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Switch to Forum Live View Good meets Evil, and teams up
5 months ago  ::  Jan 01, 2013 - 11:26AM #21
Sir_Joseph_the_Crowe
Date Joined: Jun 20, 2012
Posts: 1,051

Jan 1, 2013 -- 10:32AM, Matyr wrote:

Jan 1, 2013 -- 10:29AM, Sir_Joseph_the_Crowe wrote:

Dec 28, 2012 -- 7:52PM, Salla wrote:

Dec 28, 2012 -- 7:36PM, EnglishLanguage wrote:

You don't need to have an "Evil" label on your character sheet to be evil. His actions and opinions are what make him evil, not the label.




Bingo.


Yep




So... why not just ignore what it says on the sheet and don't be restricted by it?


Alignment isn't a restriction. It's a guideline of how the character typically behaves. It's a broad brush. One Lawful Good guy organizes a guild to find a way to prevent corrupt business practices, the other becomes captain of the city guard. One Chaotic Evil guy burns a city and picks through the rubble for treasure, the other lurks in an alleyway on Skull Street.

The Lawful Good guard starts taking a few bribes here and there and next thing you know he's the ring-leader of the whole corrupt organization (and is now lawful evil). The guy on Skull Street 'rolls' a priest and finds an interesting book that changes his way of thinking. Not going so far as to turn himself in... he decides to go to other cities and preach to the local thugs about what he learned from the holy book and show them a better way of living. If nothing else, he'll put those Skull-breaking skills to use until they fall in line.

Alignments change. Hopefully for a good role-playing reason. What's on the sheet should be a rough guideline, though. A lot of times, the player writes something down as the intention, but when it comes to actual play, it comes out different than they originally planned. Sometimes one event changes the course of the character forever.

A rogue with a bowl of slop can be a controller.

WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells?
DM: Awesome. Yes.
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5 months ago  ::  Jan 01, 2013 - 11:41AM #22
Sir_Joseph_the_Crowe
Date Joined: Jun 20, 2012
Posts: 1,051

Dec 28, 2012 -- 12:41PM, CCS wrote:

Dec 21, 2012 -- 5:23PM, Salla wrote:

Firstly, I'd recommend simply getting rid of alignment.  It has no mechanical effects.

It doesn't matter 'who knows if who is what'.  Just let the characters roleplay ... though I'd still be wary of allowing an evil character, with or without alignment.




That's pretty funny.

You always go on about how alignment shouldn't/doesn't have any mechanical effects.
Yet you'd stop someone from playing an "evil" character regardless of the presence of the AL. system
Me?  I'd call that a pretty big mechanical effect....


That's about a big of a mechanical effect as I can think of. I thought you were a proponent of  evil paladins. I was almost even convinced... dang. I was wanting to play my Chaotic Evil Paladin Monk of a Thousand Face Palms with an ancestral +1 Holy Unholy Axiomatic Chaotic silvered chainsaw named Bull Cutter.

A rogue with a bowl of slop can be a controller.

WIZARD PC: Can I substitute Celestial Roc Guano for my fireball spells?
DM: Awesome. Yes.
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5 months ago  ::  Jan 01, 2013 - 5:19PM #23
NailsBoneski
Date Joined: Dec 20, 2012
Posts: 8
I DM the group that wildside316 is in. We use alignment as an RP tool, not a game mechanic, and he did specifically say that this was "an RP question". It's as important / meaningless as writing down your gender or background. It really has no effect on the game itself, especially since I'm not currently aware of any alignment-oriented spell effects (though I don't read up on wizard / sorcerer stuff), but it's intended as a reminder of the path which the character has chosen, and will be changed if the character exhibits conflicting behavior.

wildside316 also is not aware that the player using an evil character isn't really role-playing, but simply enjoying a game from his teen years while we play next door to where he lives, and only decided on 'evil' alignment to mess with our friend / player who said "I hate rogues", to which he responded "Fine, motha&@#%#@, I'm evil!" Ha! It's good that everyone here is capable of dissecting and deconstructing topics, though. It helps others to see things from multiple points of view.
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5 months ago  ::  Jan 01, 2013 - 6:35PM #24
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780
The problem with evil characters is /only/ when it causes a problem in the group.  As long as there is no party conflict and everyone at the table gets along, I see no problems.

The only issue /I/ see is when the DM says, "I don't think (entirely subjective) you're playing your paladin right.  Enjoy being a fighter..." which is an utter load of crap.
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5 months ago  ::  Jan 04, 2013 - 7:00AM #25
MrCustomer
Date Joined: Aug 3, 2007
Posts: 2,386
NailsBoneski, If there is an evil person in a party with Paladins, then there is an almost inevitable conflict brewing, in much the same way that the CIA might react to discovering one of it's agents had secret ties with terrorist groups and foriegn governments. When the discovery is revealed there is bound to be what the rogue might consider an over-reaction that the Paladin would consider as being prudent measures, lol.
   


