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Switch to Forum Live View opportunity attack Question
5 months ago  ::  Dec 24, 2012 - 9:22AM #21
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,534
A Human Guards Halberd's deals 1d10+3. The d10 is the [W]. Like PC monsters may deal multiple [W] and their stats 1d10+3 is simply the conversion value for convenience, like the one appearing at the top of a PC's Attack card in the CB. Monsters design don't always follow PCs rules but regarding weapons attack, they are generally pretty similar.

If the Human Guard has his Halberd in hands and is dazed, he cannot make a Crossbow attack because he is not wielding the right weapon for exemple.
Yan
Montréal, Canada
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5 months ago  ::  Dec 24, 2012 - 9:35AM #22
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,907

Dec 24, 2012 -- 9:22AM, Plaguescarred wrote:

If the Human Guard has his Halberd in hands and is dazed, he cannot make a Crossbow attack because he is not wielding the right weapon for exemple.


Technically, nothing says he HAS to use the crossbow to make the Crossbow attack.  It's a Weapon attack, however, so he needs to use a weapon.  That could be anything, including his crossbow, his halberd, a rock, a chair, or his fists (Improvised Weapons), and the damage is still 1d8+2 and the range is still 15/30, since it's doesn't say "1(W)+2" for damage or "Ranged Weapon" for the range.

Yeah, this could be kinda silly.  How does the Human Guard use his halberd to make a Crossbow attack?  The answer is that monsters have different rules, I guess.  He doesn't need to swap his weapon out because the power doesn't require a specific weapon to work. 

That having been said, as a DM, I would still make him spend the appropriate action to swap weapons when needed, just because my players would question it otherwise and I like to give them benefit of the doubt.

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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5 months ago  ::  Dec 24, 2012 - 10:51AM #23
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,196
When asked, just say every monster has an advanced version of the quickdraw feat, afterall they have used these weapons all their lives, unlike PCs.
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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5 months ago  ::  Dec 24, 2012 - 11:21AM #24
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,534

Dec 24, 2012 -- 9:35AM, RedSiegfried wrote:

It's a Weapon attack, however, so he needs to use a weapon.  That could be anything, including his crossbow, his halberd, a rock, a chair, or his fists (Improvised Weapons), and the damage is still 1d8+2 and the range is still 15/30



Using the Crossbow given range when not attacking with one would be unfair. When a power is called Crossbow, its intended to use one :P. They simply didn't put in every monster's weapon attacks a requirement that it needed the weapon shown in the title. They only use it for others one when the name differ. and for simplicty's sake all values are given so a DM doesn't have to check a weapon's Range. To take the Human Guard again, his other melee power Powerful Strike does require a Halberd since the name doesn't appear in the title. 

 Powerful Strike (standard; requires halberd, recharge  Weapon
reach 2; +10 vs AC; 1d10+7 damage, and the target is knocked prone.

Similarly, when a Race doesn't appear in a monster's name they generally include the keyword.. ex. Drow Assassin has no Drow Keyword while Drizzt Do'Urden has one. While it lack the Keyword, the Drow Assassin is still supposed to be a Drow. 

While its RAW since monster powers don't use [W] and Ranged Weapon for damage and range but their value instead, it would make weapons totally irrevelant in a monsters statblock then unless it has some requirements.

Yan
Montréal, Canada
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5 months ago  ::  Dec 24, 2012 - 12:06PM #25
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,196

While its RAW since monster powers don't use [W] and Ranged Weapon for damage and range but their value instead, it would make weapons totally irrevelant in a monsters statblock then unless it has some requirements.




Well done, you finally get it! 

Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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5 months ago  ::  Dec 25, 2012 - 7:56AM #26
RedSiegfried
Date Joined: Dec 10, 2008
Posts: 1,907

Dec 24, 2012 -- 12:06PM, Fardiz wrote:

While its RAW since monster powers don't use [W] and Ranged Weapon for damage and range but their value instead, it would make weapons totally irrevelant in a monsters statblock then unless it has some requirements.




Well done, you finally get it! 


Agreed.  That's the RAW but when I DM I always try to remember to make the monster spend an action to swap weapons.  It's really only fair.

OD&D, 1E and 2E challenged the player. 
3E challenged the character, not the player. 
Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. 
That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."
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5 months ago  ::  Dec 25, 2012 - 11:09AM #27
waxwingslain
Date Joined: Sep 25, 2011
Posts: 316
I don't think drawing an AOO allows the monster to spend multiple actions--only an immediate action to attack. If you make your monsters spend actions to swap weapons instead of just letting it use its MBA, you basically are saying those monsters never get to take OAs and players can run around them in circles without shifting or whatever any time they want.
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5 months ago  ::  Dec 25, 2012 - 12:21PM #28
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,534

Dec 25, 2012 -- 7:56AM, RedSiegfried wrote:

[Agreed.  That's the RAW but when I DM I always try to remember to make the monster spend an action to swap weapons.  It's really only fair.



Especially when RAI is clear.

Technical RAW is often absurd and better not followed. Even thought RAW you can't fall while Prone i don't think anyone adjucate it this way. Same thing here. Tongue Out

Yan
Montréal, Canada
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5 months ago  ::  Dec 25, 2012 - 12:24PM #29
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,196
So RAI, monsters never get to use their OA, unless they are willing to sacrifice minors every round? I think you need to open your eyes.

There is nothing absurd about this, this is just sensible. 
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
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5 months ago  ::  Dec 25, 2012 - 2:27PM #30
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Dec 25, 2012 -- 12:24PM, Fardiz wrote:

So RAI, monsters never get to use their OA, unless they are willing to sacrifice minors every round? I think you need to open your eyes.

There is nothing absurd about this, this is just sensible. 




Indeed.

RAI is that monsters are easier to operate than PCs, because the DM has several to juggle and each player only has one PC.  Fussing over which weapon a monster has in hand is simply not worth the effort.

Another day, another three or four entries to my Ignore List.
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