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6 months ago ::
Dec 22, 2012 - 3:18PM
#1
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Date Joined:
May 21, 2003
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I have some questions on the Warlord's Combat Leader class ability.
1) Does the bonus apply ALL the time to the Warlord himself, or is there a condition or situation that it would not apply to him?
(such as if s/he is dying, helpless, immobilized, petrified, restrained, stunned, surprised, or unconscious)
2) What about the bonus applying to others when the Warlord is under one of those conditions?
3) What about if s/he is dominated, can the ability be turned "off" by the dominator?
4) If there are 2 Warlords in a group do their Combat Leader bonuses stack?
5) Is the Combat Leader bonus language-dependent, in other words does another PC have to understand the language the Warlord uses?
(Presume one or the other doesn't speak common)
If it wasn't for Shadowfax, Gandalf never would have made it.
Shadowfax, the real hero of LotR.
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6 months ago ::
Dec 22, 2012 - 3:46PM
#2
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1. It always applies to the Warlord, because nothing says it doesn't.
2. The only way Combat Leader does not apply is if the ally is out of range, or cannot see and hear the Warlord, because nothing says otherwise.
3. No. The power does not say it can be turned off.
4. No. Combat Leader gives a power bonus, and bonuses of the same type do not stack.
5. No, because it does not say that it is language-dependent.
The ability is very simple. It says exactly this: "You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative."
And that is precisely what it does.
Another day, another three or four entries to my Ignore List.
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5 months ago ::
Dec 24, 2012 - 7:47PM
#3
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Here is where I may differ slightly from Salla. Not suggesting one is better then other. Just difference in style or interpretation I suppose.
1-2. If rule doesn't specify it generally means what Salla says, unless you delve into the Rule as Intended. Book can't write everything. For these specific questions, I say it's up to you and your players. Do what makes sense to you. If you think a dying, unconscious or dead warlord shouldn't give class bonus, then it shouldn't. He is a inspiring leader after all and his presence (while alive and leading the group) bolsters group. In that sense sudden death of such inspiring leader may demoralize the group, but that may be delving too deep. I think it's fair to just say group don't get bonus if warlord is dying, dead or incapacitated. Entirely up to you on that one how ever you want to roll.
I agree with everything else with Salla.
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5 months ago ::
Dec 25, 2012 - 12:20AM
#4
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Here is where I may differ slightly from Salla. Not suggesting one is better then other. Just difference in style or interpretation I suppose.
1-2. If rule doesn't specify it generally means what Salla says, unless you delve into the Rule as Intended. Book can't write everything. For these specific questions, I say it's up to you and your players. Do what makes sense to you. If you think a dying, unconscious or dead warlord shouldn't give class bonus, then it shouldn't. He is a inspiring leader after all and his presence (while alive and leading the group) bolsters group. In that sense sudden death of such inspiring leader may demoralize the group, but that may be delving too deep. I think it's fair to just say group don't get bonus if warlord is dying, dead or incapacitated. Entirely up to you on that one how ever you want to roll.
I agree with everything else with Salla.
This is not 'Rules As Intended'. The rule is so clear and unambiguous that there are no valid alternate interpretations. What you are suggesting is 'making a house rule'.
Another day, another three or four entries to my Ignore List.
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5 months ago ::
Dec 26, 2012 - 9:30PM
#5
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I understood the initiative bonus as only applying at the start of an encounter. It affects how quickly you get off your first attack/action. Thereafter you get your next turn one round after you finished your previous turn - this applies whether or not you initially received the Combat Leader bonus.
If at the start of the encounter your warlord was petrified, dead, dying or unconscious, then you couldn't hear him and you don't get the bonus. But once the encounter is underway, initiative order doesn't change - you have your place in the order because of when you last acted, not because the initiative bonus still applies. So if your warlord subsequently becomes dying, unconscious etc, this has no impact on the established initiative order.
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5 months ago ::
Dec 27, 2012 - 12:36AM
#6
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Actually it'd still work if the Warlord was Petrified. You can see and hear the Warlord, the fact that the Warlord can't talk is irrelevant. Dead is the only condition listed that'd actually work that way.
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5 months ago ::
Dec 27, 2012 - 1:14PM
#7
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So you are saying that you can hear someone if you are in a position that you would be able to hear them if they were able to make a sound. It is not a point of view I have previously thought of.
I would still contend that the warlord must be capable of generating sound for his team members to be counted as "can ... hear you". Petrified, unconscious and dying would all prevent the warlord from generating any sound, and so they cannot be heard.
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5 months ago ::
Dec 27, 2012 - 1:35PM
#8
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Date Joined:
Jun 17, 2010
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"if a statue of a warlord is in a party, does it make a sound?"
D&D Next = D&D: Quantum Edition
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5 months ago ::
Dec 27, 2012 - 1:44PM
#9
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So you are saying that you can hear someone if you are in a position that you would be able to hear them if they were able to make a sound. It is not a point of view I have previously thought of.
I would still contend that the warlord must be capable of generating sound for his team members to be counted as "can ... hear you". Petrified, unconscious and dying would all prevent the warlord from generating any sound, and so they cannot be heard.
That is what the rules say, it isn't an opinion.
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5 months ago ::
Dec 27, 2012 - 1:54PM
#10
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Date Joined:
Sep 25, 2011
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Alcestis, what would you say about an invisible warlord? The other party members can, in theory, "see" him, but the warlord isn't broadcasting an image for them to see (reflecting any light). Same line of thinking as your "hearing" interpretation.
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