Community

 
Jump Menu:
Post Reply
Page 7 of 9  •  Prev 1 ... 4 5 6 7 8 9 Next
Switch to Forum Live View Warlord's Combat Leader class ability
5 months ago  ::  Jan 03, 2013 - 9:14PM #61
Yendoroz
Date Joined: Jan 2, 2008
Posts: 18

Meanwhile, back at the gaming table …


DM:      With a last expiring gasp, the evil wizard waves his wand and hurls a curse at you, Taskal. (rolls dice) 32! What is your fortitude, Taskal?


Taskal:  29.


DM:      Oh dear.  Take 19 points of damage, and you are petrified. Well, team, your warlord has been turned to stone.


Bodag: But he is the only one who knows the way out.


Taskal:  I can tell them where the map is.


DM:      No you can’t. You’re turned to stone. You can’t speak.


Kresta:  Maybe if I listen very carefully. (rolls dice)  There, I rolled a natural 20.  I must be able to hear him.


DM:      No, you can’t hear him.


Kresta:  Why not?


DM:      He’s made of stone.  He can’t speak so you can’t hear him. Nobody can hear him.


(pause)


DM:      And oh, look!  Here come some more monsters.  They must have heard the previous battle and have come to investigate.  Fortunately you were not surprised.  Time to roll initiative.


Bodag: This looks bad.  No warlord, so no healing and no bonus to initiative.  We could suffer here.


DM:      No, you do get the initiative bonus.


Bodag: But the rule says I have to be able to hear him.


DM:      It does.


Bodag: And you just said we couldn’t hear him.


DM:      Correct.


Bodag: So we don’t get the bonus.


DM:      No, you get the bonus.


Bodag: How’s that.


DM:      Well the rules don’t say that you can’t hear him, so you can hear him.


Kresta:  Then I can hear him!


DM:      Of course you can’t.  He’s a solid block of stone.


Kresta:  But you just said …


DM:      In the game you can’t hear him, but for the purposes of the rules, you can.


Bodag: I thought the rules and the game where the same thing.


DM:      Oh no. 


Thakis:  If the rules don’t say I can’t hear him, then I can?


DM:      Yes.


Thakis:  Then I can hear him, and he can tell me the way out.


DM:      NO YOU CAN’T!  Look at him. He is a solid block of stone. You can’t hear him and he can’t tell you the way out.


Monty Python would be proud.

Quick Reply
Cancel
5 months ago  ::  Jan 03, 2013 - 10:32PM #62
Yendoroz
Date Joined: Jan 2, 2008
Posts: 18

Jan 2, 2013 -- 3:38PM, Alcestis wrote:

The feature says you have to be able to see and hear the Warlord. That is something you have to be able to do.




This is the rule.  We have no dispute about that.

Jan 2, 2013 -- 3:38PM, Alcestis wrote:

It has nothing to do with the Warlord. If the Warlord can't make noise, you're fine, because you can hear him.  You are inventing the idea that the Warlord has to make noise in order for you to be able to hear him. That is not true. Your ability to hear him has nothing to do with wheather or not he makes noise. Ever.




This is your interpretation of the rule.  I understand that his is what you think "ally can .. hear you" means.  But this phrase is not defined in the rules and must be interpreted. You have interpreted it as above.  I can just as accurately say that you are inventing that "It has nothing to do with the warlord."  After all, the rule says you have to be able to hear the warlord, but you say the warlord is irrelevant.

You say you can hear him even when he is not making a noise.  But the rule doesn't say that.  That is your interpretation.

Jan 2, 2013 -- 3:38PM, Alcestis wrote:

  And one of the tentants of the logic of 4e is that things do only what they actually say they do. 




You say this loudly and often, but then promptly add all these additional restrictions.

I think your interpretation of the rule is poor, awkward and results in numerous unnecessary inconsistencies.  I aslo think you have lost track of what is rule and what is interpretation.

I understand you are trying to avoid idiocies that would arise with requiring the warlord to actually speak (you would know this if you had read and understood past posts). 

