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Switch to Forum Live View What do you want from a new setting?
6 months ago  ::  Dec 28, 2012 - 6:21AM #31
Xguild
Date Joined: Apr 22, 2001
Posts: 1,312

Dec 28, 2012 -- 2:29AM, Zardnaar wrote:

Eberron has been the nonly new CS from WoTC in the last decade lol. 4th ed PoL kinda doesn't count as it wasn't published as one (probably should have been IMHO).





True but when I think of 3rd edition D&D settings in particular I consider many of the settings to be staples of D&D of that time.  For example I spent more time in the Scarred Lands during 3rd edition days than I ever did anything official from WoTc, just to name one particular setting.

In as a whole though I would consider Eberron to be one of the best settings of all time for D&D as a franchise and all its 3rd party efforts.  Its that good in my opinion.    

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6 months ago  ::  Dec 28, 2012 - 6:30AM #32
Zelkon
Date Joined: Oct 30, 2011
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A setting that mixes modern fantasy as described my MechaPilot and others (IIRC) in one section, steampunk in another, Wuxia in another, and Mechas in another. Basicly, five contenents that are somehow cohesive that offer wildy different enviroments. It's a shame that Eye on Eberron is going, but mister Baker is working on a new setting and I eagerly await that one.
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6 months ago  ::  Dec 28, 2012 - 6:34AM #33
Jenks
Date Joined: Apr 4, 2008
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I played a setting once that was earth but 500,000 years in the future. Magic had caused a semi apocalypse and human civilization had crumbled. From the ashes of the old world, a new magical one was reborn. Think "The time machine" + Shadowrun (where everything magical is more or less a mutation of something that originally natural) 
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6 months ago  ::  Dec 28, 2012 - 7:26AM #34
Orzel
Date Joined: Aug 22, 2007
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Seems like a bunch of people want basic fantasy just moved a century or three forward in technology.

I like Staccat0's idea and think it could work well with my earthly walking deities idea.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

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6 months ago  ::  Dec 28, 2012 - 7:47AM #35
wrecan
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Dec 28, 2012 -- 7:26AM, Orzel wrote:

Seems like a bunch of people want basic fantasy just moved a century or three forward in technology. I like Staccat0's idea and think it could work well with my earthly walking deities idea.



It's also the Young World scenario I suggested in post 10.

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6 months ago  ::  Dec 28, 2012 - 8:50AM #36
Jamespies
Date Joined: Mar 31, 2012
Posts: 209
The setting I would like to see added to the game would blend Sci-fi Space Opera with dimension hopping antics and tradiontial fantasy.
I know how old-fashioned some D&D Players can be and even suggesting adding Sci-fi to D&D could get me chased off the forums with pitchforks and torches, but the setting I'm currently working on for a future campaign entitled SoulStorm blends these together fairly well in my opinion.

The basic premise is that there billions and billions of different universes co-existing with one another. Every living thing in existence contains a portion of life energy, commonly known as a "Soul". When the creature dies, its soul is released, and begins to gravitate towards the centre of the universe towards the SoulStorm. The Soulstorm is at the centre of all universes, and as you get closer to it the universes start to merge together somewhat. The Soulstorm looks somewhat like a maelstrom composed of white-ish green life energy. Towards the centre of the soul storm, the pressure generated by the life energy being sucked in causes a rip in the walls between universes, and the life energy is thrown into a another universe where it will occupy the closest living thing without a soul. This natural phenomenon is known as "Reincarnation" and forms the basis of how life can be in the universe.

That basic premise has a few extra ideas and rules which make it a bit more interesting, here are a few examples.

1. There are a few exceptions to this rule, such as the avian race of Phoenixes, who upon death quickly age backwards and then suck their own soul back inside themselves, essentially living forever.

2. Magic can be used to travel between different universes. An entire class, The Wanderer is based around magic that allows travel between universes.