  
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5 months ago  ::  Jan 04, 2013 - 7:15AM #26
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780
Unless the rogue strikes first with his own prudent measures!
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5 months ago  ::  Jan 04, 2013 - 7:31AM #27
MrCustomer
Date Joined: Aug 3, 2007
Posts: 2,386

Dec 28, 2012 -- 7:36PM, EnglishLanguage wrote:

You don't need to have an "Evil" label on your character sheet to be evil. His actions and opinions are what make him evil, not the label.




No, which is why if your actions don't match the alignment the DM should consider changing it to match how your character is acting.

Keep in mind that the "Evil" label can reflect, not your current action, but your past actions. The character could have done any number of evil deeds in the past to have earned the Evil alignment (ie he used to work for a bandit group who's motto was "leave no witnesses" and would murder the people they robbed)

If the character generally behaves good and shows that his intentions (whatever reason he put Evil on his character sheet) are no longer evil, then the alignment can change if he wishes, an altruistic action of self-sacrifice may even be the catalyst of that change, and alignment change can even be seen as a reward. The Evil Alignment here doesn't dictate the character's actions, but it is a reflection of his current or past actions.


If anything Alignment can be used by a character to augment their actions. ie being Evil could be a statement of intent, an evil wizard willing to do anything to gain ultimate power, by declaring himself evil the player is basically stating that he isn't going to be held back by an moral scruples. Likewise an character with a dark past could be seeking redemption, and being Evil reflects the atrocities he commited in the past, his goal of redemption can be measured by his allignment change over the course of gaming, and he might behave more heroic then the Paladin he fights alongside of, regardless of his evil alignment.

Being Good is also a declaration, it doesn't stop a character's actions but Evil acts could cause the character to loose that alignment. Note it has no real mechanical value, a Neutral character can behave the same as a good character, it is only a declaration of intent really, or reflects an idealistic background. It doesn;t control a character unless they are intentionally seeking to be controlled by it (ie a Paladin from 3rd edition is trying to get the mechanical benifits of being good)

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5 months ago  ::  Jan 04, 2013 - 7:49AM #28
Hengeyokai
Date Joined: Jul 23, 2012
Posts: 41
"It really has no effect on the game itself"

The word might not, but I think the RP element behind it really IS the game - the combat is basically just roleplaying in reation to dice-rolls when you think about it.
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5 months ago  ::  Jan 04, 2013 - 8:28AM #29
Beldak_Serpenthelm
Date Joined: Aug 3, 2012
Posts: 293
How about if, instead of getting into an argument about whether or not we should capitalize Good and Evi by adding mechanical effects (as they are just words and have many possible capitalizations), we come up with RP ideas for how/why good and evil people could work together?

As NailsBoneski said, "this was 'an RP question'"

A character sheet is a player's love letter to the DM. If someone wants to do something and they want to do it well, let them. Encourage them. Have fun with it. -Unknown
An adventure is a DM's love letter to the players. If the DM wants something to happen in the game, let it. Encourage the DM. Have fun with it. -Centauri

I'd love for input as to what it should be rather than arguments against why I shouldn't have it at all. -lialwyn

Best defense that I've read in favor of having alignment systems as an option
Spoiler: Show

However, if some people are heavily benefiting from the inclusion of alignment, then it would behoove those that AREN'T to listen up and pay attention to how those benefits are being created and enjoyed, no? -YagamiFire


But equally important would be for those who do enjoy those benefits to entertain the possibility that other people do not value those benefits equally or, possibly, do not see them as benefits in the first place. -wrecan


That makes sense. However, it is not fair to continually attack those that benefit for being, somehow, deviant for deriving enjoyment from something that you cannot. Instead, alignment is continually attacked...it is demonized...and those that use it are lumped in with it.

I think there is more merit in a situation where someone says "This doesn't work! It's broken!" and the reply is "Actually it works fine for me. Have you considered your approach might be causing it?" than a situation where someone says "I use this system and the way I use it works really well!" and the back and forth is "No! It is a broken bad system!" because the former posits that improvement could be made...the latter only undermines the enjoyment of the person who is using alignment. -YagamiFire

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5 months ago  ::  Jan 04, 2013 - 10:21PM #30
TheForgottenCommand
Date Joined: Aug 28, 2011
Posts: 358

Jan 4, 2013 -- 7:31AM, MrCustomer wrote:



No, which is why if your actions don't match the alignment the DM should consider changing it to match how your character is acting.

Keep in mind that the "Evil" label can reflect, not your current action, but your past actions.




That seems self-contradicting. Your first and third paragraphs state that alignment matches current beliefs/goals/actions but your second paragraph says that the label can be attached due to past actions. The lines "The Evil alignment here doesn't dictate the character actions, but is a reflection of his current or past actions" and "being Evil reflects the atrocities he committed in the past" support that.

I'm a little confused as to what point you are making here.

If alignment can be a reflection of the past, how far back does that extend? A former murderer (which is subjective in itself) is no longer "Evil" after how much time? 100 years? 10 years? The moment he decides to be something completely different?

If i used alignment, it would be a rather simplistic label of a current character. A PC seeking redemption and honestly trying would be good despite his flaws, not Evil. Keyword being If there...

He said to me: "It is done. I am the Alpha and the Omega, the Beginning and the End. To him who is thirsty I will give to drink without cost from the spring of the water of life. -Revelation 21:6
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