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6 months ago ::
Dec 18, 2012 - 6:06PM
#1
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Date Joined:
Jul 23, 2003
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Ok, I came up with this when I saw the Gnome Nightcloak PP and wondered if I could do something with it. Any ways to make it better? This character is built to be LFR legal. EDIT New build see first post on second page or also here. Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== Gath, level 11 Gnome, Paladin, Gnome Nightcloak Build: Virtuous Paladin Silent Hunter (Silent Hunter Benefit) Theme: Haunted Blade FINAL ABILITY SCORES STR 14, CON 12, DEX 12, INT 11, WIS 14, CHA 23 STARTING ABILITY SCORES STR 13, CON 10, DEX 10, INT 8, WIS 13, CHA 18 AC: 30 Fort: 22 Ref: 23 Will: 26 HP: 87 Surges: 11 Surge Value: 21 TRAINED SKILLS Diplomacy +16, Perception +13, Religion +10, Stealth +20, Streetwise +16 UNTRAINED SKILLS Acrobatics +6, Arcana +7, Athletics +7, Bluff +11, Dungeoneering +7, Endurance +6, Heal +7, History +5, Insight +7, Intimidate +11, Nature +7, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Haunted Blade Utility: Blade of Nightmares Gnome Racial Power: Fade Away Wizard Utility: Ghost Sound Paladin Feature: Divine Mettle Paladin Feature: Divine Strength Paladin Feature: Divine Challenge Paladin Feature: Lay on Hands Paladin Attack 1: Virtuous Strike Paladin Attack 1: Enfeebling Strike Paladin Attack 1: Valorous Smite Paladin Attack 1: Glorious Charge Paladin Attack 1: Majestic Halo Paladin Utility 2: Call of Challenge Fighter Utility 2: Battle Fury Stance Paladin Attack 3: Hold Fast Paladin Attack 3: Avenging Smite Paladin Attack 5: Unyielding Faith Stealth Utility 10: Immersed in Darkness Gnome Nightcloak Attack 11: Shadowstride Rebuke FEATS Level 1: Pick Expertise Level 2: Battle Awareness Level 4: Gnome Weapon Training Level 6: Small Warrior's Defense Level 8: Acolyte Power Level 10: Improved Defenses Level 11: Advantageous Perspective ITEMS Iron Armbands of Power (heroic tier) x1 Sacrificial War Pick +3 x1 Collar of Recovery +2 x1 Adventurer's Kit Friend's Gift (heroic tier) Karach Gith Plate Armor +3 x1 ====== End ====== ====== End ======
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6 months ago ::
Dec 18, 2012 - 7:21PM
#2
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Date Joined:
Feb 26, 2006
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Pretty straightforward. You can squeeze a little more out by starting with 17 instead if 18 CHA since you can retrain your stats every level. Might want Karach Gith Plate +3 instead from Dragonn 414 so you aren't moving at speed 4. I would also recommend at least one other source of speed boost to at least get to 6. Unless you are planning on riding the owlbear, in which case you will want to purchase riding boots, lancing gloves, and impenetrable barding (all updated to be common items).
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6 months ago ::
Dec 18, 2012 - 9:37PM
#3
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Date Joined:
Jul 23, 2003
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Thanks. That armor was one of the things I was hoping to find.
I was thinking about riding the owlbear, but I have some teleports, the 11 level power and the action point benefit both give teleports, so once I teleport I dismount, I don't know if I want to focus on being mounted because of that.
Dan
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6 months ago ::
Dec 18, 2012 - 11:15PM
#4
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Date Joined:
May 27, 2011
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Not exactly on-topic, but now you guys have me thinking about Sir Didymus and Ambrosius.
More on-topic, the only thing you lose out on with picking up the barding is some cash. So I guess the main question is are there significantly better items for you to get using the cash and/or slots for the boots and gloves? Especially since you aren't currently using those slots?
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6 months ago ::
Dec 19, 2012 - 12:22PM
#5
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Date Joined:
Aug 31, 2009
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I have a halfling cavalier|ardent named Sir Didymus  His Ambrosius is a displacer beast though. The main reason I haven't done a Nightcloak is for the reason brought up here - the powers really just don't work when you're mounted and a gnome knight is just way more fun when you're riding something. Not to mention a nightcloak wants to make good use of his stealth and a mount makes it kind of obvious where he is. The two just don't work well together. I think the big difference here from a typical paladin is that you don't want to be front-and-center. Boost your mark penalties and punishment as much as you can, because you can practically force it to happen if you make good use of your stealth.
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6 months ago ::
Dec 19, 2012 - 5:59PM
#6
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Date Joined:
Feb 26, 2006
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I have a halfling cavalier|ardent named Sir Didymus His Ambrosius is a displacer beast though.
The main reason I haven't done a Nightcloak is for the reason brought up here - the powers really just don't work when you're mounted and a gnome knight is just way more fun when you're riding something. Not to mention a nightcloak wants to make good use of his stealth and a mount makes it kind of obvious where he is. The two just don't work well together.
I think the big difference here from a typical paladin is that you don't want to be front-and-center. Boost your mark penalties and punishment as much as you can, because you can practically force it to happen if you make good use of your stealth.
As far as the stealth goes, if you take the mounted combat feat, your mount can be as stealthy as you are
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6 months ago ::
Dec 19, 2012 - 6:21PM
#7
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Date Joined:
Aug 31, 2009
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As far as the stealth goes, if you take the mounted combat feat, your mount can be as stealthy as you are
True. I guess you could both make a hide check after a move. Looking into it, it was the AP feature and E11 that were a drag, allowing you to teleport but not your mount. Don't suppose there's anything like the Saddle of the Nightmare but in reverse? Evermeet would work, but then you're not a Nightcloak...
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6 months ago ::
Dec 19, 2012 - 6:30PM
#8
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Date Joined:
Feb 26, 2006
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As far as the stealth goes, if you take the mounted combat feat, your mount can be as stealthy as you are
True. I guess you could both make a hide check after a move. Looking into it, it was the AP feature and E11 that were a drag, allowing you to teleport but not your mount. Don't suppose there's anything like the Saddle of the Nightmare but in reverse? Evermeet would work, but then you're not a Nightcloak...
Not much can be done for that. Reserve maneuver for the E11, but the AP feature would just be a loss.
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5 months ago ::
Dec 20, 2012 - 5:59PM
#9
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Are you allowed to teleport back onto your mount afterwards? Or is that a no go?
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5 months ago ::
Dec 20, 2012 - 8:50PM
#10
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Date Joined:
Feb 26, 2006
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Are you allowed to teleport back onto your mount afterwards? Or is that a no go?
Mounting or dismounting is its own move action, can't be done as part of other movement, even if you can end in the mount's square. Although it would be badass to allow you to teleport in the air above your mount and use acrobatics to land in the saddle.
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