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6 months ago ::
Dec 21, 2012 - 8:38AM
#1
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Date Joined:
Jan 27, 2009
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Hey all, Just to start out i would like to say thank you all for the help you've given me over the years. My home group will be starting up a new campaign soon and i've been drafted into playing the leader, which i have never played and have no trouble giving a chance. I usually am the defender, as standing on the frontline protecting my allies and bringing pain to my foes is where i gravitate. We just finished up this seasons encounters so it will be nice to have all options available to make something fun and useful. We are by no means an op-group but i would like to be as good as i possibly can without out classing the rest of the party. My thinking is to play a really good leader and make my less than op companions even better at what they do. My party is going to be as follows. 1. Str/Cha/Dex Thanborn Barbarian. Dragonborn with Charge Package and buffing/leader support. Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Shamash Blakhart, level 10 Dragonborn, Barbarian Build: Thaneborn Barbarian Feral Might Option: Thaneborn Triumph Dragonborn Racial Power Option: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Fire Inherent Bonuses Dragon Totem Warrior (+2 to Endurance) Theme: Firecrafter FINAL ABILITY SCORES STR 20, CON 12, DEX 14, INT 10, WIS 10, CHA 17 STARTING ABILITY SCORES STR 16, CON 11, DEX 14, INT 10, WIS 10, CHA 14 AC: 23 Fort: 24 Ref: 20 Will: 20 HP: 81 Surges: 9 Surge Value: 21 TRAINED SKILLS Arcana +10, Athletics +14, Endurance +12, Intimidate +15 UNTRAINED SKILLS Acrobatics +8, Bluff +8, Diplomacy +8, Dungeoneering +5, Heal +5, History +7, Insight +5, Nature +5, Perception +5, Religion +5, Stealth +6, Streetwise +8, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Firecrafter Attack: Blazing Corona Dragonborn Racial Power: Dragon Breath Barbarian Feature: Roar of Triumph Barbarian Feature: Rage Strike Barbarian Attack 1: Howling Strike Barbarian Attack 1: Recuperating Strike Barbarian Attack 1: Vault the Fallen Barbarian Attack 1: Life Thane Rage Barbarian Utility 2: Bloodthirsty Resurgence Barbarian Attack 3: Blood Strike Barbarian Attack 5: Ancient Berserkers' Rage Dragonborn Utility 6: Dragon's Dive Firecrafter Attack 7: Lesser Roaring Flames Barbarian Attack 9: Black Dragon Rage Barbarian Utility 10: Howl of the Alpha Wolf FEATS Level 1: Hurl Breath Level 2: Two-Handed Weapon Expertise Level 4: Bolstering Breath Level 6: Weapon Proficiency (Mordenkrad) Level 8: Powerful Charge Level 10: Arcane Prodigy ITEMS Vanguard Mordenkrad +1 x1 Bestial Hide Armor +1 x1 Horned Helm (heroic tier) x1 Badge of the Berserker +1 x1 Adventurer's Kit Sunrod Vial Bandolier Potion of Feyspeak Potion of Water Walking Potion of Elven Fleetness Potion of Healing Trackless Ashes Potion of Eladrin Shape Totem Shovel Climber's Kit Rod Implement ====== End ======
2. Wis/Dex Pursuit Avenger. Drow who worships the Raven Queen, so no power of skill. Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== level 10 Drow, Avenger Avenger's Censure Option: Censure of Pursuit Darkfire Option: Darkfire Wisdom Theme: Bloodsworn FINAL ABILITY SCORES STR 8, CON 13, DEX 20, INT 10, WIS 20, CHA 11 STARTING ABILITY SCORES STR 8, CON 13, DEX 16, INT 10, WIS 16, CHA 11 AC: 26 Fort: 17 Ref: 21 Will: 23 HP: 81 Surges: 8 Surge Value: 20 TRAINED SKILLS Acrobatics +15, Endurance +11, Religion +10, Stealth +17 UNTRAINED SKILLS Arcana +5, Athletics +4, Bluff +5, Diplomacy +5, Dungeoneering +10, Heal +10, History +5, Insight +10, Intimidate +9, Nature +10, Perception +10, Streetwise +5, Thievery +10 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Bloodsworn Utility: Bloodied Determination Drow Racial Power: Darkfire Avenger Feature: Abjure Undead Avenger Feature: Divine Guidance Avenger Feature: Oath of Enmity Avenger Attack 1: Bond of Pursuit Avenger Attack 1: Overwhelming Strike Avenger Attack 1: Whirlwind Charge Avenger Attack 1: Wings of Light Avenger Utility 2: Silver Shadow Avenger Attack 3: Bound by Fate Avenger Attack 5: Dance of Flame Avenger Utility 6: Fortifying Chant Avenger Attack 7: Inexorable Pursuit Avenger Attack 9: Shadow Tricks Avenger Utility 10: River of Life FEATS Level 1: Heavy Blade Expertise Level 2: Improved Armor of Faith Level 4: Melee Training (Wisdom) Level 6: Weapon Focus (Heavy Blade) Level 8: Superior Will Level 10: Unarmored Agility ITEMS Oathblade Greatsword +2 x1 Cloth Armor (Basic Clothing) x1 Holy Symbol Adventurer's Kit ====== End ======
3. Str/Con/Dex (Fighter)Knight. Svirfneblin who wields a War Pick. Not opped in the least and frankly not too good at defending. Carry over from encounters so needs to be reworked, alot. Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Polliwopple Gerkin, level 8 Svirfneblin, Fighter (Knight) Knight Option: Shield Finesse Knight Weapon Specialization Option: Staggering Hammer Inherent Bonuses Longbridge Local (Arcana class skill) Theme: Earthforger FINAL ABILITY SCORES STR 20, CON 15, DEX 14, INT 12, WIS 12, CHA 10 STARTING ABILITY SCORES STR 16, CON 14, DEX 14, INT 11, WIS 10, CHA 10 AC: 25 Fort: 23 Ref: 20 Will: 17 HP: 72 Surges: 11 Surge Value: 18 TRAINED SKILLS Arcana +10, Athletics +12, Dungeoneering +12, Endurance +11 UNTRAINED SKILLS Acrobatics +4, Bluff +4, Diplomacy +4, Heal +5, History +5, Insight +5, Intimidate +4, Nature +5, Perception +7, Religion +5, Stealth +4, Streetwise +4, Thievery +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Earthforger Attack: Stone Panoply Svirfneblin Utility: Stone Camouflage Fighter Attack: Battle Guardian Multiple Class Utility: Defender Aura Fighter Utility: Hammer Hands Fighter Utility: Battle Wrath Multiple Class Attack: Power Strike Fighter Utility: Cleaving Assault Arcana Utility 2: Cave Sight Fighter Utility 6: Rapid Advance Fighter Utility 8: Shield Block FEATS Shield Finesse Level 1: Pick Expertise Level 2: World Serpent's Grasp Level 4: Battle Berserker Level 6: Improved Defenses Level 8: Berserk Vitality ITEMS Plate Armor x1 Adventurer's Kit Heavy Shield x1 Javelin Climber's Kit War Pick x1 Amulet of Protection +1 x1 ====== End ======
4. A sometimes at the table sometimes skyped in controller of some kind. Leaning towards a Wizard or Invoker. I may need to build this PC or offer alot of help in it's constuction. 5. DM created whole filler companion character. This guy will fill in some of the "gaps" the party is lacking. So i will be the 5th actual PC at the table. We are starting out at 10th level and we have a few "restictions". 4200 gp to spend on magic items, we will be using the inherent bonus system. Try not to lock ideas into a specific Paragon Path. (Self imposed and probably wouldn't fly at our table) No MC Cleric for Battle Clerics Lore. So i'm looking for some suggestions and ideas for a build to fit with this motley group to help bring out the best in them, with what i have to work with, and really make them shine. I know already that i'll be doing all the role playing and "real" decision making. Sorry for this being such a long post. Party included for you to see what i'll be working with. Not a whole lot i can do with my companions. I will make suggestions where they are needed to them.
