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6 months ago ::
Jan 04, 2013 - 2:24PM
#61
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A few years ago I bought an adventure module that was an ebook. It had a button. If you clicked the button it conveted all the stat blocks to either d20, Savage Worlds, and some other games. It would be great if D&D Next could embrace technology and really use it to solve issues like this. If you want feet and minutes, Click the button. If you want squares, or meters, or whatever, click a button. This could also work for other modular rules.
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6 months ago ::
Jan 05, 2013 - 6:44AM
#62
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Date Joined:
May 16, 2004
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Living outside the US, I would like to have centimeters, meters, kilometers instead of inches, feet and miles of course. After all, that's how the entire world does things. I could also live with squares if they represented something in meters. But I understand that a lot of US players are either unwilling or unable to change the way they calculate distances because they have no way of getting a feel for it in the country they live in. Maybe most americans do not leave their own country and therefore have no way of knowing anything else. Also, WotC is an american company that produces a US game for the US market. I guess I wouldn't want americans coming over here to my home country Germany and telling us how to brew beer. Thinking about this as I write, there is a difference, though: german beer is appreciated around the world as far as I know, while feet and inches are not? Is that so, I am not sure. And who am I as a german to tell others how they should calculate distances? Anyways, I do not expect the return of the SW Saga Edition or d20 Modern 2m-squares and I can live with it. Having to calculate feet and inches into cm and meters is a good brain exercise.
That said, "minutes" really should be changed IMO. Especially because "minute" represents "until the end of the encounter" 95% of the time. So why not be honest and say what it really means? But I also do not think we will see a return of the "until the end of the encounter" either because that probably is considered too gamey by those who do not like 4E and 3e Bo9S, people WotC seeks to win back in general. And maybe too many people are simply unwilling or unable to state when an encounter is over. It definetely is less simulationist, which some people do not like. And I can live with that, too.
Next really has many other more important issues to fix.
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6 months ago ::
Jan 06, 2013 - 10:55AM
#63
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Date Joined:
Aug 11, 2006
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I hardly see the problem. Using feet and minutes is fine. Do you want to use squares? Divide by 5 for squares. Want to use turns instead of minutes? Divide the amount of seconds by 6. It's very very very simple.
But, but... MATH. He'd have to do MATH! Horror of HORRORS!
Yeah, I have little sympathy for the OP. I can handle any measuring system that's at least vaguely based in the real world.
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6 months ago ::
Jan 06, 2013 - 3:44PM
#64
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Date Joined:
Dec 10, 2010
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Imo, movement and distance and similar "complexity" shouldn`t have to be part of a gridless combat system. Sometimes I even run combat in 4e as skill challanges, maybe something inspired by that mechanic or a simple, fast and narrative form of combat should exist in Next as an optional rule or something!
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6 months ago ::
Jan 06, 2013 - 6:47PM
#65
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Living outside the US, I would like to have centimeters, meters, kilometers instead of inches, feet and miles of course. After all, that's how the entire world does things. I could also live with squares if they represented something in meters. But I understand that a lot of US players are either unwilling or unable to change the way they calculate distances because they have no way of getting a feel for it in the country they live in. Maybe most americans do not leave their own country and therefore have no way of knowing anything else. Also, WotC is an american company that produces a US game for the US market. I guess I wouldn't want americans coming over here to my home country Germany and telling us how to brew beer. Thinking about this as I write, there is a difference, though: german beer is appreciated around the world as far as I know, while feet and inches are not? Is that so, I am not sure. And who am I as a german to tell others how they should calculate distances? Anyways, I do not expect the return of the SW Saga Edition or d20 Modern 2m-squares and I can live with it. Having to calculate feet and inches into cm and meters is a good brain exercise.
That said, "minutes" really should be changed IMO. Especially because "minute" represents "until the end of the encounter" 95% of the time. So why not be honest and say what it really means? But I also do not think we will see a return of the "until the end of the encounter" either because that probably is considered too gamey by those who do not like 4E and 3e Bo9S, people WotC seeks to win back in general. And maybe too many people are simply unwilling or unable to state when an encounter is over. It definetely is less simulationist, which some people do not like. And I can live with that, too.
Next really has many other more important issues to fix.
A square is about 1.5 meters. Though that's not a very nice number to use. As for the "minutes" duration it's a bad idea to use "end of encounter". Because when you're using the spell out of combat you need something that's easy to keep track of. You automatically know roughly how much you can accomplish in a minute or 10 minutes. If you need to use it in combat then you can use elementary school mathematics to find out that it lasts 10 turns. That might be until the end of the encounter for most, but there is an occasional encounter that lasts for longer.
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