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Switch to Forum Live View Specialties vs Feats
5 months ago  ::  Dec 27, 2012 - 8:23AM #1
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198
I think that packaged specialties should bring some small added benefit over picking individual feats. Otherwise, some specialties would be avoided if the combination isn't ideal.
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5 months ago  ::  Dec 27, 2012 - 8:55AM #2
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,486
There is a benefit: no need to spend a couple hours digging through a dozen books.
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5 months ago  ::  Dec 27, 2012 - 9:44AM #3
Shiroiken
Date Joined: Mar 11, 2008
Posts: 251
As I have noted in my surveys, unless Specialties are used for more than a Feat delivery system, I suspect they will be ignored by many groups. Backgrounds give you two other benefits besides Skills: a small ability and starting gear. While they are minor, they give a strong encouragement to actually use a Background as opposed to just picking 4 skills. Specialities could give a minor ability without breaking the game, using similar rules for customization that Backgrounds use.
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5 months ago  ::  Dec 27, 2012 - 10:08AM #4
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,486

Dec 27, 2012 -- 9:44AM, Shiroiken wrote:

Backgrounds give you two other benefits besides Skills: a small ability and starting gear.


...which can also be kit-bashed together.

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5 months ago  ::  Dec 27, 2012 - 10:13AM #5
Orkbard
Date Joined: Mar 3, 2012
Posts: 508
I brought this up a couple of packets ago and still believe it should be implemented.
i had suggested that the Archer Specialty, Sharpshooter now, should grant something like the ability to recover arrows. 
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5 months ago  ::  Dec 27, 2012 - 10:19AM #6
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,486
If substitution goes to print, doing so is meaningless.
"I'm taking the Archer specialty for the free arrows, but replacing three of the feats with this one, that one and that one."
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5 months ago  ::  Dec 27, 2012 - 10:25AM #7
Jenks
Date Joined: Apr 4, 2008
Posts: 2,493
Easiest way to do it would be to allow specialties access to certain feats before you could select it otherwise. However, with only 4 total feats gained this gets really tricky.

Really what it comes down to is, if specialties give a real advantage then people are going to feel pressured to use them. But if they don't give an advantage, they feel like they're almost pointless. It's an ol' catch 22.
My two copper.



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5 months ago  ::  Dec 27, 2012 - 10:43AM #8
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,486

Dec 27, 2012 -- 10:25AM, Jenks wrote:

Really what it comes down to is, if specialties give a real advantage then people are going to feel pressured to use them. But if they don't give an advantage, they feel like they're almost pointless. It's an ol' catch 22.


If some crazy-optimized combo of four specific feats emerges, they'll be ignored regardless of any bonus.

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5 months ago  ::  Dec 27, 2012 - 10:44AM #9
mexrage
Date Joined: Nov 30, 2010
Posts: 1,497

Dec 27, 2012 -- 8:55AM, Qmark wrote:

There is a benefit: no need to spend a couple hours digging through a dozen books.




or 2 minutes if you have software Character Builder...

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5 months ago  ::  Dec 27, 2012 - 10:47AM #10
GilbertMDH
Date Joined: Nov 21, 2009
Posts: 399

Dec 27, 2012 -- 10:44AM, mexrage wrote:

Dec 27, 2012 -- 8:55AM, Qmark wrote:

There is a benefit: no need to spend a couple hours digging through a dozen books.




or 2 minutes if you have software Character Builder...



By the end of 4e, even using the CB, it was taking a long time to pick feats, for both the optimizers and casual gamers in our group.

My thoughts on Armor

My thoughts on Fighters

My thoughts on Healing
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