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5 months ago ::
Dec 29, 2012 - 6:04PM
#171
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Date Joined:
Jan 15, 2009
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Atlantes Farmer Weathersky Jannes and Jambres
Not one was mentioned in the 2e players handbook.... and every one which was mentioned was also a DemiGod...
I don't remember any wizards mentioned in the PHB other than Bigby and such.
The same kind of side-bar I found the legendary and mythic fighters listed in (which werent all demigods), was there for wizards... and those demigods of magic none of them were as potent as high level D&D wizards..
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5 months ago ::
Dec 29, 2012 - 7:54PM
#172
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Personally, I like the idea that everyone in the universe would have some capacity with magic.
In the D&D world, that's actually a staple of magic lore. It's even proven by the existence of the wizard class. You don't have to be the seventh son of a seventh son, or born under a certain sign to be a caster. All you need is average intelligence (or slightly better) and the ability to read.
Why Mechanics-Alignment Integration is Bad
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so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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5 months ago ::
Dec 29, 2012 - 8:09PM
#173
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Magic, magic, everywhere.
I understand why people may think you could build a fighter using, let's say three paths, and two of those could be magical. That leaves one for the people who don't want magical fighters.
As Ravenmancer pointed out, that's not what people are asking for when they say they want magic options for the fighter. Saying that only one mundane path will be available and twice as many magic ones will be available entirely misrepresents what's being sought. Also, it's quite simple enough to offer the fighter magic through a list of optional magic maneuvers. This is especially true of minor magical feats the fighter would very likely want to learn, like summoning his weapon into his hands (instead of having to chase after it when disarmed).
The problem is, with the way the game's designed, you will never not have a magical fighter, because those paths crossed many times. I also understand how people think that fighters should just have innate magic, this way it's not obvious magic. But again, for many that breaks continuity.
That seems inaccurate to me because people who need for fighters to not have magic will simply not make magical fighters. You say it will never happen. However, as long as the non-magical versions aren't inferior to the magic-using versions, it remains a matter of personal preference as to which one to pick. The existence of a magic option alone doesn't grab you by the sack and force you to take it.
This is one of those things where we need to accept that high level magic is stronger than a high level martial character. And if the mechanics dictate otherwise, then it doesn't seem to fit our perceptions of typical fantasy (which so many are fond to point out that D&D is). Why not just accept this fact? Most stories I know compensate for this via storyline anyway.
Typical fantasy. Interesting. There's 2 ways to take that. The first, which I think you meant, is traditional fantasy. The second, is fantasy that most frequently available. Caster supremacy is a truism in only traditional fantasy. Typical fantasy includes quite a few examples of fightery types who augment their abilities with magic.
Why Mechanics-Alignment Integration is Bad
Show
so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
Show
So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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5 months ago ::
Dec 29, 2012 - 8:56PM
#174
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Date Joined:
Sep 26, 2001
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This is one of those things where we need to accept that high level magic is stronger than a high level martial character. And if the mechanics dictate otherwise, then it doesn't seem to fit our perceptions of typical fantasy (which so many are fond to point out that D&D is). Why not just accept this fact?
Because (a) it's bad for the game, and (b) the oh-so-powerful evil wizard gets his ass kicked by the heroic barbarian every time.
In a novel, the heroic warrior might defeat the evil wizard via some author-contrived bizarre chance or conicidence. In a game, you can't count on the 'hero' rolling a 20 at the right moment, and you can't expect everyone who wants to play that heroic warrior to be happy playing a strictly inferior character.
So, no, what we have to accept is that martial and magical characters must maintain rough overall parity accross all levels. Because its a game. Alternately, of course, martial characters could simply be removed as PC options, with any 'warrior' PC actually having some sort of magic.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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5 months ago ::
Dec 29, 2012 - 9:11PM
#175
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Personally, I like the idea that everyone in the universe would have some capacity with magic.
+1. When I read the title of the thread, I thought the poster meant *everyone* having magic, meaning peasants. I think I've read a few stories about peasants casting spells. Usually in those stories the spell backfires somehow and the moral is don't cast magic, which I guess must have been a major safety consideration in the middle ages.
In the real world, most common folk in high-tech areas have a basic functional understanding of technology. Give just about anyone some spell components (a battery, a few wires, and a lightbulb) and a couple of hours to work at it, and most people could put together a basic Light spell. Using the "magic=technology" rule, I would call that taking 20 on casting a minor spell. Every commoner on Earth knows a couple of superstitions. Many people know a simple prayer or two. We even have commoner level pact magic, in the sense that anyone can pay $7.99 a month to get unlimited access to the spells of Hypnotize Self and Rot Brain. I'd expect that in a high-magic world, any determined commoner would be able to put together a basic spell within a couple of hours.
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5 months ago ::
Dec 29, 2012 - 9:47PM
#176
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Date Joined:
Mar 22, 2008
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Atlantes Farmer Weathersky Jannes and Jambres
Not one was mentioned in the 2e players handbook.... and every one which was mentioned was also a DemiGod...
I don't remember any wizards mentioned in the PHB other than Bigby and such.
The same kind of side-bar I found the legendary and mythic fighters listed in (which werent all demigods), was there for wizards... and those demigods of magic none of them were as potent as high level D&D wizards..
Who was on that list?
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5 months ago ::
Dec 29, 2012 - 9:51PM
#177
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Date Joined:
May 27, 2012
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Merlin, Circe, Medea.
The metagame is not the game.
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5 months ago ::
Dec 29, 2012 - 9:54PM
#178
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Date Joined:
Mar 22, 2008
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Merlin, Circe, Medea.
I would argue that Merlin and Circe (a minor goddess of magic) are as powerful as any D&D wizard.
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5 months ago ::
Dec 29, 2012 - 10:02PM
#179
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Date Joined:
Apr 14, 2004
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Merlin, Circe, Medea.
I would argue that Merlin and Circe (a minor goddess of magic) are as powerful as any D&D wizard.
Circe was renowned for her vast knowledge of drugs and herbs. Through the use of magical potions and a wand she transformed her enemies into animals. A D&D wizard can alter reality 1/day and rewind time. I'd have to give the win to D&D wizards...
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5 months ago ::
Dec 29, 2012 - 10:04PM
#180
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Date Joined:
Mar 22, 2008
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Merlin, Circe, Medea.
I would argue that Merlin and Circe (a minor goddess of magic) are as powerful as any D&D wizard.
Circe was renowned for her vast knowledge of drugs and herbs. Through the use of magical potions and a wand she transformed her enemies into animals. A D&D wizard can alter reality 1/day and rewind time. I'd have to give the win to D&D wizards...
We have no idea what all Circe was capable of because she only existed a very limited number of stories. However, we do know she was a GODDESS of magic. Translated into D&D terms, she will kick the ass of any D&D wizard she comes across. You don't mess with deities of magic in D&D.
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