply (see the Rules Compendium).
The only actions that the horse can take while riderless are move actions and free actions. When the horse makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
The horse lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action.
Jade Horse Large natural beast (construct, mount) Summoned Creature
HP your bloodied value; Healing Surges none, but you can spend a healing surge for the horse if an effect allows it to spend one Defenses your defenses, not including any temporary bonuses or penalties; Resist 5 all Speed 8
Nimble Charger (mount)
The jade horse and its rider do not provoke opportunity attacks when charging.
Kick At-Will
Attack: Melee 1 (one creature); your level + 5 vs. AC
Hit: 2d6 + 4 damage.
Trample Encounter
Effect: The jade horse moves up to its speed and can move through enemies’ spaces during the move. Each time the horse enters an enemy’s space for the first time during the move, it makes the following attack against that enemy.
Attack: Melee 0 (each enemy whose space the jade horse enters); your level + 3 vs. Reflex
Hit: 2d8 + 4 damage, and the enemy falls prone.
"You can always judge a man by the quality of his enemies." -The Doctor, Remembrance of the Daleks
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5 months ago ::
Dec 28, 2012 - 2:26PM
#16
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I did not indicate otherwise in my reply. However, your previous statement did indicate otherwise and thus warranted correcting.
My statement is still true, is my point. Take 20 exists essentially by DM fiat and even as far as that goes, the mentions were removed in later advice/rules, to the point where it is pretty questionable if DMs are even supposed to think they have the option. Which is essentially the same as saying that, as far as players are concerned, "take 20" doesn't exist in 4e.
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5 months ago ::
Dec 28, 2012 - 2:49PM
#17
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Date Joined:
Jun 15, 2004
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My statement is still true, is my point. Take 20 exists essentially by DM fiat
The OP is a DM, and your reply to her was "it doesn't exist and you should never do it". This merited me providing the DMG quote.
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5 months ago ::
Dec 28, 2012 - 4:31PM
#18
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My statement is still true, is my point. Take 20 exists essentially by DM fiat
The OP is a DM, and your reply to her was "it doesn't exist and you should never do it". This merited me providing the DMG quote.
Whether it currently exists is debatable. And you should still never do it.
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5 months ago ::
Dec 28, 2012 - 4:53PM
#19
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Date Joined:
Jun 15, 2004
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you should still never do it.
You evidently feel that you should never use that text from the DMG. That is possibly a matter for you to debate (but not me... I merely provided the text).
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5 months ago ::
Dec 28, 2012 - 5:00PM
#20
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Date Joined:
May 12, 2009
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FYI Its in the latest DM ressource as well (DMK pg. 166)
Yan Montréal, Canada
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