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Dungeons & Dra.. 4e Character Optim.. A little help making a well informed decision...
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Switch to Forum Live View A little help making a well informed decision about a leader build, please.
6 months ago  ::  Dec 21, 2012 - 8:38AM #1
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,090
Hey all,
Just to start out i would like to say thank you all for the help you've given me over the years.

My home group will be starting up a new campaign soon and i've been drafted into playing the leader, which i have never played and have no trouble giving a chance. I usually am the defender, as standing on the frontline protecting my allies and bringing pain to my foes is where i gravitate.

We just finished up this seasons encounters so it will be nice to have all options available to make something fun and useful. We are by no means an op-group but i would like to be as good as i possibly can without out classing the rest of the party. My thinking is to play a really good leader and make my less than op companions even better at what they do.

My party is going to be as follows.
1. Str/Cha/Dex Thanborn Barbarian. Dragonborn with Charge Package and buffing/leader support.
Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Shamash Blakhart, level 10
Dragonborn, Barbarian
Build: Thaneborn Barbarian
Feral Might Option: Thaneborn Triumph
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
Inherent Bonuses
Dragon Totem Warrior (+2 to Endurance)
Theme: Firecrafter

FINAL ABILITY SCORES
STR 20, CON 12, DEX 14, INT 10, WIS 10, CHA 17

STARTING ABILITY SCORES
STR 16, CON 11, DEX 14, INT 10, WIS 10, CHA 14


AC: 23 Fort: 24 Ref: 20 Will: 20
HP: 81 Surges: 9 Surge Value: 21

TRAINED SKILLS
Arcana +10, Athletics +14, Endurance +12, Intimidate +15

UNTRAINED SKILLS
Acrobatics +8, Bluff +8, Diplomacy +8, Dungeoneering +5, Heal +5, History +7, Insight +5, Nature +5, Perception +5, Religion +5, Stealth +6, Streetwise +8, Thievery +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Firecrafter Attack: Blazing Corona
Dragonborn Racial Power: Dragon Breath
Barbarian Feature: Roar of Triumph
Barbarian Feature: Rage Strike
Barbarian Attack 1: Howling Strike
Barbarian Attack 1: Recuperating Strike
Barbarian Attack 1: Vault the Fallen
Barbarian Attack 1: Life Thane Rage
Barbarian Utility 2: Bloodthirsty Resurgence
Barbarian Attack 3: Blood Strike
Barbarian Attack 5: Ancient Berserkers' Rage
Dragonborn Utility 6: Dragon's Dive
Firecrafter Attack 7: Lesser Roaring Flames
Barbarian Attack 9: Black Dragon Rage
Barbarian Utility 10: Howl of the Alpha Wolf

FEATS
Level 1: Hurl Breath
Level 2: Two-Handed Weapon Expertise
Level 4: Bolstering Breath
Level 6: Weapon Proficiency (Mordenkrad)
Level 8: Powerful Charge
Level 10: Arcane Prodigy

ITEMS
Vanguard Mordenkrad +1 x1
Bestial Hide Armor +1 x1
Horned Helm (heroic tier) x1
Badge of the Berserker +1 x1
Adventurer's Kit
Sunrod
Vial Bandolier
Potion of Feyspeak
Potion of Water Walking
Potion of Elven Fleetness
Potion of Healing
Trackless Ashes
Potion of Eladrin Shape
Totem
Shovel
Climber's Kit
Rod Implement
====== End ======




2. Wis/Dex Pursuit Avenger. Drow who worships the Raven Queen, so no power of skill.
Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======
level 10
Drow, Avenger
Avenger's Censure Option: Censure of Pursuit
Darkfire Option: Darkfire Wisdom
Theme: Bloodsworn

FINAL ABILITY SCORES
STR 8, CON 13, DEX 20, INT 10, WIS 20, CHA 11

STARTING ABILITY SCORES
STR 8, CON 13, DEX 16, INT 10, WIS 16, CHA 11


AC: 26 Fort: 17 Ref: 21 Will: 23
HP: 81 Surges: 8 Surge Value: 20

TRAINED SKILLS
Acrobatics +15, Endurance +11, Religion +10, Stealth +17

UNTRAINED SKILLS
Arcana +5, Athletics +4, Bluff +5, Diplomacy +5, Dungeoneering +10, Heal +10, History +5, Insight +10, Intimidate +9, Nature +10, Perception +10, Streetwise +5, Thievery +10

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Bloodsworn Utility: Bloodied Determination
Drow Racial Power: Darkfire
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Bond of Pursuit
Avenger Attack 1: Overwhelming Strike
Avenger Attack 1: Whirlwind Charge
Avenger Attack 1: Wings of Light
Avenger Utility 2: Silver Shadow
Avenger Attack 3: Bound by Fate
Avenger Attack 5: Dance of Flame
Avenger Utility 6: Fortifying Chant
Avenger Attack 7: Inexorable Pursuit
Avenger Attack 9: Shadow Tricks
Avenger Utility 10: River of Life

FEATS
Level 1: Heavy Blade Expertise
Level 2: Improved Armor of Faith
Level 4: Melee Training (Wisdom)
Level 6: Weapon Focus (Heavy Blade)
Level 8: Superior Will
Level 10: Unarmored Agility

ITEMS
Oathblade Greatsword +2 x1
Cloth Armor (Basic Clothing) x1
Holy Symbol
Adventurer's Kit
====== End ======




3. Str/Con/Dex (Fighter)Knight. Svirfneblin who wields a War Pick. Not opped in the least and frankly not too good at defending. Carry over from encounters so needs to be reworked, alot.
Spoiler: Show


====== Created Using Wizards of the Coast D&D Character Builder ======
Polliwopple Gerkin, level 8
Svirfneblin, Fighter (Knight)
Knight Option: Shield Finesse
Knight Weapon Specialization Option: Staggering Hammer
Inherent Bonuses
Longbridge Local (Arcana class skill)
Theme: Earthforger

FINAL ABILITY SCORES
STR 20, CON 15, DEX 14, INT 12, WIS 12, CHA 10

STARTING ABILITY SCORES
STR 16, CON 14, DEX 14, INT 11, WIS 10, CHA 10


AC: 25 Fort: 23 Ref: 20 Will: 17
HP: 72 Surges: 11 Surge Value: 18

TRAINED SKILLS
Arcana +10, Athletics +12, Dungeoneering +12, Endurance +11

UNTRAINED SKILLS
Acrobatics +4, Bluff +4, Diplomacy +4, Heal +5, History +5, Insight +5, Intimidate +4, Nature +5, Perception +7, Religion +5, Stealth +4, Streetwise +4, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Earthforger Attack: Stone Panoply
Svirfneblin Utility: Stone Camouflage
Fighter Attack: Battle Guardian
Multiple Class Utility: Defender Aura
Fighter Utility: Hammer Hands
Fighter Utility: Battle Wrath
Multiple Class Attack: Power Strike
Fighter Utility: Cleaving Assault
Arcana Utility 2: Cave Sight
Fighter Utility 6: Rapid Advance
Fighter Utility 8: Shield Block

FEATS
Shield Finesse
Level 1: Pick Expertise
Level 2: World Serpent's Grasp
Level 4: Battle Berserker
Level 6: Improved Defenses
Level 8: Berserk Vitality

ITEMS
Plate Armor x1
Adventurer's Kit
Heavy Shield x1
Javelin
Climber's Kit
War Pick x1
Amulet of Protection +1 x1
====== End ======




4. A sometimes at the table sometimes skyped in controller of some kind. Leaning towards a Wizard or Invoker. I may need to build this PC or offer alot of help in it's constuction.

5. DM created whole filler companion character. This guy will fill in some of the "gaps" the party is lacking.

So i will be the 5th actual PC at the table.
We are starting out at 10th level and we have a few "restictions".
4200 gp to spend on magic items, we will be using the inherent bonus system.
Try not to lock ideas into a specific Paragon Path.
(Self imposed and probably wouldn't fly at our table) No MC Cleric for Battle Clerics Lore.
So i'm looking for some suggestions and ideas for a build to fit with this motley group to help bring out the best in them, with what i have to work with, and really make them shine. I know already that i'll be doing all the role playing and "real" decision making. 

