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Switch to Forum Live View Playtester Profile - Orzel
6 months ago  ::  Dec 21, 2012 - 8:51AM #1
WotC_Trevor
  • Community Team
Date Joined: Jun 22, 2007
Posts: 1,291
In the last Playtester Profile of 2012, we sit down with community member Orzel and learn what he has to say about D&D Next.
Trevor Kidd
Community Manager
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6 months ago  ::  Dec 21, 2012 - 9:02AM #2
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,567
Grats to Orzel for the interview on your journey!  

- A road companion
Yan
Montréal, Canada
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6 months ago  ::  Dec 21, 2012 - 9:28AM #3
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,233
Very nice interview. I get the impression Orzel's ranger ideas got to the right eyes and ears. Hope to see the impact in the coming packets.
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6 months ago  ::  Dec 21, 2012 - 9:40AM #4
mellored
Date Joined: Jul 8, 2008
Posts: 19,522
Hmm... elemental alignments...

              Fire        Nurtal     Cold 
Earth     Lava       Rock        Ice
Nutral   Fire        Nutral      Chill
Sky      Lighting   Wind      Snow
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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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6 months ago  ::  Dec 21, 2012 - 10:20AM #5
GilbertMDH
Date Joined: Nov 21, 2009
Posts: 399
Nice article, Orzel. I enjoyed your writing style.
My thoughts on Armor

My thoughts on Fighters

My thoughts on Healing
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6 months ago  ::  Dec 21, 2012 - 10:25AM #6
Jenks
Date Joined: Apr 4, 2008
Posts: 2,497
Oh man! Congratz Orzel!
My two copper.



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6 months ago  ::  Dec 21, 2012 - 10:42AM #7
wrecan
  • Forum Guide
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  • Master Dungeon Master
Date Joined: Jun 23, 2005
Posts: 17,727
Huzzah for the Mayor of Rangertown!
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6 months ago  ::  Dec 21, 2012 - 10:46AM #8
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693
Yay! Nice work, Orzel. 
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6 months ago  ::  Dec 21, 2012 - 11:06AM #9
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,799
I'm just glad they acknowledged your influence in the community with your very well recieved take on the Ranger.

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6 months ago  ::  Dec 21, 2012 - 1:31PM #10
lawrencehoy
Date Joined: Oct 11, 2009
Posts: 1,056

Dec 21, 2012 -- 10:42AM, wrecan wrote:

Huzzah for the Mayor of Rangertown!


+1 

Dec 21, 2012 -- 11:06AM, ShinQuickMan wrote:

I'm just glad they acknowledged your influence in the community with your very well recieved take on the Ranger.


Agreed 

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