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Switch to Forum Live View Stop Measuring in Units We Don't Use (Feet and Minutes)
5 months ago  ::  Dec 25, 2012 - 6:25AM #41
KWScott
Date Joined: Aug 13, 2012
Posts: 85
What a silly debate...

THIS is what got chosen to be one of the longest threads on the board?

-KW
 
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5 months ago  ::  Dec 25, 2012 - 9:17AM #42
The_Yakk
Date Joined: Jul 12, 2008
Posts: 155
Switch to yards (with an explicit note that a yard is about the length of a human stride, or a meter, or half the height of a human).

If you want to convert, 2 yards =~ 5', so it isn't hard to keep the scale of the game almost the same with a search and replace on the rules.

An ability that lets you move xd6 feet further can instead move you xd6/2 yards further.  Dividing by 2 is easy, and gives you a quite similar scale to xd6 feet (well, 50% larger, but that is pretty similar).
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5 months ago  ::  Dec 29, 2012 - 6:44PM #43
cassmi
Date Joined: May 12, 2012
Posts: 32
Nope. Feet are fine. I've been using the metric system my whole life and I have no problem understanding that 30' equals six squares and that 5' is just above 1,5m. The problem with squares is that it's very 'mechanical' and takes away from the immersion/visualisation aspect. What if the group isn't using a grid? It would be quite silly to tell the players that they take a penalty because they're shooting an arrow at an orc that's "three squares" beyond the range limit of their weapon if they don't even have squares in front of them in the first place. If you use miniatures, why not decide with your group that you will be measuring distances in squares and just not call feet? Dividing by five isn't even math, it's that automatic.
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5 months ago  ::  Dec 30, 2012 - 12:08PM #44
Carahue
Date Joined: Jun 20, 2008
Posts: 158
This is a roleplaying game and not a board game. Those who want squares can play chess or monopoly.
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5 months ago  ::  Dec 30, 2012 - 12:36PM #45
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,407

Dec 30, 2012 -- 12:08PM, Carahue wrote:

This is a roleplaying game and not a board game. Those who want squares can play chess or monopoly.


LOL roleplaying has nothing to do with squares, either having them or not. If having squares stops you from roleplaying, then it's you that have a problem and not the game. Would 30'(6 squares) really be too much?

Now I prefer straight feet first, then squares and at the bottom of the list, metric.  However, whatever they pick will not effect my roleplaying.

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5 months ago  ::  Dec 30, 2012 - 7:44PM #46
proudgeek159
Date Joined: Mar 5, 2011
Posts: 69
Having played a lot of Pathfinder Society, I've spent a great deal of time on battlemaps.  I have never had a problem with translating my 30' of movement into six squares.  If you're even sitting down to a game of D&D, you've already committed to doing some math anyway.  In fact, your first action in rolling up a character is adding three numbers together repeatedly.  Heck, at least we're not having to calculate THAC0 anymore!

The pitfall of measuring all ground distances in squares is that it implies that playing on a battlemap is the ONLY acceptable way of playing D&D.  The reason that the use of squares is credited to 4E despite the previous existence of battlemaps is that 4E is the only version to exclusively use squares as a measuring unit.

P.S.  Besides, anything that makes D&D more accessible to Liberians and Burmese is definitely a plus...
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5 months ago  ::  Dec 30, 2012 - 7:58PM #47
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,736
Lets call it inchess.. then make them refer to a different game world distance indoors from out doors so it can make so much sense like 1e...

Well somebody mentioned THAC0 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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5 months ago  ::  Dec 30, 2012 - 8:21PM #48
CVB
Date Joined: Aug 11, 2006
Posts: 799

Dec 24, 2012 -- 11:29PM, Lord_Kyrion wrote:

I'd prefer to use the units the characters would be using, so I can play it from my character's perspective and not just on a table. I can imagine shooting something that's 100 feet away a lot better than 20 squares away. Maybe I'm at an advantage for being American, but come on, I learned your system, you're smart enough to learn mine for the purpose of the game. It uses feet and inches because it's based on a medieval culture. My point is, ever since Dungeons and Dragons split off from Chainmail, this has been a roleplaying game and not just a tactical war game.



I'm with this guy.

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5 months ago  ::  Dec 30, 2012 - 8:27PM #49
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,736

Dec 25, 2012 -- 6:25AM, KWScott wrote:

What a silly debate...

THIS is what got chosen to be one of the longest threads on the board?

-KW
 




Doesnt it make you want to make silly posts though!?...

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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5 months ago  ::  Dec 30, 2012 - 11:51PM #50
professor_e
Date Joined: Jul 29, 2010
Posts: 49
being someone of the world and not the US. the metric system seems to me the way to go.

 but because wizards are a US company with a US market it is not going to happen even if we all voted for metric.

That being said, why not paces? standardisation was around in medival times. and for the sticklers, a pace can even be a foot or a fraction of a metre or whatever.



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