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6 months ago ::
Dec 29, 2012 - 6:58AM
#11
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What does the other PC do and say? Is this other PC acting in a way that a presumably nice person who's likely willing to go out of their way to help others would object to dealing with? If you are going through areas with forbiddances what do they have trouble with? If alignment oriented spells (ex: protection from___, order’s wrath, etc...) are thrown around what hurts them more? (I haven't cared to use 4th edition, just not my taste, so I don't know if forbiddances or assorted alignment spells are still used.) The way that my groups have typically treated alignment is for the most part you don't ask (it is a very personal question you know ) and for the most part you can figure it out fairly quickly. There might be some discussion of does anyone mind being in the area of effect of ____ depending on the PC personalities and the party dynamics. (It might help to think of it like how you generally don't talk about politics/religion/charitable activities at work but you will likely get an idea who the office nice people and who the office jerks are and you might chat about some of that with good-work friends anyway) For my groups typically alignment is a two word short hand on how a PC looks at the world, responds to things, and pursues their goals; your game may be different. One other thing though, sit down and talk with the DM and the other player about the tone of the game, where things are going and how to handle party conflict because the two of you will likely end up with opposing goals at times down the road.
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6 months ago ::
Dec 29, 2012 - 9:05AM
#12
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Date Joined:
Dec 11, 2012
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I usually make sure that, should an ally be in the area of effect of my blast, are they ready or if they can handle it(senged some fur of our shifter druid with a burning spray attack once). Our last session had an unaligned calling for an exicution on a bound but rescued dwarf, and the 1 evil aligned in our group was the one advocating mercy and talking to the dwarf. I of course was likewize inclined to show mercy(even gave one-days rations), and wanted to hear what the rescued captive had to say. An interesting moment indeed  .
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6 months ago ::
Dec 31, 2012 - 3:15AM
#13
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Date Joined:
Dec 16, 2012
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I think I have to agree with Salla when it comes to alignment, it really does work better as a suggestion meant to help people understand your character as opposed to a binding straitjacket that governs everything you do.
As to the debate on whether evil characters can worth with a mostly unaligned or even a good party, well, I think it personally does depend on the quest. If it's an obviously well-meaning quest without much real potential gain for someone who isn't just in it for the sake of helping pepople, it's harder to justify being involved in it as an evil character.
But then, for those of you who have played Mass Effect, think of the Renegade/Paragon divide with Commander Shepard.
For those of you who haven't played Mass Effect, the divide is basically this:
Paragons were people who were sensitive to other cultures and races, tried their best to minimize civilian casualties, protect the innocent, and help people who needed it. A Paragon was someone who was conscientious and was inclined to giving second chances, even to people who might not necessarily have deserved it. A Paragon would stop to help someone even if they had nothing to offer in return
Renegades were people who took a "my way or the highway" approach to other people, and generally took the approach that the ends justified the means and that whatever needed to be done to get the job done, would be done. The Renegade also was not averse to taking self-serving actions or ones that enhanced their opportunities at the expense of someone else. A Renegade got the job done, and so long as it was done, the Renegade really wasn't all that concerned about what had been done to accomplish it.
Fundamentally, both of these people had the exact same goal and the same journey to complete, they just completed it in very different ways. Both sides had reasonable points, and it's very hard to make an argument that one approach is exclusively right, or that the Paragon option was always the "good" (in the sense of morals or what benefits everyone the most) one. A Paragon would probably see a Renegade as an ignorant, blunt sociopath who was little better than the people he or she was fighting. A Renegade would probably see a Paragon as a naive, high-minded idealist who wasn't willing to make every last sacrifice to complete the mission.
In other words, I think in the right circumstances (and most importantly with a mature player) an evil character can co-exist fine with the other characters, without feeling the need to knife everyone in their sleep and without finding every available opportunity to do little evil misdeeds for no real reason. The problem with evil characters is you just need one who goes too far and gets the entire party in trouble by doing something stupid or worse yet turns against the rest of the party to sour one's view of evil characters as a whole, the rotten apple spoils the bunch so to speak.