Sorry for this being such a long post. Party included for you to see what i'll be working with. Not a whole lot i can do with my companions. I will make suggestions where they are needed to them.
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6 months ago  ::  Dec 21, 2012 - 8:58AM #2
Gervase_Trapspringer
Date Joined: Apr 27, 2009
Posts: 76
Killswitch?
community.wizards.com/go/thread/view/758...

That's the best leader I've seen in action. Though most of the switch series are supposed to be pretty good. 
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6 months ago  ::  Dec 21, 2012 - 9:11AM #3
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,247
Oy! Those are some fairly poorly built characters from charop perspective. At lower levels I'd say fine, but at level 10, you need an actual striker.
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6 months ago  ::  Dec 21, 2012 - 9:22AM #4
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,090

Dec 21, 2012 -- 9:11AM, Mengu74 wrote:

Oy! Those are some fairly poorly built characters from charop perspective. At lower levels I'd say fine, but at level 10, you need an actual striker.



Yeah i'm positive you are correct as far as them being poorly built strikers but that aside any advice for me in making a leader. My thoughts are for a ranged focused something or other that enables and buffs. I saw the Flameswitch Build and thought that might work. 

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6 months ago  ::  Dec 21, 2012 - 9:24AM #5
King_in_Crimson
Date Joined: Dec 5, 2010
Posts: 115
Killswitch or some derivate using for example the Battle Engineer PP should be a good decision as two of the characters, one of them striker, have good MBAs. The barbarian should suffice as nova striker from L13 on. If he is taking the right powers, that is. Ranged focussed, enables, buffs all the way.

If the group stays as unoptimized as it is, more healing might be needed. A plain warlord should it be then.
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6 months ago  ::  Dec 21, 2012 - 9:42AM #6
Mengu74
Date Joined: Nov 16, 2007
Posts: 3,247
Sorry if I wasn't clear, my advice is don't make a leader, make a striker. You can't make chicken salad out of chicken droppings. Let your DMPC fill in the leader role. If you absolutely want some leadership, you could go with a hybrid striker leader with good ranged options since your party seems to be lacking that, maybe Ranger|Bard.
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6 months ago  ::  Dec 21, 2012 - 9:50AM #7
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,993
Why aren't you considering playing the controller? It fixes ranged, controller, and ought to be good at giving this party enough time to beat things down.
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6 months ago  ::  Dec 21, 2012 - 9:56AM #8
svendj
Date Joined: Apr 14, 2010
Posts: 2,052
A War Chanter Valorous Bard with a Songbow will help this group out immensely. 
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6 months ago  ::  Dec 21, 2012 - 9:56AM #9
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,090

Dec 21, 2012 -- 9:42AM, Mengu74 wrote:

Sorry if I wasn't clear, my advice is don't make a leader, make a striker. You can't make chicken salad out of chicken droppings. Let your DMPC fill in the leader role. If you absolutely want some leadership, you could go with a hybrid striker leader with good ranged options since your party seems to be lacking that, maybe Ranger|Bard.



To start something along the lines of  Elf(Dex/Wis) Sehanine moon bow dedicate Ranger|Bard. Taking the decent powers from the bard side like RotBSB and others that escape my memory at this moment.
Any other thoughts.
I was also looking into the Hybrid|Warlord options such as Flameswitch or try a Warlock|Warlord.
Edit: Sorry, Elf Bard Ranger is DEX/WIS and i would need DEX/CHA  primaries. 

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6 months ago  ::  Dec 21, 2012 - 10:00AM #10
ezrider23
Date Joined: Jan 27, 2009
Posts: 1,090

Dec 21, 2012 -- 9:50AM, Mommy_was_an_Orc wrote:

Why aren't you considering playing the controller? It fixes ranged, controller, and ought to be good at giving this party enough time to beat things down.



I was going to go that route but another player REALLY wanted to try her hand, with my help, at building a good controller. She was playing one in are encounters sessions and wants to play a real controller. So the leader role was what was left for me which is not so bad. I was working on a few Warlord variants such as a Dragonborn brave lord and, yes, Eladrin Spiral Tactician Taclord. Thought switching to a more ranged focused leader would be better with every one ganging up in melee.

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