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Switch to Forum Live View Warlord's Combat Leader class ability
6 months ago  ::  Jan 01, 2013 - 7:05AM #41
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,974

Jan 1, 2013 -- 5:46AM, Yendoroz wrote:

Only one of these Clauses matches the actual rule.


Yes and its B.

A clause that a creature can see you is met unless something specifically say it can't be seen. (ex. blinded, invisible)
A clause that a creature can hear you is met unless something specifically say it can't be heard. (ex. deafened, silent)

Yan
Montréal, Canada
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6 months ago  ::  Jan 01, 2013 - 9:36AM #42
MarkB
  • Here be Dragons next 100 km
Date Joined: Jul 7, 2004
Posts: 1,655

Jan 1, 2013 -- 7:05AM, Plaguescarred wrote:

Jan 1, 2013 -- 5:46AM, Yendoroz wrote:

Only one of these Clauses matches the actual rule.


Yes and its B.

A clause that a creature can see you is met unless something specifically say it can't be seen. (ex. blinded, invisible)
A clause that a creature can hear you is met unless something specifically say it can't be heard. (ex. deafened, silent)



A petrified warlord is certainly silent.

So is an unconscious one, unless he snores. 

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6 months ago  ::  Jan 01, 2013 - 9:47AM #43
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,974
No unconscious and petirfied don't say you are silent so you are not.

Hidden, Seeker of Shadow and Lurking Shadow specifically do so for exemple. I must say that silent has no particular definition in 4E though FWIW.
Yan
Montréal, Canada
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6 months ago  ::  Jan 01, 2013 - 10:29AM #44
MarkB
  • Here be Dragons next 100 km
Date Joined: Jul 7, 2004
Posts: 1,655

Jan 1, 2013 -- 9:47AM, Plaguescarred wrote:

No unconscious and petirfied don't say you are silent so you are not.

Hidden, Seeker of Shadow and Lurking Shadow specifically do so for exemple. I must say that silent has no particular definition in 4E though FWIW.



And if a word is not defined as a term of art within the rules, then we revert to its real-world definition, which in this case is: Not making any noise.

Do you really need the rules to specify each time a creature is not making any noise? 

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6 months ago  ::  Jan 01, 2013 - 10:47AM #45
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,974
Wether we rely on a dictionary or the glossary for the definition doesn't matter. What matter is that a game element must say it makes you X to be X despite how similar effect it might appear to have. Something must say it makes you silent to be silent, just like something must say it makes you hidden to be hidden.

Lurking Shadow doesn't make you hidden for exemple, despite making you invisible and silent similar to hidden because it doesn't say so. 


Lurking Shadow: You become invisible and silent until the end of your next turn
Yan
Montréal, Canada
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6 months ago  ::  Jan 01, 2013 - 11:55AM #46
MarkB
  • Here be Dragons next 100 km
Date Joined: Jul 7, 2004
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That sort of argument only applies to specific conditions and effects upon a creature. Being silent isn't a condition or effect, it's a natural feature of any object that isn't currently emitting noise. You no more need it to be specified than you need a game element to specify that someone standing in the rain is wet.
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6 months ago  ::  Jan 01, 2013 - 12:32PM #47
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,974

Jan 1, 2013 -- 11:55AM, MarkB wrote:

Being silent isn't a condition or effect


It is an effect, for creatures at least, as demonstrated by some game elements specifically making creatures silent. 

If you prefer, a creature isn't silent unless a game element specifically make it so. Since the Petrified condition doesn't inherently make you silent,  it means others still can hear you.

Yan
Montréal, Canada
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6 months ago  ::  Jan 01, 2013 - 3:42PM #48
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,031

Jan 1, 2013 -- 5:46AM, Yendoroz wrote:

Dec 30, 2012 -- 4:02PM, Alcestis wrote:

The rule doesn't say the Warlord has to be able to make noise. Period.



Clause A:  Any ally who can see and hear
Clause B:  Any ally who can see and hear you
Clause C:  Any ally who can see and hear you, if you were able to make a noise.


And without making things up, the answer is B. I didn't even bother to read the rest of your post, since you have nothing worthwhile to say on the matter. Ignorance is like that. Exception based design says things do precisely what they say they do. Nothing in the features requires you be able to make noise, so you don't have to be able to.

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6 months ago  ::  Jan 02, 2013 - 9:41AM #49
Mand12
Date Joined: Jun 17, 2010
Posts: 17,323
In addition to what Plague and Alcestis said about your complete and utter lack of understanding of the most basic design principle in all of 4e, you're also operating under the assumption that statues are silent.  Many of them aren't, and you can't just decide that they're silent just because, well, you say so.  The rules are the rules, and the rules say what they do, and they do what they say.

You can change the rules, sure.  But you don't get to say your changes are the rules.
D&D Next = D&D:  Quantum Edition
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6 months ago  ::  Jan 02, 2013 - 12:08PM #50
MarkB
  • Here be Dragons next 100 km
Date Joined: Jul 7, 2004
Posts: 1,655

Jan 2, 2013 -- 9:41AM, Mand12 wrote:

In addition to what Plague and Alcestis said about your complete and utter lack of understanding of the most basic design principle in all of 4e, you're also operating under the assumption that statues are silent.  Many of them aren't



Really? I've never heard of a noisy statue. Please enlighten me.

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