In reality, a smart player doesn't go out of his way to be evil, he's just the guy who goes well beyond the pale when it comes to what he's willing to do to achieve whatever the party is looking for. He doesn't mind letting the city guards die fighting the dragon while he goes up and takes the artifact they need from the dragon's cave. Or he can just have self-centered motivations, in it for the gold, or for the chance to shed some blood or win personal glory no matter what the cost. There's plenty of motivations people do for heroes that are perfectly capable of being twisted to bad ends. A Paladin who fights with a zealous desire to uphold good and good values might not be the sort to strike a bargain with a villain even if it might mean lives are saved or that violence is avoided.
In other words, good is a point of view, it's subjective, and everyone has their own personal view on what precisely defines good, and there are plenty of classic archetypes that people use for adventurers that really aren't that well-meaning or "good" as a whole. An adventurer as defined by DnD is basically a mercenary by another name. The adventurer who is a warrior seeking to bring honor to his name or for a truly challenging fight might be seen as an ideal figure in one light, but a bloodthirsty killer in another. And is the Paladin in all his zealous commitment to his or her cause really all that right to go around imposing views or beliefs on others? Is any viewpoint so infallible that it should be held up as unchallengeable? Are all "monsters" really completely that, or are some of them just looking to be left alone?
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6 months ago ::
Dec 31, 2012 - 8:37AM
#14
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Date Joined:
Dec 11, 2012
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I think I have to agree with Salla when it comes to alignment, it really does work better as a suggestion meant to help people understand your character as opposed to a binding straitjacket that governs everything you do.
As to the debate on whether evil characters can worth with a mostly unaligned or even a good party, well, I think it personally does depend on the quest. If it's an obviously well-meaning quest without much real potential gain for someone who isn't just in it for the sake of helping pepople, it's harder to justify being involved in it as an evil character.
But then, for those of you who have played Mass Effect, think of the Renegade/Paragon divide with Commander Shepard.
For those of you who haven't played Mass Effect, the divide is basically this:
Paragons were people who were sensitive to other cultures and races, tried their best to minimize civilian casualties, protect the innocent, and help people who needed it. A Paragon was someone who was conscientious and was inclined to giving second chances, even to people who might not necessarily have deserved it. A Paragon would stop to help someone even if they had nothing to offer in return
Renegades were people who took a "my way or the highway" approach to other people, and generally took the approach that the ends justified the means and that whatever needed to be done to get the job done, would be done. The Renegade also was not averse to taking self-serving actions or ones that enhanced their opportunities at the expense of someone else. A Renegade got the job done, and so long as it was done, the Renegade really wasn't all that concerned about what had been done to accomplish it.
Fundamentally, both of these people had the exact same goal and the same journey to complete, they just completed it in very different ways. Both sides had reasonable points, and it's very hard to make an argument that one approach is exclusively right, or that the Paragon option was always the "good" (in the sense of morals or what benefits everyone the most) one. A Paragon would probably see a Renegade as an ignorant, blunt sociopath who was little better than the people he or she was fighting. A Renegade would probably see a Paragon as a naive, high-minded idealist who wasn't willing to make every last sacrifice to complete the mission.
In other words, I think in the right circumstances (and most importantly with a mature player) an evil character can co-exist fine with the other characters, without feeling the need to knife everyone in their sleep and without finding every available opportunity to do little evil misdeeds for no real reason. The problem with evil characters is you just need one who goes too far and gets the entire party in trouble by doing something stupid or worse yet turns against the rest of the party to sour one's view of evil characters as a whole, the rotten apple spoils the bunch so to speak.