3. Different universes have a different rules of how reality works here. Using highly advanced magic, these rules can be ignored by individuals who can cause their own bodies to work by the rules of another universe, mostly liking their universe of origin.  There are too many universes to count but most universes can be categorized into commonly recurring types.
Here's an example: Infernal Universes.
Infernal Universes are inhabited by highly malevolent creatures and even being in these universes for long begins to twist and corrupt minds, causing mortals to have desires to inflict pain and suffering on others. All pain experienced in these universes is exaggerated, causing even the tiniest scratches to cause indescribable agony.

4. Creatures known as Demons feed on this Life Energy, slowing killing all of reality as we know it. Who knows how much of reality has already been destroyed by these creatures.

5. Demonic Energy is the ultimate destructive force, even rare for demons to use it. Effects and powers that have the Demonic Keyword that cause damage are permanent. These powers often cause huge damage and also cut the victims maximum Hitpoints by that amount of damage, therefore damage sustained from demonic energy can never be recovered.

A setting like this is my ideal setting. Do I expect WOTC to ever publish anything like this? Of Course not, but it's what I want.
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6 months ago  ::  Dec 28, 2012 - 9:28AM #37
Orzel
Date Joined: Aug 22, 2007
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The more I think about it, the more I am liking the Young World setting. PCs could be the first scouts and handle negotiations with newly discovered races. And weird alliances and enemies could be formed.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

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6 months ago  ::  Dec 28, 2012 - 9:32AM #38
Jenks
Date Joined: Apr 4, 2008
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Dec 28, 2012 -- 9:28AM, Orzel wrote:

The more I think about it, the more I am liking the Young World setting. PCs could be the first scouts and handle negotiations with newly discovered races. And weird alliances and enemies could be formed.




I did a game similar to this once. It was awesome watching the all human party meet elves for the first time and being baffled that they didn't speak common. Hilarious!

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6 months ago  ::  Dec 28, 2012 - 9:33AM #39
Crimson_Concerto
Date Joined: Aug 28, 2005
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Dec 28, 2012 -- 9:28AM, Orzel wrote:

The more I think about it, the more I am liking the Young World setting. PCs could be the first scouts and handle negotiations with newly discovered races. And weird alliances and enemies could be formed.


That's not a setting, though. That's an okay idea for a one-shot campaign adventure, but there's no way to make a consistant and extensive world out of that.

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6 months ago  ::  Dec 28, 2012 - 9:41AM #40
wrecan
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Dec 28, 2012 -- 9:33AM, Crimson_Concerto wrote:

Dec 28, 2012 -- 9:28AM, Orzel wrote:

The more I think about it, the more I am liking the Young World setting. PCs could be the first scouts and handle negotiations with newly discovered races. And weird alliances and enemies could be formed.


That's not a setting, though. That's an okay idea for a one-shot campaign adventure, but there's no way to make a consistant and extensive world out of that.



I could do it quite easily.  What you need is a good backstory, such as the universe being the playground of a numbe rof mighty powers (gods, demon lords, aberrant entities, etc.) that never previously ineracted, each esxisting in their own discrete universes.  But the edges of their disparate realities bled together forming a puddle like melted candlewax.  That is reality.  And as the various entities find it, they find this candlewax can be heated and melted and refotmed to their liking.  From the melted wax they made the first races.

So what you have is a cosmic battle to determine what the shape of the world will be and various regions of the world that have more influence by each of the outerplanes.  I'd throw in Primal Spirits as the awakened powers of the material world, seeking to preserve itself, but uncertain how to handle the creatures made by the other planes that ar emade from prime material.

You have innumerable stories that can flow from this scenario.  You have alliances and plots by the various Powers against one another and the Primal Spirits.  You have the mortals unlocking new secrets, discovering races that can ally or not ally.  ou get to completely undo all the traditional frameworks of D&D.  You can have dwarves and kobolds allying against elves and orcs.  You can have new races nobody has seen.  You could be this world's Vecna, ascending to godhood.  

It's the stories of Gilgamesh, the early Greek and Egyptian Myths.  Imagine Odin and his brothers first discovering Yggdrasil. It's a world built on discovery and constant new horizons.

It is absolutely the basis for a campaign setting.


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