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Switch to Forum Live View True name basic security policy.
7 months ago  ::  Dec 18, 2012 - 9:37AM #1
mellored
Date Joined: Jul 8, 2008
Posts: 19,722
Like any good password, it's good to change your true name every once in a while.

Thus i suggest an Irrisistable Dance party at the end or beginning of any adventure.  Least someone want revenge.


(Yea... There's a flaw in the true name rules).
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F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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7 months ago  ::  Dec 18, 2012 - 9:38AM #2
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426
You may want to research what a Truename is. Right now, I don't actually see any rules for it in the playtest packet.
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7 months ago  ::  Dec 18, 2012 - 9:47AM #3
VacantPsalm
Date Joined: May 4, 2011
Posts: 494

Dec 18, 2012 -- 9:38AM, Zaramon wrote:

You may want to research what a Truename is. Right now, I don't actually see any rules for it in the playtest packet.


There's a little sidebar thingy on page 22 titled Using True Names. When a name is used, that person's truename evolves into something new so it can't be used twice. Which is why Irresistible Dance party is the best dance party; because you don't need to get drunk to forget your name, it changes!

What I think the Wilder Design Goals should be.
Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P

Homebrew Psionics blog posts archive:
Spoiler: Show

UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas.
Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.

Really old.
Nov/02/2012:
I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process.
Part 1, Hard rules/example soulknife discipline: Link.
Part 2, Basic ideas/goals on basic numbers and classes: Link.
Part 3, Direction/ideas I want to take with specific disciplines: Link.


:3
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7 months ago  ::  Dec 18, 2012 - 9:50AM #4
Marandahir
Date Joined: Nov 9, 2008
Posts: 4,240
Page 22 of the Spells PDF, that is.  As part of the Otto's Irrestible Dance spell.  Basically it's a measure to prevent one use of the spell from making you have infinite control over something without having to use the spell again.

It's weird wording though.

What?  Your Xsdifudigluck is evolving!?  (*cue dancing lights*) Congratulations!!!! Your Xsdifudigluck evolved into ########!!
A great man once said "If WotC put out boxes full of free money there'd still be people complaining about how it's folded." – Boraxe

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7 months ago  ::  Dec 18, 2012 - 9:51AM #5
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426

Dec 18, 2012 -- 9:47AM, VacantPsalm wrote:

Dec 18, 2012 -- 9:38AM, Zaramon wrote:

You may want to research what a Truename is. Right now, I don't actually see any rules for it in the playtest packet.


There's a little sidebar thingy on page 22 titled Using True Names. When a name is used, that person's truename evolves into something new so it can't be used twice. Which is why Irresistible Dance party is the best dance party; because you don't need to get drunk to forget your name, it changes!




Sounds like a kink that they'll work out. Kind of reminds me of how I figured out how to crit with healing spells in 3.5. That is something that should be addressed though. Still, just finding out someone's Truename is going to be hard enough. Most people never learn their own Truename at all, simply because they lack the resources to do so.

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7 months ago  ::  Dec 18, 2012 - 10:29AM #6
SteeleButterfly
Date Joined: Nov 19, 2007
Posts: 753
Reading that in the packet, I thought: how silly a way to limit use of the spell. I mean really -- someone's True Name becomes a False Name just because you cast a spell on him?? No. True Names, if they're truly the True Name of the entity, do not change. Just finding it out should be an adventure in itself.

WotC, please find a more reasonable way to limit the spell, if that's what you're doing. If that's not what you're doing, what ARE you doing with this mechanic?
In memory of wrecan and his Unearthed Wrecana.

5e should strongly stay away from "I don't like it, so you can't have it either."
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7 months ago  ::  Dec 18, 2012 - 10:44AM #7
mexrage
Date Joined: Nov 30, 2010
Posts: 1,509
So...we are playing death note or what?
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7 months ago  ::  Dec 18, 2012 - 10:48AM #8
Orzel
Date Joined: Aug 22, 2007
Posts: 3,368
Orzel, Halfevlen son of Zel, Bane of Dragons 


*dance party*

Orzel, Halfevlen son of Zel, Bane of Dragons, Master of the Running Man
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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7 months ago  ::  Dec 18, 2012 - 10:49AM #9
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426
Death Note would be way more interesting if it worked off Truenames vs. a normal name/face.
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7 months ago  ::  Dec 18, 2012 - 10:50AM #10
EnglishLanguage
Date Joined: May 19, 2011
Posts: 5,282

Dec 18, 2012 -- 10:49AM, Zaramon wrote:

Death Note would be way more interesting if it worked off Truenames vs. a normal name/face.



Well, it kinda did. It had to be their real name instead of a surname or another identifty(which is why it didn't work on L, since the only thing Light had to go on him was one letter)

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