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6 months ago ::
Dec 18, 2012 - 7:33AM
#1
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Date Joined:
Sep 20, 2004
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You cannot use assassinate against a target that is aware of your presence. What, however, does that mean? Does aware of your presence mean aware of your presence in an exact location or aware of your presence in the encounter? That needs to be clarified...
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6 months ago ::
Dec 18, 2012 - 7:35AM
#2
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Date Joined:
May 24, 2012
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I agree. I have seen different DMs rule this different ways. A clear and concise definition is needed for this.
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6 months ago ::
Dec 18, 2012 - 7:57AM
#3
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Date Joined:
Jan 20, 2005
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I know this is just my personal opinion. When I think aware of your presense it means that have no idea you even exist. So it's a first attack burst damage type thing.
Even if you hide later, they still know you are around somewhere.
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6 months ago ::
Dec 18, 2012 - 8:00AM
#4
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I agree, this is unclear. When I read it, I assumed it meant that assassinate would only be able to be used once (at least against any particular opponent) in a combat.
"Grr. I don't know where you went, but I know you are out there somewhere."
If you can use it multiple times, how is it not simply a way better version of sneak attack?
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6 months ago ::
Dec 18, 2012 - 8:00AM
#5
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I know this is just my personal opinion. When I think aware of your presense it means that have no idea you even exist. So it's a first attack burst damage type thing.
Even if you hide later, they still know you are around somewhere.
Agreed.
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6 months ago ::
Dec 18, 2012 - 8:05AM
#6
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I am aware that someone, at sometime, may possibly try and assassinate me. Now that i acknowlaged that, i'm immune.  Also, i'd be fine with hidden. Hidden is harder then advantage, and can be worth more then sneak attack.
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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6 months ago ::
Dec 18, 2012 - 8:17AM
#7
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That makes some sense  The paranoid noble is very difficult to assassinate. You need to catch him at a moment when his guard is down.
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6 months ago ::
Dec 18, 2012 - 8:21AM
#8
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Date Joined:
Sep 20, 2004
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If you can use it multiple times, how is it not simply a way better version of sneak attack?
Because it is easier to just gain advantage than becoming hidden. In fact, with the right feats, you can have advantage every attack.
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6 months ago ::
Dec 18, 2012 - 8:29AM
#9
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If you can use it multiple times, how is it not simply a way better version of sneak attack?
Because it is easier to just gain advantage than becoming hidden. In fact, with the right feats, you can have advantage every attack.
Yep. Feats and skill tricks..
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6 months ago ::
Dec 18, 2012 - 8:30AM
#10
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Date Joined:
Jun 21, 2012
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it's very 2e AD&D backstab, but weirdly enough they managed to be even more vague than that. I'd rule it more toward 2e's "the target can't be aware of the attack." That way they can know you're out there but not know when you'll attack, which meets the rubric for backstab assassinate.
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