|
6 months ago ::
Dec 27, 2012 - 8:18AM
#31
|
|
|
The notion that you'll spend an evening not having fun is ridiculous. As is the idea that you can "meet the DM halfway" by going along with whatever they want you to do. That is not D&D...that is not any kind of roleplaying game...it's story-time. It is the equivalent of the player opposite you in a chess game making your moves for you while others say "Just go along with it. it might be fun to play the game this way! Meet him halfway!"...yeah, how is it fun to NOT play a game?
Seriously, this behavior is improper and there is no reason to reinforce it or give into it. Simply point out that this is NOT how the game is played and that you don't want to take part in a game where you don't make decisions especially since "making choices" is the entirety of the important gameplay of D&D.
Meet people halfway...please. People LOVE to meet people halfway around here, don't they? This is precisely what I'm always talking about...when the game supposedly doesn't objectively have a point and when there are no "wrong ways" to do things in D&D, you get situations like this followed by completely silly advice like "Just go along with it! You might cause the DM to shut down completely!". Oh dear god no! Is he going to throw a tantrum too and over-turn the table? Lets meet him halfway on that then and just turn the table on its side. If someone completely shuts down because they get criticized for something in a game they aren't cut out to DM or really to play any game like D&D.
Maturity. It's required on both sides of the screen and a BIG part of maturity is being enough of an adult to be honest and straightforward with someone especially when you're not having gun in a game. B-b-b-but someone's feelings might get hurt! Don't take it personally...get over yourself...those are the only pieces of advice that matter. Grow up or get out.
Also Matyr, did you seriously not catch on to the fact that Yokel has ALWAYS been doing this? He's pretty transparent.
I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.
If you challenge me, prepare to be challenged. If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo
My blog and stuff http://dmingtowin.blogspot.com/
|
|
|
|
6 months ago ::
Dec 27, 2012 - 8:33AM
#32
|
Date Joined:
Oct 24, 2012
|
To be sure I understand, because English is not my primary language... the very second somebody is running a game in a way that is not same as the way you run it or is not particularly fun to you, your answer is to stop everything and demand compliance with your views? No benefit of doubt? No seeing where it goes for a bit and then approach after game to discuss how to improve? Just - "Stop! You aren't cut out to DM!" Were you born in manger and could immediately DM perfectly right out of womb? Anyway, you are also person who says point of D&D is not fun. So I don't see your point here.
|
|
|
|
6 months ago ::
Dec 27, 2012 - 6:49PM
#33
|
Date Joined:
Sep 30, 2006
|
My reading of the op problem is that he had become frustrated over there most recent games. Meaning that the most recent game wasn't a singular experience. The dm is absolutely free to dm as he sees fit, but its a cooperative game. In my experience most players have little patience for heavy handed railroading.
If its true that the op gave the dm some leeway there is no reason not to approach the dm and other players about the game style. Either that or dm yourself or find another group. There should be some balance of give and take but there is no reason to waste ones valuable recreation time
|
|
|
|
6 months ago ::
Dec 28, 2012 - 11:56AM
#34
|
Date Joined:
Sep 20, 2011
|
Wow. An awful lot to respond to. I also just wrote out a whole reply to this topic and then lost it, which is pretty frustrating, but I'll take a minute to put down some quick words here anyway. Wow.
Fire the DM, find someone else. Anybody else.
This suggestion came up a few times, and it's easy to say but please consider that firstly this person is not just the DM of my D&D campaign, but also my friend and I have to take his feelings into consideration. I also don't speak for the entire group with my opinion so it is not my place to fire anybody or kick anybody else out. Nobody else has raised any concerns about this so as it stands at the moment I am the minority.
If it was as easy as just kicking the person out of the group then I could have done that already, which is why I was looking to start up a discussion about how other people might have overcome this or similiar situations.
Is this his first time DM'ing?
Regardless, I would try to speak to him. First in private, and then assembled the group and have a meeting. Make sure that everyone understands from the begining that this is not the time for screaming/blaming, but one for a sharing of constructive opinions, criticisms, and questions from both sides.
He needs to understand that the DM is not a director and the players are not actors with a script. This is a story that is built by the players and problems within that story need to have multiple options and solutions that are aligned with a PC.