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6 months ago ::
Dec 21, 2012 - 8:58AM
#2
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Date Joined:
Apr 27, 2009
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Killswitch? community.wizards.com/go/thread/view/758...That's the best leader I've seen in action. Though most of the switch series are supposed to be pretty good.
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6 months ago ::
Dec 21, 2012 - 9:11AM
#3
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Date Joined:
Nov 16, 2007
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Oy! Those are some fairly poorly built characters from charop perspective. At lower levels I'd say fine, but at level 10, you need an actual striker.
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6 months ago ::
Dec 21, 2012 - 9:22AM
#4
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Date Joined:
Jan 27, 2009
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Oy! Those are some fairly poorly built characters from charop perspective. At lower levels I'd say fine, but at level 10, you need an actual striker.
Yeah i'm positive you are correct as far as them being poorly built strikers but that aside any advice for me in making a leader. My thoughts are for a ranged focused something or other that enables and buffs. I saw the Flameswitch Build and thought that might work.
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6 months ago ::
Dec 21, 2012 - 9:24AM
#5
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Killswitch or some derivate using for example the Battle Engineer PP should be a good decision as two of the characters, one of them striker, have good MBAs. The barbarian should suffice as nova striker from L13 on. If he is taking the right powers, that is. Ranged focussed, enables, buffs all the way.
If the group stays as unoptimized as it is, more healing might be needed. A plain warlord should it be then.
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6 months ago ::
Dec 21, 2012 - 9:42AM
#6
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Date Joined:
Nov 16, 2007
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Sorry if I wasn't clear, my advice is don't make a leader, make a striker. You can't make chicken salad out of chicken droppings. Let your DMPC fill in the leader role. If you absolutely want some leadership, you could go with a hybrid striker leader with good ranged options since your party seems to be lacking that, maybe Ranger|Bard.
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6 months ago ::
Dec 21, 2012 - 9:50AM
#7
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Date Joined:
Apr 25, 2002
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Why aren't you considering playing the controller? It fixes ranged, controller, and ought to be good at giving this party enough time to beat things down.
NETH4-1 Containing Shadow (co-author) Handbooks
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Builds
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6 months ago ::
Dec 21, 2012 - 9:56AM
#8
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Date Joined:
Apr 14, 2010
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A War Chanter Valorous Bard with a Songbow will help this group out immensely.
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6 months ago ::
Dec 21, 2012 - 9:56AM
#9
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Date Joined:
Jan 27, 2009
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Sorry if I wasn't clear, my advice is don't make a leader, make a striker. You can't make chicken salad out of chicken droppings. Let your DMPC fill in the leader role. If you absolutely want some leadership, you could go with a hybrid striker leader with good ranged options since your party seems to be lacking that, maybe Ranger|Bard.
To start something along the lines of Elf(Dex/Wis) Sehanine moon bow dedicate Ranger|Bard. Taking the decent powers from the bard side like RotBSB and others that escape my memory at this moment. Any other thoughts. I was also looking into the Hybrid|Warlord options such as Flameswitch or try a Warlock|Warlord. Edit: Sorry, Elf Bard Ranger is DEX/WIS and i would need DEX/CHA primaries.
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6 months ago ::
Dec 21, 2012 - 10:00AM
#10
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Date Joined:
Jan 27, 2009
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Why aren't you considering playing the controller? It fixes ranged, controller, and ought to be good at giving this party enough time to beat things down.
I was going to go that route but another player REALLY wanted to try her hand, with my help, at building a good controller. She was playing one in are encounters sessions and wants to play a real controller. So the leader role was what was left for me which is not so bad. I was working on a few Warlord variants such as a Dragonborn brave lord and, yes, Eladrin Spiral Tactician Taclord. Thought switching to a more ranged focused leader would be better with every one ganging up in melee.
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