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5 months ago ::
Dec 25, 2012 - 7:27AM
#1
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Date Joined:
Aug 31, 2008
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Odd stats don't do anything for you, other than get you one step closer to the next even number. With that in mind, would it be better if to allow Players to give +2 to a single stat rather than +1 to two stats (at levels 4, 8, etc)?
It is very dull to have to say, "I can't wait until level 8 when these two points I used at level 4 will finally pay off!" More important is the fact that many campaigns don't last that long (at least in my experience). Bonuses from leveling should be meaningful no matter how long the campaign will be.
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5 months ago ::
Dec 25, 2012 - 7:41AM
#2
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Date Joined:
Mar 26, 2007
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Or, if Ability Modifiers were score -10.
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5 months ago ::
Dec 25, 2012 - 9:36AM
#3
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Date Joined:
May 24, 2012
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Or, if Ability Modifiers were score -10.
this.
abilities and modifiers should go one for one.
Either put starting abilities at 3 to 18 with modifiers from -7 to +8 or put starting abilities from 6 to 14 with modifiers from -4 to +4.
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5 months ago ::
Dec 25, 2012 - 10:01AM
#4
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This has been talked about a few times on the boards. I think, while the math might be simpler with 1 for 1, there is a case for larger numbers as well. Namely, with higher numbers you can more easily grant bonuses to these numbers without shifting the math as much. +1 to a stat in unisystem (which has average stats of 1-6) has a MUCH greater effect on the game than a +1 in D&D. Sometimes this grants the devs a lot of freedom for granting bonuses.
My two copper.
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5 months ago ::
Dec 25, 2012 - 11:10AM
#5
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Date Joined:
Jan 15, 2009
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+1 to a stat is a really uncommon bonus though. It pretty much only happens when you level up. You'd have to redo a some amount of the basic math, and you'd have to change the ogre strength/giant strength items (that would be pretty easy though), but I agree with the OP that this would be more fun as a stat system.
At any rate, the way it's set up right now doesn't really make +1 stat a lesser bonus if it's a bonus at all. There's just a 50% chance that it will be a *completely useless* bonus depending on where your character is in that stat at the moment. If you're worried about +1 stat being too good of a bonus, that's still not a very good solution because half the time it's providing too much power anyway.
As far as the basic math goes, there are four major things that you'd have to worry about:
- Character attack and save bonuses woud go up faster, but you can just reduce the class scaling to compensate for that - Light armor AC would go up faster, so you'd have to slightly change the expectation for higher level monsters' to hit, and you'd have to change the progression for heavy armor AC a bit - Skill bonuses would go up faster, but since skill checks already have a pretty wide range of things, you might be able to get away with not scaling them differently (or maybe you'd make the different categories 6 different rather than 5). - All of the "floors" would change. A normal AC at level 1 would be 18 or 19 instead of 15; a normal attack bonus at level 1 would be +7 or +8 instead of +4. You'd have to either adjust all the enemy AC and attack numbers upwards by three or four, or use Level-13 (or something) rather than Level-10.
So, that would be a lot of stuff that would suck to actually go through and change if you're the intern or whatever that WotC puts in charge of that stuff, but in terms of how it affects the system, most of the math wouldn't break too hard. As an added bonus, now you've got your extra +5 AC that some people really want to see on high level monsters, without having to arbitrarily give them Plot Armor.
<Ioun> they're apparently making a MolIsCool pp
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5 months ago ::
Dec 25, 2012 - 11:40AM
#6
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At any rate, the way it's set up right now doesn't really make +1 stat a lesser bonus if it's a bonus at all. There's just a 50% chance that it will be a *completely useless* bonus depending on where your character is in that stat at the moment. If you're worried about +1 stat being too good of a bonus, that's still not a very good solution because half the time it's providing too much power anyway.
You are confusing no bonus with useless bonus At odd stats you get no bonus, not a useless bonus. Also, the same could be said for the 1/2 level bonus in 4e. Every other level you got no bonus, does that make it inferior by design?
My two copper.
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5 months ago ::
Dec 25, 2012 - 11:44AM
#7
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Date Joined:
Jan 15, 2009
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That's semantics; my point remains the same. Odd stats higher than 11 actually do nothing, but we still have to keep track of them and they still count as something we're "supposed" to be excited about getting.
<Ioun> they're apparently making a MolIsCool pp
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5 months ago ::
Dec 25, 2012 - 11:52AM
#8
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Or, if Ability Modifiers were score -10.
This. Adjusting system math accordingly of course. It would create a harsh contrast between the 18 dude and the -8 dude, but oh well. With more emphasis placed on ability scores, I wouldn't mind more shove behind them.
What I think the Wilder Design Goals should be. Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P Homebrew Psionics blog posts archive: Spoiler:
Show
UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas. Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.
Really old. Nov/02/2012: I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process. Part 1, Hard rules/example soulknife discipline: Link. Part 2, Basic ideas/goals on basic numbers and classes: Link. Part 3, Direction/ideas I want to take with specific disciplines: Link.:3
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5 months ago ::
Dec 25, 2012 - 11:58AM
#9
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Date Joined:
Oct 25, 2010
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Yeah I've long agreed with changing around the ability score scale, the problem is that some people consider the 3-18 for ability scores to be sacrosanct, and that creates a big issue because you can't fix the problem without redefining or getting rid of the 3-18 scale.
The only other thing you can do is go back to 2E style and split the bonuses on odd/even. Like for strength, attack bonuses come from even numbers and damage modifiers come from odd numbers. Though that adds so much complexity that it may not be worth it.
The other option is simply going in increments of +2 for ability scores, so the modifier always matters. Of course this means the guy who rolled a 15 never sees a benefit over the guy who rolled a 14, so you might as well just eliminate ability score entirely and just go to bonus, but people are reluctant to dump the 3-18 scale, despite being outdated and mostly pointless.
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5 months ago ::
Dec 25, 2012 - 12:14PM
#10
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Date Joined:
Jan 15, 2009
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Yeah I've long agreed with changing around the ability score scale, the problem is that some people consider the 3-18 for ability scores to be sacrosanct, and that creates a big issue because you can't fix the problem without redefining or getting rid of the 3-18 scale.
Well, you could still use the 3-18 scale and have the modifier scale with ability score rather than with half-of-ability-score. The difference between someone with a 10 and a 17 would be larger than in previous editions, but with a cap of 20 on stats this wouldn't be a huge problem.
<Ioun> they're apparently making a MolIsCool pp
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