Community

 
Jump Menu:
Pause Switch to Standard View Creating Deity-themed spell lists...
Show More
Loading...
Flag Diachronos December 22, 2012 1:39 AM PST
My friend and I are currently in the process of creating our own campaign setting. The system we're using as the foundation is 3.5e, while the setting itself comes from a forum-based roleplaying group.

Currently, we're having an issue working out the spell lists for the Practitioner (essentially a conglomeration of the Cleric and Paladin classes from D&D). We have 5 deities that the player chooses from, with 2 Aspects associated with each deity:
  • Pledos, the Southern god of war and the hunt; Aspects are War and Hunt
  • Hundron, the Northern god of peace and order; Aspects are Peace and Order
  • Valdia, the Twilight (unaligned) goddess of the land and its creatures; Aspects are Nature and Balance
  • Trine, the "evil" goddess of sin and worldly pleasures (and, randomly, the sea); Aspects are Sin and Beauty
  • Terenci, the goddess of freedom, the skies and weather; Aspects are Stochasticity (randomness) and Freedom

What we're hoping to have by the end is 27 spells per Aspect (three 1st-level, three 2nd-level, and so on up to 9th level). Our problem is that we're stumped for ideas that fit the themes, which are:

  • War: Spells that a caster would use in battle (healing, offense, buffs)
  • Hunt: Making the predator (players) stronger and the prey (enemies) weaker
  • Peace: Either reducing or stopping the effects of combat, mainly through defensive measures
  • Order: Similar to Peace, only more forceful
  • Nature: Most likely going to be similar to druidic magic (plants, animals, natural terrain, etc.)
  • Balance: ...Balance, I guess?
  • Sin: Ideally, we'd like to have 2-3 spells for each of the 7 Deadly Sins (Envy, Greed, Gluttony, Pride, Wrath, Lust, and Sloth)
  • Beauty: Manipulative effects
  • Randomness: I'm thinking of spells that have a chance to have either a positive effect on allies or a negative effect on enemies, with the player not having the choice of which will happen
  • Freedom: Removing effects that hinder allies, or granting effects that increase their abilities

Any help you can provide would be greatly appreciated. Smile

Post Your Reply
<CTRL+Enter> to submit
Please login to post a reply.
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing