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Switch to Forum Live View Assassinate: aware of your presence needs clarification...
6 months ago  ::  Dec 18, 2012 - 2:28PM #41
Lord_Markelhay
Date Joined: Dec 27, 2011
Posts: 537

Dec 18, 2012 -- 2:22PM, Cyber-Dave wrote:

I actually love it Lokiare... sneak attack should just grant advantage to any attack against an enemy that is adjecent to one of your allies. 



This is a good idea.

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6 months ago  ::  Dec 18, 2012 - 2:42PM #42
lokiare
Date Joined: Nov 3, 2008
Posts: 14,749

Dec 18, 2012 -- 2:22PM, Cyber-Dave wrote:

I actually love it Lokiare... sneak attack should just grant advantage to any attack against an enemy that is adjecent to one of your allies. 




Yep...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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6 months ago  ::  Dec 18, 2012 - 3:51PM #43
Austinwulf
Date Joined: Aug 5, 2008
Posts: 578

Dec 18, 2012 -- 1:32PM, Marandahir wrote:

Dec 18, 2012 -- 1:29PM, mellored wrote:

Dec 18, 2012 -- 1:26PM, Marandahir wrote:

There goes my desire for specialty assassin's weapons having special maneuvers attached to them.  As well as my desire for utility shadow magic powers on an Assassin.  Rogue seems to have eaten it.  Not cool WotC. 


I still see room for that.

Rogue can take martial sneak->kill.  Leave the shadow magic sneak->kill for the assassin class.




What about poison use and assassinate?  Am I to believe that they will include those abilities on both classes?  Right now it seems like they want to eliminate the Assassin altogether, or relegate it to a Rogue-specific build and a Prestige Class.




I'm not going to give any guarantees, because everything is mutable, but they did mention a month or so ago that they wanted you to to be able to play a fighter who looks like a ranger or pally, (which you can at least do the ranger in this release) but still have the classes exists themselves.

it just means that IF they make the assassin, he's going to have his own special nifty mechanical do-hicky that is just his.  The actual assassin might get options like "study target for 1 turn, you keep advantage" or "every turn you lurk behind the target unnoticed, your assinate multiplier and/or save DC goes up".

It can still happen, but I agree, it doesn't look promising.

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6 months ago  ::  Dec 18, 2012 - 3:53PM #44
Austinwulf
Date Joined: Aug 5, 2008
Posts: 578

Dec 18, 2012 -- 2:42PM, lokiare wrote:

Dec 18, 2012 -- 2:22PM, Cyber-Dave wrote:

I actually love it Lokiare... sneak attack should just grant advantage to any attack against an enemy that is adjecent to one of your allies. 




Yep...




simple and elegant.  Nice thinking!

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6 months ago  ::  Dec 18, 2012 - 11:10PM #45
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Dec 18, 2012 -- 2:28PM, Lord_Markelhay wrote:

I agree that Assassinate seems inherently better than SA. Maybe SA could become the dirty-fighting option, granting extra damage when you have advantage, and Assassinate becomes the stealth-kill option. Although I agree that it's weird how Assassinate is better than SA for sneak attackers...



I think this is more an issue of terminology than any actual mechanic. We've been saying "sneak attack" for years when referring to the mechanic now called "assassinate" and it feels awkward 'cause we have to retrain ourselves.

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6 months ago  ::  Dec 19, 2012 - 11:40AM #46
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,752

Dec 18, 2012 -- 7:33AM, Cyber-Dave wrote:

You cannot use assassinate against a target that is aware of your presence. What, however, does that mean? Does aware of your presence mean aware of your presence in an exact location or aware of your presence in the encounter? That needs to be clarified...




It should also allow for you to get close to someone without them taking notice of you, like being disguised as a server and the like.

It needs to specify that they are not aware of you as a threat. If you are completely incapable of disguising yourself as someone completely innocuous, who belongs near your personal space, and then launching at the target and throat stabbing him or her, then you aren't playing an assassin.

And it should be moved to a new class framework, of course. :P

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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6 months ago  ::  Dec 19, 2012 - 11:47AM #47
Cyber-Dave
  • I am a plot device.
Date Joined: Sep 20, 2004
Posts: 9,536
Nah. I think assassinate is fine where it is, in terms of class framework. 
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6 months ago  ::  Dec 19, 2012 - 11:47AM #48
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,752

Dec 18, 2012 -- 1:29PM, mellored wrote:

Dec 18, 2012 -- 1:26PM, Marandahir wrote:

There goes my desire for specialty assassin's weapons having special maneuvers attached to them.  As well as my desire for utility shadow magic powers on an Assassin.  Rogue seems to have eaten it.  Not cool WotC. 


I still see room for that.

Rogue can take martial sneak->kill.  Leave the shadow magic sneak->kill for the assassin class.




I'd much rather have both fit into the assassin class, so that players of an assassin can dial the magic level up or down when building their character. There's a lot of variance on how magical an assassin should be, with everything from a 4e style executioner, with a vaguely supernatural feature or two, or maybe a couple magical utillity powers, to the 4e shadow assassin, that is straight up magical, and there's no actual reason that the variance can't be covered by maneuvers and scheme-like features.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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6 months ago  ::  Dec 19, 2012 - 12:04PM #49
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,752

Dec 18, 2012 -- 3:51PM, Austinwulf wrote:

Dec 18, 2012 -- 1:32PM, Marandahir wrote:

Dec 18, 2012 -- 1:29PM, mellored wrote:

Dec 18, 2012 -- 1:26PM, Marandahir wrote:

There goes my desire for specialty assassin's weapons having special maneuvers attached to them.  As well as my desire for utility shadow magic powers on an Assassin.  Rogue seems to have eaten it.  Not cool WotC. 


I still see room for that.

Rogue can take martial sneak->kill.  Leave the shadow magic sneak->kill for the assassin class.




What about poison use and assassinate?  Am I to believe that they will include those abilities on both classes?  Right now it seems like they want to eliminate the Assassin altogether, or relegate it to a Rogue-specific build and a Prestige Class.




I'm not going to give any guarantees, because everything is mutable, but they did mention a month or so ago that they wanted you to to be able to play a fighter who looks like a ranger or pally, (which you can at least do the ranger in this release) but still have the classes exists themselves.

it just means that IF they make the assassin, he's going to have his own special nifty mechanical do-hicky that is just his.  The actual assassin might get options like "study target for 1 turn, you keep advantage" or "every turn you lurk behind the target unnoticed, your assinate multiplier and/or save DC goes up".

It can still happen, but I agree, it doesn't look promising.




God I hope they don't saddle the assassin with "you're only effective if you sit whole rounds of combat out" mechanics. Please no.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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6 months ago  ::  Dec 19, 2012 - 1:10PM #50
Austinwulf
Date Joined: Aug 5, 2008
Posts: 578
if they make the wait worth it, it wouldn't be terrible, so long as they were still good without waiting.  (Waiting would be better for out of combat/ opening of combat.). If it is similar to the terrible shroud thing the original 4 e assassin had...no thanks. 
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