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5 months ago ::
Dec 27, 2012 - 10:52AM
#1
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What do you want from a new setting? What concepts haven't been done yet?
I'd like to see a water world / one piece (PoL with islands) setting.
You'd have a traveling "tavern" (ship). A nice home base you need to protect.
Each island a new place to explore, giving you a nice option for episodic adventures and an opportunity to try out any silly ideas you want, and easily leave them behind.
You could have all the game of thrones stuff too. With big islands fighting over small ones.
Naval battles. Good fun to be had there too.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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5 months ago ::
Dec 27, 2012 - 11:05AM
#2
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Date Joined:
Nov 21, 2009
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My brother has run a couple variations on a water world of his own design, and they were a lot of fun. I support this idea.
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5 months ago ::
Dec 27, 2012 - 11:09AM
#3
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Date Joined:
May 18, 2002
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Firearms and Wuxia. ...plus whatever else makes grognards rage.
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5 months ago ::
Dec 27, 2012 - 11:14AM
#4
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Date Joined:
Aug 22, 2007
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A Heavy Urban Setting
A Walking Deities/Demigods Setting
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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5 months ago ::
Dec 27, 2012 - 11:26AM
#5
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Date Joined:
Jun 24, 2005
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We don't need anything new if all you want is navel battles and urban areas. At least 90% of Toril was untouched. We could have had that and much more with the Forgotten Realms. Now that I think about it the Realms had walking deites too. Even before the time of troubles the goddess Selune owned a tavern in Waterdeep. If its new it has to be new like a parasitical setting inside the body of a space beast.
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5 months ago ::
Dec 27, 2012 - 11:46AM
#6
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Date Joined:
Jul 18, 2007
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Mechs. I'd like a setting where gnomes have real, outfittable mechs. Powered by a golem-gem core.
A setting where individuality is cherished over being part of a team, along with a rules supplement to aid in highlighting deeds of each PC rather than the party.
Also, a sword-and-sandals setting in the style of Howard would be nice.
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5 months ago ::
Dec 27, 2012 - 2:03PM
#7
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Date Joined:
Jun 17, 2010
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Mechs. I'd like a setting where gnomes have real, outfittable mechs. Powered by a golem-gem core.
I see Eberron as being able to support this quite easily. It's only a minor offshoot of Warforged to have mindless versions. There's also plenty of magic-as-technology already present, as well.
D&D Next = D&D: Quantum Edition
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5 months ago ::
Dec 27, 2012 - 2:38PM
#8
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Date Joined:
Mar 19, 2004
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D&D Versus Mode.
And a setting built to handle mass-battles/warfare more appropriately.
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5 months ago ::
Dec 27, 2012 - 2:42PM
#9
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Date Joined:
Aug 28, 2005
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From a new, original world? I want something where the very structure of the world is different than what we've come to expect. Even most D&D settings seem to assume a world similar to our own, with planets and moons and a sun and stars and continents and oceans and seasons and so on. Let's get a world that's a bit more fantastic, that actually works differently. How about a world that's inside-out, taking place along the inside of a sphere rather than the outside, with a perpetually floating spotlight-like sun "above" and infinite earth "beneath"? Or what about a world where, instead of moving horizontally, tectonic plates and continents just moved vertically, forcing all races to be nomads because that this mountain peak may be at the bottom of the ocean in a month's time is a simple norm? What about a planet that is tidally locked by its sun, with deadly heat to one side and deadly cold to another and the habitable zone of the planet being a thin ring at perpetual dawn and dusk? What about a world with a beathable "vacuum" and where inertial and gravitational mass are unrelated, where adventurers hop along from asteroid island to asteroid island? What about a world where water falls up and bubbles sink in water, where the terrestrial races live beneath a ceiling of ocean and the sky above that is but a rumor? Do something absurd and crazy like that.
Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TMSpeaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask? "If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB "If I ever feel like playing a Minotaur I'll know where to look!" - Undrave "WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm "Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further. Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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5 months ago ::
Dec 27, 2012 - 2:57PM
#10
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Those all sound like Spelljammer planet ideas, not a basis for an entire setting. Gimmicks like vertical tectonics get stale very quickly as the basis for campaign worlds, and don't actually result in a unique setting. It's just Greyhawk, but vertical. (For instance, Blackmoor already did the inside-of-the-earth concept with Hollow World. It's Blackmoor, but in a hollow world.)
If you want an original campaign world, you need to describe it in the sense of stories that it would tell. That's why Eberron was such a great innovation. The world wasn't particularly different physically, but the mood, the story, the setting was unique and allowed you to tell unique stories. Eberron is not described as "a place where the Mournlands create undead monstrosities and Sharn is a vertical city". It's described as "pulp action mets noir in a tense postwar fantasy setting".
Dragonlance, Forgotten Realms. Greyhawk all do the classic fantasy story just fine, and really only differ in the details. It's the other campaign worlds that tell unique stories
Dark Sun: Post-apocalyptic survival in a dying world dominated by tyrants and slavers Ravenloft: Gothic (or Victorian with Red Masque) horror in a world dominated by dark powers Council of Wyrms: Be a dragon, rule the skies, and battle your brothers Birthright: Classic medieval tales of chivalry, divine right, and world-shattering politics Spelljammer: Space opera and light sci fi with a fantasy twist Planescape: Philosopers battle and connive across the multiverse Nentir Vale: Dark ages, low fantasy, high magic. Civilization is crumbling around you and only you the heroes can restore order to an ever-darkening world.
If we get a new campaign setting, I would want it to have a unique flavor. For exmaple...
Young World: You are the first generation of mortals, created by the gods to populate and help shape a newly created universe.
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