If that doesn't work, ask him (With the rest of the group present) to let someone else from the group DM. And if that doesn't work, either ask him to leave the group or leave yourself.
Don't throw in the towl just yet. Good luck.
HTH
Yes, it is his first time DMing.
I have spoken to him privately about this after the first example I gave regarding not allowing the ranger to scout off the road so that he didn't spoil the ambush encounter that had been set up. Throughout the discussion he seemed to agree with everything I said, yet when we came back to play in the next session it had all been forgotten or ignored or disregarded for whatever reason. I could bring it up again but at this point I feel like I'm just being an awkward player or like a kid having a tantrum or something because the game is not going the way I want it to. It's not like that, but I'm very conscious that it probably comes across that way as I type it out here, or try to talk to him about it.
Well, he asks a good question: why aren't you doing it?
Not that you don't have good reasons, and not that he doesn't have questionable reasons, but what if you just went along with him? Bought the mark, didn't spoil ambushes, or whatever else? It's possible to find "in-character" reasons for all of these, if you're willing to. The trick, then, is just to be willing to.
This DM is inartful, but you're not going to change him by trying to do things your way. Go along for the game time, and then talk to him about it after the game. He's blocking you, yes, but you're blocking him, each of you trying to get the game to go your way. Now, in the DM forums, I'm firmly on the side of letting the player do their thing, because there's no advice I can give a DM to enable them to change a player. Here, there's nothing I can tell you except to let the DM do their thing (apart from kicking the guy or walking out, which solves the immediate issue, but perhaps not the long-term ones).
The "Yes, and..." approach works on the player side too. So, next time he suggests something to you, and it's "obvious what you should be doing," look for a way to say "Yes," and then do what you can to embrace and enhance the idea, making it in some small way your own, to the point that you can enjoy it and want to see it play out.
Okay, a lot to say here about the post that spawned the real discussion in this thread. It seems to have kicked up a bit of head-butting over the subject and nothing I can say will put padding between that so I'll try and focus on the salient question:
Why am I not just going along with what he wants?
I guess because I feel like there should be more than one way to approach an encounter and that having such a linear path undermines the game elements of D&D; without which we would be left with only a few people sitting around a table listening to someone tell a story. I gave a few examples in my first post but let me be clear that when I attempted to make those checks, for example to intimidate my way into the castle; the DM did not patronise me by allowing me to roll the check while setting a ridiculously high DC, he just flat out refused to let me even try. "No. He cannot be intimidated." "Can I even roll to try?" "No." "Can I find another way in?" "No." "Anything?" "Go back and do what you're told."
It doesn't just happen in a way that is negative to us either. Let me give you this short dialogue between player and DM:
"Roll a perception check." "7. That probably doesn't do it." "Really? 7? Roll again." "Uh.. Okay. 11 this time." "You're supposed to pass this. Roll again." "24." "Finally. You notice..."
To you does that not completely defeat the purpose of rolling the dice in the first place?
(I should also note, although I'm sure you all got it, everything that I quote here is paraphrased. This is not really word for word, but me briefly trying to get across the point. It might make the DM sound like more of a jerk than he really is.)
You're right that I won't be able to change him and maybe I could just do everything that he wants us to do and just go along with it, but while that may work for some, I feel that if I wanted to only play the combat encounters then I would play a strategy game instead, and if I wanted a linear unchangeable story that I am unable to shape in any way then I would probably just read a book. I hope that answers your question about my motivations at least. I wrote a considerably longer response and then lost it by trying to delete a sentence and backspacing (back) away from the page. Frustrating.
This is solved much easier and quicker by sharing your feelings with your DM instead of random strangers on a D&D forum.
Yep. I did. But I was also curious if others had felt that they were in a similiar situation and wanted to open up a discussion about it. Also, at the time I posted it was immediately after the session and I was irritated by the whole situation, which would have been a bad time to talk to the guy, because we would have just ended up arguing. Arguably it would have been better for me to cathartically vent into a journal or something, but the responses have been quite interesting nonetheless. I get your point though. It is a bit of a "self-help" thread, so sorry about that!
Everyone that said "Stop playing."
You're right, and I probably should. One caveat to the "not enjoying it" part of the question I first raised though. I am not "not enjoying" D&D. I am not enjoying what we are currently doing, which I do not feel has any real game to it. In a few months when it rolls around to the next DM, or I am DMing again myself I am sure I will be having a blast and all the players will be mad at me for my flaws and posting on forums about how big a jerk their DM is. The guy is new and he is my friend and I want to give him a chance and I don't want to hurt his feelings by disappearing for the remainder of his campaign only to return again later (also they would probably immediately replace me as has happened with other players who have tried this move before).
Anyway, thanks for all of the responses so far.
|
|
|
|
6 months ago ::
Dec 28, 2012 - 1:48PM
#35
|
|
|
I also have a friend DM whose game I don't always enjoy. He rarely allow us to build our charactor indept in the game, at least not what players want. Very stingy with treasures. Omg he is so stingy it's like he giving up real money. Gets kinda upset if we don't play according to his idea of 'Smart play'. When I humbly say something contrary to what he thinks, before discussion starts he gets upset. i alwYs thought he was a great dm, since he dm living grey hawk In past. One of reason I stopped RP for about 10 years. After I joined the forum, I realized two things. My friend isn't a great dm. I'm not a great player. I definitely need improvement Dming myself. We can all improve to make game better for everyone.
We are back playing, same issues, but this time i make the best of it. When its my turn to dm I plan to ask my friends individually what they really enjoy and look forward to in a game so I can cater to each ones needs, since that's part of a good dm. Sly hint to my friend in the process.
Your friend is new. Probably not sure how to keep players in line with plot when they deviate. he dont know how to adept which is a sign of a beginner dm. You CAn either make best of it and play along, hope he gets better or skip his month of Dming. You can suggest everyone to join this forum. Best thing I ever did for improving dnd game.
|
|
|
|
6 months ago ::
Dec 28, 2012 - 11:29PM
#36
|
Date Joined:
Aug 28, 2011
|
You said that you don't speak for the other players' opinions. So you have indeed spoken to him about his style and they disagree with you? Or have you not yet asked thier opinion yet and don't want to jump the gun?
Thats an important distinction. That is why a group meeting and a group consensus is a powerful thing for a game primarily about teamwork both IC and expecially OOC.
As for the feelings, you should voice them if there is no improvement. You said he agreed with you but didn't change. Thats different from (initiate whiny voice) "My character is super underpowered!! Hand me mooooaaarrrr loot!" after getting a +6 holy avenger at the second level. In the end, do you value potential fun or your appearance more?
Th DM will not change if he doesn't know that the group is unsatisfied and willing to offer suggestions. He may not change if he learns that the group is unsatisfied, but he certainly will not to the former. Work with him, and encourage him him to work with you.
HTH
He said to me: "It is done. I am the Alpha and the Omega, the Beginning and the End. To him who is thirsty I will give to drink without cost from the spring of the water of life. -Revelation 21:6
|
|
|
|
6 months ago ::
Dec 29, 2012 - 10:33PM
#37
|
Date Joined:
Jul 21, 2004
|
I don't believe that for a second. Following blindly where the DM tells you to go, does not in any way, shape or form guarantee anyone has fun except the DM.
True. Nothing really guarantees fun for anyone. But not going along with something the DM would really like you to do pretty much guarantees that no one will have fun that session. It's awkward even for the people who are going along.
It's about trust. There might really be DMs who want to cause the players misery and make them feel stupid for going along with the DM's ideas, but I think it's generally going to be a safe bet to trust that even if it's being done unartfully that the DM is trying to arrange something fun for the players. Sure, the DM might have a different idea of fun than the players do, but if the players can be a little be flexible, there's probably something in the game to enjoy. In this case, the players got ambushed, and couldn't prevent it. That's a little disheartening, but at least now they get to have some combat, which is easy to have fun with.
My reading of the op problem is that he had become frustrated over there most recent games. Meaning that the most recent game wasn't a singular experience. The dm is absolutely free to dm as he sees fit, but its a cooperative game. In my experience most players have little patience for heavy handed railroading.
Yes, I too would dislike what this DM is being described as doing, but trying to buck it in-game, during the session is not going to help anything and is just going to fray everyone's nerves.
Yes, it is his first time DMing.
