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Switch to Forum Live View Question Regarding General CharOp
5 months ago  ::  Dec 26, 2012 - 3:09PM #1
Malph
Date Joined: Aug 26, 2008
Posts: 280
I've read many times on the forums something along these lines "If your striker is not taking down a standard monster of equal level once a round (on average), he/she is not good at being a striker".

I simply do not see how this is mathematically possible.  I run a group with a few strikers, who are not "tweeked" but are built well, and they aren't anywhere close to this (being able to take down a standard monster of equal level once per round). They do well and I'm not having any problems in having them successfully complete encounters, but reading statements like the above has me perplexed.


So how is this possible?  If you want to give me build examples, let's aim it for level 15-16 (my group is 16 right now), and use classes from the PHB1 (Rouge or Ranger best, since my group has a Rogue and a Ranger).


Thanks in advance!       
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5 months ago  ::  Dec 26, 2012 - 3:13PM #2
Black_Knight999
Date Joined: Aug 1, 2008
Posts: 1,107
1 kill per round is unrealistic. You should be able to drop, or at least badly damage a standard with your encounter nova, however.

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5 months ago  ::  Dec 26, 2012 - 3:14PM #3
digeverystripe
Date Joined: Oct 12, 2012
Posts: 60
certainly nothing comprehensive, but here's some quick links:

community.wizards.com/go/thread/view/758...

community.wizards.com/go/thread/view/758...

edit: it can be done, but it's gamebreaking and having a character like that isn't usually the purpose of char op.
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5 months ago  ::  Dec 26, 2012 - 3:30PM #4
zelink551
Date Joined: Feb 26, 2011
Posts: 3,356
An encounter nova should be able to drop a standard, no questions asked. Having DPR > 1 standard is pretty high end Op, and you'll be fine without it. The DPR candidates is a stupid thread, and no one should ever consult that for intelligently designed PCs
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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5 months ago  ::  Dec 26, 2012 - 3:42PM #5
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,989

Dec 26, 2012 -- 3:09PM, Malph wrote:

I've read many times on the forums something along these lines "If your striker is not taking down a standard monster of equal level once a round (on average), he/she is not good at being a striker".




Novas can definitely push you into that range. But the more accepted numbers of 'average damage' are generally between 20/40/60 on the low end and 30/60/90 on the high end.

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5 months ago  ::  Dec 26, 2012 - 4:35PM #6
kilpatds
Date Joined: Nov 23, 2003
Posts: 4,979
If you're a striker, and don't have a daily nova capable of taking out a standard monster of equal level: you're not a good striker.  That is, IMHO, part of being a striker.  When that monster right there needs to die Right Fragging Now, you're the guy who's job it is to make that happen.

I also suggest at-will KPR between 1/3 and 1/2, depending on the optimization level of the party... ways of handing immobilized and grabbed, and daily rescue-buttons. But At-Will damage that takes out a standard monster a round is grotesque overkill in most campaigns.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus

Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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5 months ago  ::  Dec 26, 2012 - 5:16PM #7
Malph
Date Joined: Aug 26, 2008
Posts: 280
Thanks for everyone's replies so far.

I don't know what a "nova" is, but it seems like averaging damage that's = or > standard monster of equal level is very high end Op, and not normal.

Our PCs certainly build wisely, but they are not tweeked by any means.  Their stats are well-rounded overall, mainly for role-play purposes.  And I am fairly stingy with magical gear, so they are definitely not stacked full of good gear (I keep them a little bit behind what might be normal for their level, though not enough to make encounters unbalanced against them).
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5 months ago  ::  Dec 26, 2012 - 5:18PM #8
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
To Nova is to expend every resource you can to deal as much damage as possible in a single round (or as few rounds as possible, at least).
Another day, another three or four entries to my Ignore List.
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5 months ago  ::  Dec 26, 2012 - 5:42PM #9
TheMalteseFalchion
Date Joined: Aug 8, 2011
Posts: 737
To expand on that, there are:

Daily Novas:  All utility, items, and attack powers are on the table.  If you're using 2+ dailies as a striker in a single round, something should be dead or You're Doing It Wrong.

Encounter Novas:  Same idea as above, but only using Encounter resources.  You can do this again next encounter.  This should kill or severely maim a standard creature.

A useful nova should include some (or all) of the following:  Multi Attack powers (Rain of Blows, etc.), Minor Action attacks (Ruffling Sting, Sohei Flair, etc), personal damage boosters (Promise of Storm, etc.), action economy [usually involving movement baked into an attack] (Fury's Advance, Tumbling Strike), vulnerability taps (Morninglord, Sarifal's Blessing), and free action add-ons (Swift Charge).

The "secret" to real ultimate power is to stack lots of static modifiers and/or on-demand damage boosters/vulnerability, and combine it with lots and lots of attacks.  Things die.

Jan 12, 2012 -- 8:31PM, Bargle0 wrote:

This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.



Feb 5, 2012 -- 8:44AM, Illeist wrote:

One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.



May 12, 2013 -- 6:38PM, zelink551 wrote:

You're already refluffing, what not refluff to something that doesn't suck?

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5 months ago  ::  Dec 26, 2012 - 7:12PM #10
borg285
Date Joined: Jan 23, 2008
Posts: 2,868
See my sig for my opinion on how much of a standard monster's HP a "good" striker should be cutting through each round.  This should vary based on the party.  I am very much in favor of party balance.
DPR king candidates has a very specific purpose, preserving builds from passing optimizers, and providing a place that pure DPR focused builds can be ranked.  I should be more up-front with how the resource should be used. 
Know that if you employ any of the KPR 1/2+ builds there, you will most likely create a great power divergence in your party.  Any monster the DM pulls out either is a peice of cake for you or outright kills the party if you can't do your job for 1-2 rounds. 

The best way to use the DPR king candidates thread is purely for inspiration on some combinations of game elements to better tune your build, or use as a platform and tone it down to your taste.  The build simply shows what's possible, and it is scary, and should not be employed at the table.
DPR King Candidates 3.0
How much damage should I shoot for? Show

You're fired          : 1 Kills Per 5 Rounds = .2 KPR
Fair Striker          : 2 Kills Per 5 Rounds = .4 KPR
Highly Optimized : 3 Kills Per 5 Rounds = .6 KPR
Nerfbat please     : 4 Kills Per 5 Rounds = .8 KPR
It's OVER 9000!!!!!: 5 Kills Per 5 Rounds = 1+ KPR

DPR?  KPR?  KP4R?  Bless you Show

DPR = Damage Per round ~= Chance to hit * damage on a hit
KPR = Kills Per Round.  1 Kill = 8*Level+24 damage
       = DPR/(8*level+24)
KPNR = Kills Per N Rounds.  How many standards can you kill in N rounds?
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