In reality, a smart player doesn't go out of his way to be evil, he's just the guy who goes well beyond the pale when it comes to what he's willing to do to achieve whatever the party is looking for. He doesn't mind letting the city guards die fighting the dragon while he goes up and takes the artifact they need from the dragon's cave. Or he can just have self-centered motivations, in it for the gold, or for the chance to shed some blood or win personal glory no matter what the cost. There's plenty of motivations people do for heroes that are perfectly capable of being twisted to bad ends. A Paladin who fights with a zealous desire to uphold good and good values might not be the sort to strike a bargain with a villain even if it might mean lives are saved or that violence is avoided.
In other words, good is a point of view, it's subjective, and everyone has their own personal view on what precisely defines good, and there are plenty of classic archetypes that people use for adventurers that really aren't that well-meaning or "good" as a whole. An adventurer as defined by DnD is basically a mercenary by another name. The adventurer who is a warrior seeking to bring honor to his name or for a truly challenging fight might be seen as an ideal figure in one light, but a bloodthirsty killer in another. And is the Paladin in all his zealous commitment to his or her cause really all that right to go around imposing views or beliefs on others? Is any viewpoint so infallible that it should be held up as unchallengeable? Are all "monsters" really completely that, or are some of them just looking to be left alone?
Beautifully said . The mindset of Malgarron is that sometimes, to achieve the greater good, one must walk with a small bit of evil(that would be our halfling thief ). In the end, good ultimately will triumph.
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6 months ago ::
Dec 31, 2012 - 9:50AM
#15
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I think I have to agree with Salla when it comes to alignment, it really does work better as a suggestion meant to help people understand your character as opposed to a binding straitjacket that governs everything you do. ?
For the record, this is not what I said (or at least not what I meant to say). Alignment is crap and should be removed from the game, burned, and the ashes scattered into space so that there is no risk that they will ever combine again and force a horrible game mechanism on any player.
Another day, another three or four entries to my Ignore List.
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6 months ago ::
Dec 31, 2012 - 2:26PM
#16
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Date Joined:
Jun 19, 2004
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I think I have to agree with Salla when it comes to alignment, it really does work better as a suggestion meant to help people understand your character as opposed to a binding straitjacket that governs everything you do. ?
For the record, this is not what I said (or at least not what I meant to say). Alignment is crap and should be removed from the game, burned, and the ashes scattered into space so that there is no risk that they will ever combine again and force a horrible game mechanism on any player.
+1.
Into the sun with you. Bonus points if they strap binary morality choice systems from other games to the same rocket.
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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6 months ago ::
Dec 31, 2012 - 9:15PM
#17
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I think I have to agree with Salla when it comes to alignment, it really does work better as a suggestion meant to help people understand your character as opposed to a binding straitjacket that governs everything you do. ?
For the record, this is not what I said (or at least not what I meant to say). Alignment is crap and should be removed from the game, burned, and the ashes scattered into space so that there is no risk that they will ever combine again and force a horrible game mechanism on any player.
+1.
Into the sun with you. Bonus points if they strap binary morality choice systems from other games to the same rocket.
Another +1. A vote for choice is a vote for fun.
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6 months ago ::
Jan 01, 2013 - 10:29AM
#18
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Date Joined:
Jun 20, 2012
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You don't need to have an "Evil" label on your character sheet to be evil. His actions and opinions are what make him evil, not the label.
Bingo.
Yep
A rogue with a bowl of slop can be a controller.
WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells? DM: Awesome. Yes.
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6 months ago ::
Jan 01, 2013 - 10:32AM
#19
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Date Joined:
Jun 20, 2012
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Is any viewpoint so infallible that it should be held up as unchallengeable?
Yes.
A rogue with a bowl of slop can be a controller.
WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells? DM: Awesome. Yes.
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6 months ago ::
Jan 01, 2013 - 10:32AM
#20
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Date Joined:
Jun 19, 2004
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You don't need to have an "Evil" label on your character sheet to be evil. His actions and opinions are what make him evil, not the label.
Bingo.
Yep
So... why not just ignore what it says on the sheet and don't be restricted by it?
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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