Quick Reply
Cancel
5 months ago  ::  Jan 04, 2013 - 8:33AM #63
Matyr
Date Joined: Jun 19, 2004
Posts: 2,726
Your example is a good example of why the bonus gets applied.

"DM: You can hear him, you get the bonus
Player: But you said we couldn't hear him?
DM: He can't talk, if he could talk while turned to stone you would be able to hear him.  The problem is he can't talk while being stone.  Warlord do you have any telepathic way of communicating?  No?  Well, he can't talk, but you can still hear him.  You weren't turned to stone, he was."

Edit: Now if, rather than being turned to stone, he was trapped in a stone box and thus didn't have LoS or LoE to you (and you couldn't hear him regardless of the fact that he was making noise) then you wouldn't get the bonus. 
Currently working on making a Dex based defender.  Check it out here
Spoiler: Show
Need a few pre-generated characters for a one-shot you are running?  Want to get a baseline for what an effective build for a class you aren't familiar with?  Check out the Pregen thread here
If ever you are interested what it sounds like to be at my table check out my blog and podcast here
Also, I've recently done an episode on "Refluffing".  You can check that out here
Quick Reply
Cancel
5 months ago  ::  Jan 04, 2013 - 9:59AM #64
Noctaem
Date Joined: Mar 28, 2010
Posts: 1,803

Jan 4, 2013 -- 8:33AM, Matyr wrote:

Your example is a good example of why the bonus gets applied.

"DM: You can hear him, you get the bonus
Player: But you said we couldn't hear him?
DM: He can't talk, if he could talk while turned to stone you would be able to hear him.  The problem is he can't talk while being stone.  Warlord do you have any telepathic way of communicating?  No?  Well, he can't talk, but you can still hear him.  You weren't turned to stone, he was."

Edit: Now if, rather than being turned to stone, he was trapped in a stone box and thus didn't have LoS or LoE to you (and you couldn't hear him regardless of the fact that he was making noise) then you wouldn't get the bonus. 




Exactly.

"Non nobis Domine
Sed nomini tuo da gloriam"

"I wish for death not because I want to die, but because I seek the war eternal"

Quick Reply
Cancel
5 months ago  ::  Jan 04, 2013 - 2:36PM #65
Alcestis
Date Joined: Oct 7, 2009
Posts: 7,896
The only idiocy I am trying avoid is you thinking you're correct, when you are so far wrong it is laughable. That isn't an interpretation of the rule, that is the rule.
Quick Reply
Cancel
5 months ago  ::  Jan 04, 2013 - 9:55PM #66
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,952

Jan 3, 2013 -- 9:14PM, Yendoroz wrote:


Meanwhile, back at the gaming table …


DM:      With a last expiring gasp, the evil wizard waves his wand and hurls a curse at you, Taskal. (rolls dice) 32! What is your fortitude, Taskal?


Taskal:  29.


DM:      Oh dear.  Take 19 points of damage, and you are petrified. Well, team, your warlord has been turned to stone.


Bodag: But he is the only one who knows the way out.


Taskal:  I can tell them where the map is.


DM:      No you can’t. You’re turned to stone. You can’t speak.


Kresta:  Maybe if I listen very carefully. (rolls dice)  There, I rolled a natural 20.  I must be able to hear him.


DM:      No, you can’t hear him.


Kresta:  Why not?


DM:      He’s made of stone.  He can’t speak so you can’t hear him. Nobody can hear him.


(pause)


DM:      And oh, look!  Here come some more monsters.  They must have heard the previous battle and have come to investigate.  Fortunately you were not surprised.  Time to roll initiative.


Bodag: This looks bad.  No warlord, so no healing and no bonus to initiative.  We could suffer here.


DM:      No, you do get the initiative bonus.


Bodag: But the rule says I have to be able to hear him.


DM:      It does.


Bodag: And you just said we couldn’t hear him.


DM:      Correct.


Bodag: So we don’t get the bonus.


DM:      No, you get the bonus.