I have spoken to him privately about this after the first example I gave regarding not allowing the ranger to scout off the road so that he didn't spoil the ambush encounter that had been set up. Throughout the discussion he seemed to agree with everything I said, yet when we came back to play in the next session it had all been forgotten or ignored or disregarded for whatever reason. I could bring it up again but at this point I feel like I'm just being an awkward player or like a kid having a tantrum or something because the game is not going the way I want it to. It's not like that, but I'm very conscious that it probably comes across that way as I type it out here, or try to talk to him about it.
The ambush example is a good one. The answer to it is not obvious. Even if he wanted to let the ranger scout, he's faced with the possibility that the encounter he planned out will have to happen differently than he thought of, or not at all. At best, that's likely to be a bit disconcerting, and at worst it's going to be frustrating. He probably doesn't see any other way. Even experienced DMs wouldn't know what else to do either, but would be willing to let their ambush not happen.
This DM doesn't like scouting. If you're going to keep playing with him, consider not making characters that are good at scouting. Otherwise, just don't expect such characters to prevent ambushes.
Why am I not just going along with what he wants?
I guess because I feel like there should be more than one way to approach an encounter and that having such a linear path undermines the game elements of D&D; without which we would be left with only a few people sitting around a table listening to someone tell a story. I gave a few examples in my first post but let me be clear that when I attempted to make those checks, for example to intimidate my way into the castle; the DM did not patronise me by allowing me to roll the check while setting a ridiculously high DC, he just flat out refused to let me even try. "No. He cannot be intimidated." "Can I even roll to try?" "No." "Can I find another way in?" "No." "Anything?" "Go back and do what you're told."
Ok, I definitely understand the desire to be allowed to try different things. That's the power of roleplaying games over video games.
But that power isn't generated from nowhere. It takes experience and skill to be able to run a game in which players can do more than one or even a few different things and not utterly dismantle the game that the DM intends to run. This DM simply doesn't see how to deal with what you want to do. It's less that he's not letting you try those other options, and more that those other options don't exist, just as the world off the trail in Fable doesn't exist, even though the only thing between you and it is a rickety fence.
It doesn't just happen in a way that is negative to us either. Let me give you this short dialogue between player and DM:
"Roll a perception check." "7. That probably doesn't do it." "Really? 7? Roll again." "Uh.. Okay. 11 this time." "You're supposed to pass this. Roll again." "24." "Finally. You notice..."
Same thing. He doesn't have a "script" for you failing the roll.
To you does that not completely defeat the purpose of rolling the dice in the first place?
Yes, but he's a new DM. The idea that the dice don't always need to be rolled is not an obvious one. There's even a recent thread in What's a DM to Do? that tries to drive this home, yet again.
I find it interesting that he wouldn't let you roll in the Intimidation example. What if he'd let you roll, but made you keep rolling until you got a 1?
You're right that I won't be able to change him and maybe I could just do everything that he wants us to do and just go along with it, but while that may work for some, I feel that if I wanted to only play the combat encounters then I would play a strategy game instead, and if I wanted a linear unchangeable story that I am unable to shape in any way then I would probably just read a book.
I understand. I'm not sure what you're expecting from this guy from his first time DMing, though. What if he let you do what you wanted and then had to admit that you'd completely circumvented his ideas and he didn't even have challenging combat to offer you?
You seem to know what you want out of a DM. Have you considered taking a turn DMing?
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
|
|
|
|
6 months ago ::
Dec 30, 2012 - 12:05PM
#38
|
|
|
He said that they rotate DMs, and he is afraid that his place at the table will be replaced if he doesn't wait it out.
|
|
|
|
6 months ago ::
Dec 30, 2012 - 12:50PM
#39
|
Date Joined:
Jul 21, 2004
|
He said that they rotate DMs, and he is afraid that his place at the table will be replaced if he doesn't wait it out.
Ah, yes. Wait it out. Trust the guy a little. Enjoy what is fun about his game, even if it's just combat, and then on your turn show him how you think it should be done.
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
|
|
|
|
6 months ago ::
Jan 07, 2013 - 6:40AM
#40
|
Date Joined:
Sep 24, 2011
|
Might I suggest spending a little one-on-one time with him? DM a solo adventure for him--his way. And then DM a solo adventure for him--the way you would want to play. I think people learn best when they get to experience it first-hand.
|
|
|