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6 months ago ::
Dec 18, 2012 - 7:30AM
#1
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Date Joined:
Aug 28, 2005
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One of the awesome things about skills now is that they can be modified by whatever ability score is more appropriate to the situation. That being the case, why do we need both Search and Spot as skills? I get that there's probably some subtle, pedantic little difference, but isn't the main difference just that one uses INT and the other WIS? What really separates a WIS check using Search from a WIS check using Spot or an INT check using Search from an INT check using Spot? I'm just not seeing the point in having both skills anymore.
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6 months ago ::
Dec 18, 2012 - 7:31AM
#2
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Date Joined:
Jun 17, 2010
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Indeed, I don't see why they need to be called out as different things.
D&D Next = D&D: Quantum Edition
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6 months ago ::
Dec 18, 2012 - 7:34AM
#3
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Date Joined:
Sep 20, 2004
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+1.
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6 months ago ::
Dec 18, 2012 - 7:37AM
#4
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Date Joined:
Jun 21, 2012
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yeah, probably unnecessary. What would you call the check? Perception could do it but it sounds a bit vague.
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6 months ago ::
Dec 18, 2012 - 7:37AM
#5
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Date Joined:
May 24, 2012
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If one were passive and the other one active, then I could see the need for them to be seperate. Please oh please dont let this thread turn in to another "Use Rope" argument.
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6 months ago ::
Dec 18, 2012 - 7:38AM
#6
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Date Joined:
Aug 22, 2007
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Because 5E is 3.5E redux.
CORE MORE, NOT CORE BORE!
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6 months ago ::
Dec 18, 2012 - 7:39AM
#7
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Date Joined:
Sep 20, 2004
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Sight, spot, perception, or something like that would work I think...
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6 months ago ::
Dec 18, 2012 - 7:39AM
#8
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Date Joined:
Jun 27, 2004
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+1 as well.
It might make more sense if Search was the "tacticle sense" skill, and was tied explicitly to the act of physically searching and touching things. I mean, that sounds like a terrible waste of a skill, but wouldn't actually be out of line with many of the other skills on the list.
And it would beg the question of "Why don't we have a Taste skill?" - especially since even that wouldn't be too out of line with many other skills on the list when it comes to usefullness or "adventuring usefullness".
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No, I'm not going to wait for you to tell me when it's okay to start expressing my concerns (unless you are WotC).
(And no, my comments on this forum are not of the same tone or quality as my actual survey feedback.) A Psion for Next (Playable Draft)A Barbarian for Next (Brainstorming Still)My 4e Projects
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6 months ago ::
Dec 18, 2012 - 7:46AM
#9
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Date Joined:
Jun 17, 2010
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I'm not convinced all skills need to be balanced, though. There can, in fact I believe there should, be the option to choose what CharOp might consider to be 'crap' skills that make sense for your character. Juggling, to use an example.
D&D Next = D&D: Quantum Edition
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6 months ago ::
Dec 18, 2012 - 7:48AM
#10
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Date Joined:
Jan 29, 2005
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Indeed, I don't see why they need to be called out as different things.
I kinda do, surprisingly (to me). I've been pretty avid in the past about reducing the overall skill list, but I can see why they would/should be separate. Yes, there could be a single "Awareness/Perception" skill, but then pretty much everyone and their brother would take it. Perception in 4e was problematic for the same reason, it was TOO good. Both spot and search are high-value skills, and I'm sure most rogues would take them as "gotta-haves". Other classes might only focus on the near or far, and not both.
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