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5 months ago ::
Jan 05, 2013 - 7:10PM
#11
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Date Joined:
Jun 22, 2012
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My problem is that say a wizard wants to become proficient in light armor so he can don leather armor...as the new rules state...as long as the wizard is proficient in the armor there is no penalty to casting...there needs to be a light armor proficiency.
which i see no problem with. the wizard uses a limit feat to gain a limited class ability. instead of a) more spells b) maximised damage c) increased range d) ambusher (think about it) e) a familiar f) faster movement etcetcetc
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5 months ago ::
Jan 05, 2013 - 8:20PM
#12
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Date Joined:
Apr 14, 2004
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My problem is that say a wizard wants to become proficient in light armor so he can don leather armor...as the new rules state...as long as the wizard is proficient in the armor there is no penalty to casting...there needs to be a light armor proficiency. 
All the wizard has to do is be a mountain dwarf. Then he can wear any light/medium armor he wants, though medium is better since they get a +1ac wearing it.
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5 months ago ::
Jan 12, 2013 - 5:55AM
#13
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Date Joined:
Dec 31, 2012
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It would be cool if your class granted an amount of simple, martial, or special weapons... so players could pick which weapons their character had trained in.
Rogue could be something like all Simple and any 4 Martial weapons, Wizard could be Any 3 Simple and any 1 Martial weapon, Fighter could be all Simple/Martial and any 1 Special weapon, etc.
I think armor would need to remain the same, but shields could count as martial slots while choosing.
Once they add more tools, tool proficiency could come into play too.
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