Bodag: How’s that.


DM:      Well the rules don’t say that you can’t hear him, so you can hear him.


Kresta:  Then I can hear him!


DM:      Of course you can’t.  He’s a solid block of stone.


Kresta:  But you just said …


DM:      In the game you can’t hear him, but for the purposes of the rules, you can.


Bodag: I thought the rules and the game where the same thing.


DM:      Oh no. 


Thakis:  If the rules don’t say I can’t hear him, then I can?


DM:      Yes.


Thakis:  Then I can hear him, and he can tell me the way out.


DM:      NO YOU CAN’T!  Look at him. He is a solid block of stone. You can’t hear him and he can’t tell you the way out.


Monty Python would be proud.



Except none of this has to do with the rules talk.

Alcestis is completely right in this case. With how 4e's rules work, the power does exactly what it does. It says you must be able to hear him. It does not say he must be able to make noise, so whether he can or not is irrelevant.

Quick Reply
Cancel
5 months ago  ::  Jan 05, 2013 - 11:17PM #67
Yendoroz
Date Joined: Jan 2, 2008
Posts: 18

Jan 4, 2013 -- 8:33AM, Matyr wrote:

Your example is a good example of why the bonus gets applied.

"DM: You can hear him, you get the bonus
Player: But you said we couldn't hear him?
DM: He can't talk, if he could talk while turned to stone you would be able to hear him.  The problem is he can't talk while being stone.  Warlord do you have any telepathic way of communicating?  No?  Well, he can't talk, but you can still hear him.  You weren't turned to stone, he was."

Edit: Now if, rather than being turned to stone, he was trapped in a stone box and thus didn't have LoS or LoE to you (and you couldn't hear him regardless of the fact that he was making noise) then you wouldn't get the bonus. 



You miss the point.

The power does exactly what it says it does.  In the scenario above, Kresta wants to listen to the petrified warlord, rolls a perception check and asks, "Can I hear him?"  The DM says "No you can't hear him."  Since the feature requires an "ally who can ... hear you", that is all it takes for the feature to fail.  Anything else, such as:
"He can't talk, if he could talk while turned to stone you would be able to hear him."
is just adding to the rules, and as you say, in 4E you can't do that.

Nothing in the rule makes any distinction between why you cant hear him.  If you cant hear him because he cant make a sound or you cant hear him because he is in a sound-proof box or you cant hear him because you are deafened, you dont get the benefit.  Same as for sight. If you cant see him:

  • because he is invisible
  • because you dont have line of sight
  • because you are blinded

You still cant see him and you dont get the benefit.  Any attempt to treat the situation differently because of why you cant see him or why you cant hear him is an addition to the rules.


Is the DM correct to say "you can't hear him"?
A creature that is petrified/unconcious is "incapacitated totally" and "unable to take actions".  Nothing in the rules adds "but you are still able to hear him".  That would be making up things that are not there.


Quick Reply
Cancel
5 months ago  ::  Jan 06, 2013 - 3:01AM #68
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,655
As I said: the petrified warlord's petrified hair rattles inspiringly in the wind.  You hear it.  Unless you're deafened.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
Quick Reply
Cancel
5 months ago  ::  Jan 06, 2013 - 3:37AM #69
Fardiz
Date Joined: Dec 22, 2010
Posts: 2,195
If a petrified warlord falls over in a forest...
Back to Basics - A Guide to Basic Attacks

You might be playing DnD wrong if...

"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Albert Einstein
Quick Reply
Cancel
5 months ago  ::  Jan 06, 2013 - 5:51AM #70
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,952

Jan 5, 2013 -- 11:17PM, Yendoroz wrote:

Nothing in the rules adds "but you are still able to hear him".  That would be making up things that are not there.



Which is irrelevant.

"You must be able to see and hear the Warlord." is the only qualifier for the ability. Whether he's actively making noise does not matter.

Quick Reply
Cancel
Page 7 of 9  •  Prev 1 ... 4 5 6 7 8 9 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing