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5 months ago ::
Dec 26, 2012 - 1:57PM
#11
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For a rogue, just get the Thuranni Shadowkiller PP. Ongoing damage whenever you have CA, easily.
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5 months ago ::
Dec 26, 2012 - 2:09PM
#12
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Date Joined:
Dec 22, 2010
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I'm not sure that "vulnerable 5 fire against the next attack that deals fire damage to it." is sufficient to be vulnerable fire for the feat to work.
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5 months ago ::
Dec 26, 2012 - 2:09PM
#13
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Date Joined:
Jul 25, 2012
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Cunning Weapon is a weapon enchant that gives enemies -2 to saves vs effects from the weapon. The wizard feat Spell Focus also gives a -2 penalty to saves vs your wizard powers. I'd suggest taking a look at Mommy_was_an_Orc's build "The Illusion of Hope" community.wizards.com/go/thread/view/758...
It is very good a handing out penalties to saves, though some of the tricks that it uses won't be available to you because it is a hybrid invoker
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5 months ago ::
Dec 26, 2012 - 2:18PM
#14
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Date Joined:
Jul 25, 2012
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I'm not sure that "vulnerable 5 fire against the next attack that deals fire damage to it." is sufficient to be vulnerable fire for the feat to work.
I can see how there might be an argument to that effect. I can see a ruling going either way.
Perhaps somebody with more knowledge than me of how to parse this wording could clear this up?
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5 months ago ::
Dec 26, 2012 - 2:20PM
#15
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Date Joined:
Jun 12, 2012
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I'm not sure that "vulnerable 5 fire against the next attack that deals fire damage to it." is sufficient to be vulnerable fire for the feat to work.
I think it should be, actually. It's pretty close to Arcane Fire, and the general consensus is that AF triggers Wintertouched. Unless I'm way off here?
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5 months ago ::
Dec 27, 2012 - 6:52AM
#16
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Here's what to watch out for, though ...
Some of the really big baddies out there don't *save* from effects ... the effects just end on them.
Afteraffects don't kick in unless the target made the saving throw and succeeded. Penalties to save and rerolls won't help if the (save ends) effect just stops being there.
Boss fights in 4e tend to drag out because of this.
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5 months ago ::
Dec 27, 2012 - 10:54PM
#17
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Date Joined:
May 19, 2011
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Now I guess the trick is to give them a minus to save. These big guys have a +5 to all saves so they almost guarantee a save.
I don't get it. If your building for dealing heavy punishment when they save, why would you them to not save?
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5 months ago ::
Dec 27, 2012 - 11:25PM
#18
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Date Joined:
May 27, 2011
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Now I guess the trick is to give them a minus to save. These big guys have a +5 to all saves so they almost guarantee a save.
I don't get it. If your building for dealing heavy punishment when they save, why would you them to not save?
Catch-22. They fail the save and have to deal with the effect for a bit longer, or they make the save and get whapped with a rolled-up newspaper. At least, I think that's the idea.
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5 months ago ::
Dec 28, 2012 - 12:37AM
#19
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Date Joined:
Feb 26, 2011
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Its not a Catch-22 in the typical defender scheme though. Its just making ongoing damage a little worse. But frankly, its usually a losing proposition because it requires they take the ongoing for a turn. These threads have popped up Ad Nauseum (Seriously MeleeECL, at least ATTEMPT to find where nearly all your posts have already occured, asked, and been answered). And they've always been a mediocre Op goal.
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5 months ago ::
Dec 28, 2012 - 12:39AM
#20
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Catch-22 for 10 damage at the cost for multiple items and feats. Sooooooooooooooo worth it!
ok, I kinda do see why people say all my posts are sarcastic or passive aggressive, but seriously, you aren't going to make optimizing around ongoing damage worth more than optimizing Damage Now! The only reason to have had those feats was on a Blaster Epic Wizard that's taking the Prismatic X Daily powers, since those powers got nerfed and other options for Striker Wizard have become available the combo isn't worth it anymore. You can just spend the feat and gold on other things that directly increase your damage by a more relevant amount.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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