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6 months ago ::
Dec 19, 2012 - 2:06PM
#1
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Date Joined:
Dec 19, 2012
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hey guys
so me and a few mates are starting out D&D 4Ed with the red box (friend owns it) however im likely going to be the DM (and maybe have a character as he will DM sometimes) so what should i/we go for, the essentials range or the Core range?
i heard we can mix the books but could someone please varify that
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6 months ago ::
Dec 19, 2012 - 3:30PM
#2
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That is almost asking for trouble on this board: people have very strong and conflicting opinions.
Yes, you can technically use Essentials and Core book classes side by side.
You can run in to some rule conflicts, but not many, and there are a lot of people here who can clarify.
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Bow down, my subjects, for I am your master! Yesss.....
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For some reason, none of my friends were surprised by this...
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6 months ago ::
Dec 19, 2012 - 3:37PM
#3
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Date Joined:
Oct 11, 2010
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Go for whichever has the classes/races that interest you. You can absolutely mix them no problem. Get a Rules Compendium for up-to-date rules. And if you're the DM: There is nothing wrong with Dragon material.
Wizards of the Coast can suck it.
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6 months ago ::
Dec 19, 2012 - 3:37PM
#4
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Date Joined:
Jun 15, 2004
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me and a few mates are starting out D&D 4Ed with the red box (friend owns it) however im likely going to be the DM (and maybe have a character as he will DM sometimes) so what should i/we go for, the essentials range or the Core range?
i heard we can mix the books but could someone please varify that
The essentials range is basically the new 'core range' (i.e. kinda like a D&D 4.1). Either is fine, and they can be mixed. I recommend: - The original PHB (has a nice production value and I'm partial to it) - The original DMG (if you can get it cheap, but the updated version is fine too) - Rules Compendium (it's handy, and contains errata) - The Monster Vault (has lots of tokens) - DDI subscription to generate characters with the Character Builder. - For adventures I'd recommend LFR.
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6 months ago ::
Dec 19, 2012 - 4:26PM
#5
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if you start with the red box, you might want to go into essentials next, simply bc your pcs will convert more easily. here is the conversion document for red box pcs wizards.custhelp.com/ci/fattach/get/8096...
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6 months ago ::
Dec 19, 2012 - 4:37PM
#6
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Date Joined:
Jun 19, 2004
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That is almost asking for trouble on this board: people have very strong and conflicting opinions.
Yes, you can technically use Essentials and Core book classes side by side.
You can run in to some rule conflicts, but not many, and there are a lot of people here who can clarify.
Honestly you are one of the only people I've seen with any reliability say that you can't mix them (or mention mixing is an issue even).
Mix and match, play what you want. It is all compatible.
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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6 months ago ::
Dec 19, 2012 - 4:52PM
#7
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yes they're compatible, i think it's all pretty good imo, there's no wrong choice there- all the content is pretty good, the original PHB gives you more flexibility, essentials gives you clearer rules, and a more lenient learning curve
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6 months ago ::
Dec 19, 2012 - 7:57PM
#8
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The Red Box classes are closer to (but oddly not identical to) the Essentials ones. OTOH there is less difference in most cases than people would like to make out. Get a Rules Compendium, get a Monster Vault, get a DMG1 or a DM's Kit, and if you want, get a PHB1, it has good stuff in it, so do the other PHBs, etc. Don't worry about it though. Buy books that interest you. It will all work together.
That is not dead which may eternal lie
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6 months ago ::
Dec 20, 2012 - 12:30AM
#9
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Date Joined:
Dec 19, 2012
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ive decided that will be going for the DM kit and monster Vault
in terms of player books (which i will get at some point, but not right now) you guys seem to be encouraging the original PHBs
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6 months ago ::
Dec 20, 2012 - 1:18AM
#10
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Date Joined:
Jul 29, 2009
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Good idea. The monster vault is pretty much agreed upon to be the best monster book of the edition. The DM Kit is nice to have as well.
You may not want to get the essentials player options though. They have...balance issues.
Things that 5E needs to do: -Make the use of battlemaps/miniatures the default. -Make healing fun, magical AND non-magical needs to be an option. Long live the Warlord! -Make magic items feel magic/mythical. I don't want a dagger +1, I want STING.
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