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Switch to Forum Live View Warlord's Combat Leader class ability
6 months ago  ::  Dec 27, 2012 - 8:33PM #21
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,981
Combat Leader only care if allies can see and hear the Warlord, regardless if it actually make noise or not. 

Dec 27, 2012 -- 2:53PM, Yendoroz wrote:


Unconscious - "...  the creature cant take actions ..."
If it cannot take actions, even free ones, then it cannot generate sound.



My wife disagree with you and think i make a fair amount of noise when unconcious. (I snore loudly while i sleep Wink)

Yan
Montréal, Canada
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6 months ago  ::  Dec 27, 2012 - 9:54PM #22
Yendoroz
Date Joined: Jan 2, 2008
Posts: 18
Plaguescarred

I understand that.  The question is, how can they possibly hear a warlord who is unable to make a sound?  You cant hear a statue, no matter how good your hearing is nor how close you are to it.

Alcestis

The rules are clear.  The allies have to be able to see and hear the warlord.  It is not enough for them to be able to see and hear in general.  It is the warlord specifically that they have to be able to hear.  I note that they dont actually have to see and hear him, but they have to be able to. No one can hear a statue.

You have to go by the rules. You cant leave words out just to suit your interpretation.  The rules say you have to be able to see and hear the warlord.  (Again, not that you actually have to hear him, but you have to be able to.)  You are telling me that (in the game) you are able (at least potentially) to hear things that are completely unable to make noise. Doesn't that sound foolish to you?

The rules are clear and literal.  It is not enough for the allies to be able to see and hear.  They must be able to see and hear the warlord.

By the way, earlier on you made an exception for death.  To be consistent, I think you would have to rule that even if the warlord was dead, provided his body was present then you could see and hear him.  After all, you are saying that it is only the ability to see and hear that count.
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6 months ago  ::  Dec 27, 2012 - 10:31PM #23
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,034
Nothing is preventing you from hearing the Warlord. The fact that Warlord isn't making noise isn't relevant. And anything you say to the contrary is you making things up.

If he is dead, he is no longer a creature, which means he is no longer a Warlord. Obscure RAW, true, but it exists. See what opinions when you try to be smart about the rules when you're ignorant of them?
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6 months ago  ::  Dec 28, 2012 - 4:10PM #24
Yendoroz
Date Joined: Jan 2, 2008
Posts: 18
Here's the logic:

Axioms
  1. A petrified warlord effectively becomes a statue
  2. You cannot hear statues
  3. You must be able to hear (and see) the warlord to get the bonus


Deduction


You dont get the bonus if the warlord is petrified.


You are disputing the result, so you must be disputing one of the axioms, or the logic behind the deduction.  So which step do you think is wrong?



The rules dont say "nothing must prevent you from hearing the warlord". They say "any of your allies who can see and hear you."  There is a significant difference, and it appears your preconceptions are blinding you to what the rules say.


Come back when you are prepared to discuss the logic.  Schoolboy taunts just sound petulant.



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6 months ago  ::  Dec 28, 2012 - 4:30PM #25
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,034
If the statue was making noise, you could hear it. Whether the statue is making noise (or can) isn't relevant. Once you understand that, you'll understand why you're wrong and your logic is flawed.

Come back when you're prepared to admit you're wrong? I was nice till you were obstinately ignorant, at this point I'm just correcting you so no one else goes down the path of idiocy you've chosen for yourself.
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6 months ago  ::  Dec 28, 2012 - 5:00PM #26
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,783
The petrified warlord's loose petrified hair rattles in the wind.  His allies hear it.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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6 months ago  ::  Dec 28, 2012 - 5:26PM #27
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
So, if my warlord stands stock still and doesn't speak, and you blink, the ability doesn't function?
Another day, another three or four entries to my Ignore List.
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6 months ago  ::  Dec 28, 2012 - 7:39PM #28
Mad_Jack
Date Joined: Aug 19, 2007
Posts: 6,226

 My warlord who's a former mime is going to be crushed that his inspirational comedic performances are no longer effective.

Spoiler: Show

                           I am the Magic Man.
   (Pay no attention to the man behind the curtain.)

                      I am the Lawnmower Man.
                            (I AM GOD HERE!)

                           I am the Skull God.
                           (Koo Koo Ka Choo)

                 There are reasons they call me Mad...

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6 months ago  ::  Dec 28, 2012 - 8:50PM #29
Mand12
Date Joined: Jun 17, 2010
Posts: 17,325

Dec 28, 2012 -- 4:10PM, Yendoroz wrote:

Come back when you are prepared to discuss the logic.  Schoolboy taunts just sound petulant.


Oh, because you're just the paragon of maturity?

D&D Next = D&D:  Quantum Edition
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6 months ago  ::  Dec 28, 2012 - 10:49PM #30
RisingZan
Date Joined: Aug 20, 2003
Posts: 759

Dec 28, 2012 -- 4:10PM, Yendoroz wrote:

Here's the logic:

Axioms

  1. A petrified warlord effectively becomes a statue
  2. You cannot hear statues
  3. You must be able to hear (and see) the warlord to get the bonus


Deduction


You dont get the bonus if the warlord is petrified.


You are disputing the result, so you must be disputing one of the axioms, or the logic behind the deduction.  So which step do you think is wrong?



The rules dont say "nothing must prevent you from hearing the warlord". They say "any of your allies who can see and hear you."  There is a significant difference, and it appears your preconceptions are blinding you to what the rules say.


Come back when you are prepared to discuss the logic.  Schoolboy taunts just sound petulant.




You can definitely hear statues - they just normally generate very little noise. If you drag a statue along the ground, or it tips over, or the statue has moving parts, it can still be heard.
  Similarly, if the Warlord were somehow rendered mute, he could not speak, but the class feature would still work.

  There are few very specific things that would prevent an ally from hearing the warlord:
1) An area of magical silence around warlord or ally  (or similarly an overwhelming amount of noise, like the noise levels of a rock concert or jet engine)
2) Ally is under the deafened condition
3) Ally is separated from the warlord by a barrier that prevents sound, and which doesn't already prevent the effect by blocking line of sight, such as a glass wall or a stone wall with glass windows, etc.   It's not clear if a Wall of Force blocks sound, but it is a "solid barrier" and blocks line of effect so it probably woud.
4) Combat in a complete vacuum, which has its own problem with everyone asphyixiating to death pretty quickly.

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